Dungeon Crawl Stone Soup version 0.34-a0-146-g4abbe06800 (webtiles) character file. Game seed: 1291541117642404092 382 huhu0120 the Conjurer (level 6, -6/48 HPs) Began as a Deep Elf Conjurer on June 12, 2025. Mangled by a crocodile (8 damage) ... in a sewer. The game lasted 00:04:03 (3222 turns). huhu0120 the Conjurer (Deep Elf Conjurer) Turns: 3222, Time: 00:04:03 Health: -6/48 AC: 3 Str: 4 XL: 6 Next: 47% Magic: 24/26 EV: 11 Int: 25 God: Gold: 168 SH: 0 Dex: 13 Spells: 10/17 levels left rFire . . . q - staff of death rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . i - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth l - ring of wizardry HPRegen 0.28/turn h - ring of magical power MPRegen 0.40/turn %: wizardry (x1) @: berserking, slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 168 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 helmet (worn) Magical Staves q - a staff of death (weapon) Jewellery h - a ring of magical power (worn) l - a ring of wizardry (worn) Scrolls d - a scroll of vulnerability {unknown} e - 7 scrolls of identify {unknown} f - a scroll of amnesia {unknown} j - 2 scrolls of immolation {unknown} n - a scroll of fear {unknown} o - 2 scrolls of enchant weapon {unknown} p - a scroll of revelation {unknown} t - a scroll of acquirement {unknown} u - a scroll of silence {unknown} v - a scroll of summoning {unknown} x - a scroll of brand weapon {unknown} Potions b - a potion of magic c - 3 potions of enlightenment g - a potion of haste {unknown} k - a potion of lignification {unknown} m - a potion of curing {unknown} r - a potion of berserk rage s - a potion of ambrosia w - a potion of invisibility {unknown} z - a potion of mutation {unknown} A - a potion of heal wounds {unknown} B - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 6.4 Spellcasting + Level 6.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 12% N/A 4% 2 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 8% 4 Call Canine Familiar Summ 8% N/A 9% 3 Sigil of Binding Hex 8% N/A 9% 3 Dimensional Bullseye Hex/Tloc 4% N/A 26% 4 Curse of Agony Necr 12% N/A 58% 5 Rimeblight Ice/Necr 6% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Uskayaw Xom Shops: D:1 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The crocodile bites you. You focus your ray upon the crocodile. The searing ray misses the crocodile. (Press . to maintain the ray.) Your fulminant prism explodes! The blast of energy engulfs the crocodile! The crocodile is moderately wounded. The crocodile bites you but does no damage. The searing ray misses the crocodile. The crocodile bites you! The searing ray hits the crocodile! The crocodile is heavily wounded. The crocodile bites you. It was a potion of ambrosia. You are confused. You feel invigorated. You stop channelling your searing ray. The crocodile closely misses you. You enter the shallow water. Moving in this stuff is going to be slow. The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You enter the shallow water. Moving in this stuff is going to be slow. You feel less invigorated. You feel less confused. Why would you want to do that? Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 8% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You enter the shallow water. Moving in this stuff is going to be slow. Your fulminant prism crackles loudly. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The crocodile bites you! You die... ..####~~~..#####.....####..~..# .## ##.~.## ##~~~## ##~~.## ## ##≈## ##≈## ##†## # #≈# ##≈# #~# # #≈# ≈≈# #~# # #≈# ##≈# #~# ## ##≈## ##≈## ##~## .## ##.~.## ##l~*## ##..~## .~####~..~.#####@.~..####~....# ..~~~~..~.~≈≈≈≈≈~~∩.~~~~~.~...# .~####..~..#####.~.~~####)....# ~## ##~..## ##~~~## ##.~~## ## ##~## ##~## ##### # #~# #~# # #~# #~# ## ##~## ##~## .# ##.÷.## ##~..## You could see a crocodile (ally target) and a friendly fulminant prism. Vanquished Creatures A kobold brigand (Sewer) A jelly (D:4) An orc priest (D:4) A gnoll bouda (D:4) Jessica (D:2) 3 gnolls (D:4) 7 adders 3 river rats (Sewer) 3 dart slugs 4 orcs 5 ribbon worms 6 endoplasms 4 giant cockroaches 6 hobgoblins 2 jackals (D:2) 3 quokkas 10 ball pythons 6 bats 4 frilled lizards 2 goblins (D:3) 12 kobolds 8 rats 93 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 187 | D:1 | Found a faded altar of an unknown god. 296 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 322 | D:1 | Learned a level 2 spell: Searing Ray 350 | D:1 | Found Oddux's Jewellery Emporium. 1002 | D:2 | Noticed Jessica 1008 | D:2 | Killed Jessica 1009 | D:2 | Reached XP level 3. HP: 3/19 MP: 5/10 1189 | D:2 | Reached skill level 5 in Conjurations 1209 | D:2 | Reached XP level 4. HP: 18/24 MP: 12/12 1243 | D:2 | Learned a level 4 spell: Fulminant Prism 2055 | D:3 | Found a shimmering altar of Xom. 2526 | D:4 | Reached XP level 5. HP: 28/28 MP: 14/14 2559 | D:4 | Reached skill level 5 in Spellcasting 2717 | D:4 | Found a hide-covered altar of Uskayaw. 2769 | D:4 | Found a glowing drain. 2784 | Sewer | Entered a sewer 2793 | Sewer | Reached XP level 6. HP: 31/32 MP: 16/16 3220 | Sewer | HP: 1/32 [crocodile (14)] 3222 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_huge, layout_basic, basic_ecumenical_altar, serial_shops, shop_fountains, serial_curves, eino_curves_01, eino_curves_04, eino_curves_02, bh_walls_and_bars D:2: layout_rooms, uniq_jessica D:3: layout_basic, mainiacjoe_overflow_boulevard, minmay_misc_feat_pillars D:4: layout_rooms, mainiacjoe_overflow_catwalk, gup_sewer_entry_bubbles Sewer: sewer_co_15_rooms Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 4 | 4.0 Spellcasting | 4 5 6 | 6.4 Conjurations | 5 6 | 6.5 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 49 | || 49 Searing Ray | 3 | 43 || 46 Fulminant Prism | | 6 || 6 Use: Potion | 1 | 2 || 3 Armour: Robe | 3 | 22 || 25 Dodge: Dodged | 2 | 17 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3313 | 3159 | 154 | 0 | 2594 | 5 | 662.6 | Dungeon | 2795 | 2641 | 154 | 0 | 2227 | 4 | 698.8 | Sewer | 517 | 517 | 0 | 0 | 367 | 1 | 517.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 979 daAuts D:3: 915 daAuts D:2: 616 daAuts Sewer: 517 daAuts D:4: 283 daAuts