hslovejs Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (4, 22, D:1) a +0 dagger a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) (5, 21, D:1) a +0 dagger a kobold corpse (skeletalised by now) (9, 5, D:1) a +0 robe (17, 1, D:1) a +0 whip a stone (18, 35, D:1) a ball python skeleton (38, 39, D:1) a +0 sling (40, 22, D:1) a ball python corpse (skeletalised by now) (46, 3, D:1) a quokka corpse (skeletalised by now) (55, 18, D:1) a bat corpse (skeletalised by now) (55, 28, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Asale's Jewellery Emporium an amulet of dissipation (unknown) (330 gold) the ring of Omyixkucs {EV+5 Dex+2} (519 gold) [ring of evasion] EV+5: It affects your evasion (+5). Dex+2: It affects your dexterity (+2). a ring of willpower (unknown) (275 gold) a ring of protection from fire (unknown) (275 gold) an amulet of reflection (unknown) (330 gold) the ring "Hidecloxa" {^Drain rN+ Will+ Int+3 Stlth+} (436 gold) [ring of willpower] ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. a +6 ring of strength (unknown) (396 gold) an amulet of magic regeneration (unknown) (330 gold) (4, -28, D:2) a +0 robe (5, -30, D:2) a +0 dagger (14, -44, D:2) an adder corpse (skeletalised by now) (15, -7, D:2) a +0 robe an orc skeleton (16, -7, D:2) a +0 hand axe (21, -5, D:2) a +0 hand axe an orc skeleton (28, -30, D:2) a rat corpse (skeletalised by now) (29, -27, D:2) a +0 dagger a goblin skeleton (37, -39, D:2) a +0 animal skin (37, -13, D:2) a +0 mace (38, -36, D:2) a ball python skeleton (48, -18, D:2) a frilled lizard corpse (skeletalised by now) (49, -18, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a potion of attraction (0, 2, D:3) 2 potions of heal wounds (2, -1, D:3) a scroll of teleportation (2, 1, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (2, 3, D:3) a scroll of identify (5, 1, D:3) a +0 whip a +0 whip a +0 mace a +0 club a gnoll corpse a gnoll corpse (6, 2, D:3) a +0 whip (8, 5, D:3) a frilled lizard corpse (15, 0, D:3) a +0 dagger (17, 1, D:3) a +0 ring mail (27, 36, D:3) an adder corpse (skeletalised by now) (29, 5, D:3) a dart slug corpse (31, 5, D:3) a +0 dagger 8 poisoned darts a kobold corpse (36, 6, D:3) a rimehorn talisman (37, 27, D:3) a rat corpse (38, 21, D:3) a +0 scythe a frilled lizard corpse a ball python corpse a hobgoblin corpse (38, 32, D:3) a +0 chain mail (49, 0, D:3) a +0 dagger of flaming (51, 18, D:3) a hound corpse (55, 8, D:3) a +0 chain mail