hsm031222 Level 1 of the Dungeon [Shop] Woakhlue's Armour Shoppe an orb of pyromania (286 gold) a +0 robe (9 gold) a +0 robe (9 gold) the +3 leather armour of the Ten Shrikes {Harm rElec Regen+} (341 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a +0 pair of boots of earth (236 gold) a +0 ring mail (44 gold) a +0 scale mail (44 gold) a +3 leather armour of fire resistance (264 gold) (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (4, 6, D:1) an inkwell talisman (14, 11, D:1) a ball python skeleton (19, 48, D:1) a +0 robe (20, 34, D:1) 6 stones (27, 7, D:1) a frilled lizard corpse (skeletalised by now) (27, 8, D:1) a +0 club (30, 41, D:1) a +0 club (44, 40, D:1) a bat corpse (skeletalised by now) (48, 31, D:1) 5 stones a +0 short sword a kobold skeleton (50, 31, D:1) a +0 leather armour (50, 46, D:1) a +0 short sword (62, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (62, 16, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (10, 17, D:2) a +0 club (10, 25, D:2) 4 large rocks (11, 25, D:2) a rat corpse (skeletalised by now) (11, 33, D:2) a frilled lizard corpse (skeletalised by now) (19, 2, D:2) a +0 club (22, 17, D:2) a frilled lizard skeleton (22, 33, D:2) an adder corpse (skeletalised by now) (23, 25, D:2) a rat corpse (skeletalised by now) (24, 33, D:2) a +0 robe (25, 26, D:2) a bat corpse (skeletalised by now) (28, -1, D:2) a +0 dagger (30, 11, D:2) a +0 dagger a stone (30, 12, D:2) a frilled lizard skeleton (39, 30, D:2) a +0 leather armour (43, -2, D:2) a frilled lizard skeleton (46, 0, D:2) a +0 dagger (49, 15, D:2) a jackal skeleton a jackal skeleton (49, 19, D:2) a rat skeleton Level 3 of the Dungeon [Shop] Omiopyon's Antique Weapon Boutique the +6 glaive "Moys" {heavy, *Noise Int+7} (1787 gold) *Noise: It may make a loud noise when swung. Int+7: It affects your intelligence (+7). It cannot be enchanted further. a +2 long sword of distortion (558 gold) a +2 flail of draining (494 gold) a +0 hand axe (81 gold) a +0 war axe (94 gold) the +3 long sword of the Briny Deep {elec, *Corrode rN++ SInv} (1074 gold) *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. a +0 falchion (81 gold) a +0 club (13 gold) a +0 war axe (94 gold) (0, 15, D:3) a +0 dagger (15, 27, D:3) a +0 mace (17, 37, D:3) a hobgoblin skeleton (18, 27, D:3) a +0 club a goblin skeleton (20, 32, D:3) a +0 leather armour (29, -3, D:3) a +0 scale mail (39, 49, D:3) a hobgoblin corpse (skeletalised by now) (46, 30, D:3) 4 javelins (59, 0, D:3) a +0 dagger (60, 13, D:3) a +0 pair of boots of flying Level 4 of the Dungeon (5, 5, D:4) a scroll of acquirement (7, -7, D:4) a potion of berserk rage (7, -6, D:4) a parchment of Disjunction (9, -3, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (still there?) 3 poisoned darts (still there?) (2, 1, D:5) a +0 giant club