hsm031222 Level 1 of the Dungeon (2, 3, D:1) a hobgoblin corpse (skeletalised by now) (7, -14, D:1) a +0 short sword (13, -29, D:1) a ball python corpse (skeletalised by now) (19, -36, D:1) a +0 club a goblin skeleton (20, -6, D:1) a +0 dagger (23, -8, D:1) a +0 club (23, -7, D:1) a +0 dagger (24, -41, D:1) a rat skeleton (25, -11, D:1) a +0 short sword a stone (35, -38, D:1) a +0 pair of gloves (40, 2, D:1) 2 boomerangs (45, 3, D:1) a +0 ring mail (49, -25, D:1) a +0 club a goblin skeleton (52, -17, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 sling (2, 8, D:2) a jackal corpse (skeletalised by now) (9, 2, D:2) a +0 hand axe (10, 59, D:2) a +0 short sword (12, 3, D:2) a ball python corpse (skeletalised by now) (30, 17, D:2) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (38, 7, D:2) a +0 dagger (38, 24, D:2) a ball python corpse (skeletalised by now) (42, 35, D:2) a ball python corpse (skeletalised by now) (49, 19, D:2) a +0 club a goblin corpse (skeletalised by now) (49, 27, D:2) a rat skeleton (50, 36, D:2) a jackal skeleton an adder skeleton a jackal skeleton (57, 49, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (58, 48, D:2) a +0 whip (61, 40, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) an inkwell talisman (7, -8, D:3) a +0 club a goblin skeleton (9, -9, D:3) a +0 dagger (11, 30, D:3) a ball python skeleton (14, 29, D:3) a +0 hand axe (20, -24, D:3) a +0 club (20, 21, D:3) a bat corpse (skeletalised by now) (21, 6, D:3) a +0 chain mail (23, -12, D:3) a ball python skeleton (24, 25, D:3) a quill talisman (25, -8, D:3) a +0 ring mail (27, -11, D:3) a +0 scale mail (28, 10, D:3) a +0 hammer (29, 24, D:3) a frilled lizard corpse (skeletalised by now) (30, -24, D:3) a +0 club (37, 11, D:3) a +0 hammer (37, 12, D:3) a +0 hammer (38, 10, D:3) a +0 hammer (38, 11, D:3) the +7 hammer of the Blessed Realm {concuss, rElec Int+4 SInv} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (38, 12, D:3) a +0 hammer (38, 13, D:3) a +0 hammer (39, 10, D:3) a +0 hammer (39, 11, D:3) a +0 hammer (39, 13, D:3) a +0 hammer (40, 10, D:3) a +0 hammer (40, 11, D:3) a +0 hammer (40, 12, D:3) a +0 hammer (40, 13, D:3) a +0 hammer (41, 10, D:3) a +0 hammer (41, 12, D:3) a +0 hammer of holy wrath (44, 3, D:3) a frilled lizard skeleton (45, 10, D:3) the conjuration staff "Vasotif" {rF+ Conj} [staff of conjuration] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. (48, 11, D:3) a jackal skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 spear (7, 24, D:4) a +0 dagger (17, 22, D:4) a +0 mace (30, -4, D:4) a +0 hand axe (30, 1, D:4) a +0 dagger a +0 robe (30, 2, D:4) a +0 short sword 5 stones (31, -22, D:4) a +0 whip a kobold skeleton (31, 1, D:4) a +0 club a +0 leather armour a +0 club an orc corpse (skeletalised by now) (31, 2, D:4) a +0 dagger a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (34, -25, D:4) a +0 scale mail (34, 11, D:4) 5 javelins (39, -21, D:4) a +0 club (44, -19, D:4) a parchment of Call Imp (47, 13, D:4) a +0 club (52, -18, D:4) a +0 giant club (52, 11, D:4) a +0 mace a +0 leather armour (56, -25, D:4) a ball python skeleton (56, -11, D:4) an adder skeleton (64, -24, D:4) a +0 whip 5 stones (64, -22, D:4) a +0 whip Level 5 of the Dungeon (0, 17, D:5) an adder corpse (skeletalised by now) (16, -31, D:5) a +0 shortbow (18, 11, D:5) 6 boomerangs (22, 14, D:5) a hound skeleton (30, 5, D:5) a +0 cloak (33, -14, D:5) 2 flux baubles (36, 6, D:5) a +0 leather armour (41, 5, D:5) a +0 club an orc skeleton (46, -10, D:5) a +0 hand axe a +0 dagger a +0 robe (47, -10, D:5) a kobold corpse (skeletalised by now) Level 6 of the Dungeon [Shop] Giewi's Antique Armour Boutique a +0 buckler (90 gold) the +0 chain mail of Qazlal's Wrath {Int+5} (470 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 chain mail (120 gold) a +0 chain mail (120 gold) a +2 ring mail of cold resistance (420 gold) the +1 pair of boots of Chimes {Dex+5} (540 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 chain mail (120 gold) a +0 pair of boots of rampaging (230 gold) (0, 0, D:6) a +0 dagger a +0 leather armour a +0 hand axe a +0 war axe a +0 robe a +0 dagger an orc skeleton an orc skeleton an orc skeleton (11, 4, D:6) a +0 great sword (11, 5, D:6) a +0 club a +0 dagger (15, 5, D:6) a +0 club (20, -2, D:6) a spore talisman (24, 9, D:6) a +5 hand axe of freezing a +0 robe (31, 0, D:6) a kobold skeleton (33, 3, D:6) a +0 war axe a +0 robe a +0 mace (33, 11, D:6) an inkwell talisman (39, -4, D:6) a +0 robe a +0 robe a +0 spear (39, 2, D:6) a +0 short sword (42, -10, D:6) a +0 club a +1 leather armour of willpower an orc corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a +0 whip (0, 1, D:7) a +0 club a +0 leather armour a gnoll corpse (1, 2, D:7) a +0 whip of pain (3, -4, D:7) a parchment of Swiftness (3, 2, D:7) a +0 halberd (5, 5, D:7) a +0 dagger a +0 robe the elf corpse of Dowan (6, -6, D:7) a +0 whip a gnoll corpse (8, 8, D:7) 2 poisoned darts (10, 9, D:7) 3 poisoned darts (11, 9, D:7) a poisoned dart (11, 10, D:7) a poisoned dart (14, -15, D:7) a scroll of fog (20, -8, D:7) a +0 dagger an orc corpse (21, -13, D:7) a +0 rapier (27, -17, D:7) a potion of mutation