huhu0120 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 2, D) a +0 robe a +0 hand axe an orb of light (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman of the Hecatoncheires {rPois} (still there?) [spider talisman] rPois: It protects you from poison. a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (34, 28, D) a +5 ring of evasion (35, 14, D) a +4 shortbow of flaming (still there?) a +1 spectral quarterstaff (still there?) (35, 28, D) a manual of Shields (still there?) a staff of conjuration (still there?) (35, 29, D) a +1 orcbow of freezing (unseen) (35, 31, D) a yak corpse (36, 0, D) an Everburning Encyclopedia (36, 14, D) a +3 chain mail of poison resistance (unseen) (36, 28, D) a +3 dagger of venom (unseen) (36, 30, D) the +7 rapier of Doubt {flame, rC++ Will+} rC++: It greatly protects you from cold. Will+: It increases your willpower. (unseen) (37, 14, D) a +4 heavy war axe (unseen) (37, 20, D) a bullfrog corpse (skeletalised by now) (37, 28, D) a +5 spectral quarterstaff (unseen) (37, 30, D) a dream sheep corpse (38, 0, D) a +4 chain mail of cold resistance (unseen) (38, 7, D) a +0 flail (still there?) a +0 robe (still there?) a +0 long sword (still there?) the +4 orcbow "Cesm" {freeze, *Slow rElec rCorr Dex+2} (still there?) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). a +0 robe (still there?) (38, 8, D) a guardian serpent corpse (skeletalised by now) (38, 14, D) an amulet of regeneration (38, 15, D) the +2 long sword "Zuphipne" {flame, Str+4 Dex-5} Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). (unseen) (38, 20, D) a water moccasin corpse (skeletalised by now) a yak corpse (skeletalised by now) (38, 28, D) the staff of Mohoff {rC+ Int+7 Conj} (still there?) [staff of conjuration] rC+: It protects you from cold. Int+7: It affects your intelligence (+7). Conj: It increases the power of your Conjurations spells. the Folio of Malignant Acts (still there?) Spells Type Level a - Sublimation of Blood Necromancy 2 b - Fugue of the Fallen Necromancy 3 c - Vampiric Draining Necromancy 3 d - Cigotuvi's Putrefaction Necromancy/Air 4 (38, 34, D) a catoblepas corpse (39, 0, D) a +2 dagger of pain (39, 1, D) the storm talisman of Nivies {rCorr Str+5} [storm talisman] rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (39, 6, D) a ball python corpse (skeletalised by now) (39, 8, D) a +0 club (still there?) a +0 robe (still there?) the ring of Othreafi {^Contam rF- rC+ Str+7 Slay+5 Ice} (still there?) [ring of ice] ^Contam: It causes magical contamination when unequipped. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+7: It affects your strength (+7). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Ice: It increases the power of your Ice spells. (39, 14, D) a +4 short sword of venom (39, 15, D) the +4 trident "Dwarf's Doom" {venom, rElec rPois rF+ rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (39, 28, D) a book of Dangerous Friends (39, 34, D) a water moccasin corpse a water moccasin corpse (39, 35, D) a water moccasin corpse (40, 7, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (40, 14, D) a +4 hand axe of freezing (unseen) (40, 15, D) a ring of protection from fire an amulet of regeneration a +6 ring of dexterity a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight a ring of positive energy the +0 plate armour of Divine Intervention {+Inv Str-3 Slay-3 SInv} +Inv: It lets you turn invisible. Str-3: It affects your strength (-3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). SInv: It lets you see invisible. (40, 19, D) a basilisk corpse (skeletalised by now) (40, 20, D) a basilisk corpse (skeletalised by now) (40, 21, D) a black mamba corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (40, 28, D) the ring "Rumpuyro" {rElec rF- rC+ rN+ rCorr Int-2 Ice} [ring of ice] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Ice: It increases the power of your Ice spells. (unseen) (40, 29, D) a +2 robe (unseen) (40, 31, D) the staff of the Invisible Mouths {rF- rN+ Str+3 Int+4 Dex+3 Necro} (still there?) [staff of death] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. a hydra corpse (still there?) (41, 0, D) a staff of conjuration (unseen) (41, 14, D) a ring of fire (41, 15, D) an amulet of faith (41, 21, D) a blink frog corpse (skeletalised by now) (41, 28, D) a ring of ice (41, 29, D) a book of the Spheres a water moccasin corpse (41, 32, D) a +0 robe (42, 0, D) a +2 dagger of draining (unseen) (42, 1, D) a staff of conjuration (unseen) (42, 14, D) the +4 arbalest "Dary" {drain, rF+} rF+: It protects you from fire. (42, 15, D) the +4 broad axe of Annoyance {flame, rF+ MP+11 Dex-5} rF+: It protects you from fire. MP+11: It affects your magic capacity (+11). Dex-5: It affects your dexterity (-5). (unseen) (42, 20, D) a blink frog corpse (skeletalised by now) (42, 28, D) a +3 shortbow of draining (unseen) (42, 30, D) an elephant corpse (42, 33, D) a +0 robe a ring of willpower a spriggan corpse (43, 14, D) the +6 great sword "Tadesch" {freeze, Int+2} Int+2: It affects your intelligence (+2). (unseen) (43, 16, D) a +6 ring of strength (43, 28, D) a +6 orcbow of flaming (unseen) (43, 29, D) the Almanac of Charming Distance Spells Type Level a - Lesser Beckoning Translocation 2 b - Confusing Touch Hexes 3 c - Vhi's Electric Charge Translocation/Air 4 d - Metabolic Englaciation Hexes/Ice 5 (unseen) (44, 28, D) the +1 chain mail of Inaction {Int+2} Int+2: It affects your intelligence (+2). (unseen) (49, 0, D) a +1 partisan of protection (unseen) (49, 12, D) a +0 robe (49, 36, D) a +4 orcbow of draining (unseen) (49, 37, D) a wolf corpse (skeletalised by now) (50, 0, D) a +4 shortbow of freezing (unseen) (50, 1, D) a staff of cold (50, 15, D) an ugly thing corpse (skeletalised by now) (50, 24, D) a +2 chain mail of fire resistance (50, 25, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +3 shortbow of freezing (still there?) an elf corpse (skeletalised by now) (still there?) (50, 27, D) a +0 dagger (still there?) a +0 robe of willpower (still there?) an orc corpse (skeletalised by now) (still there?) (50, 37, D) a +1 hand axe of electrocution (unseen) (50, 38, D) a +0 quarterstaff a +0 animal skin (50, 41, D) a +0 robe a cane toad corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (51, 0, D) the +8 quarterstaff "Ogreslayer" {freeze, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). (51, 1, D) a +1 plate armour of poison resistance (51, 6, D) a komodo dragon corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (51, 8, D) a yak corpse (skeletalised by now) (51, 12, D) a +0 rapier of venom (51, 13, D) a staff of air (unseen) (51, 15, D) an ugly thing corpse (skeletalised by now) (51, 25, D) a +0 short sword (51, 26, D) a staff of alchemy (still there?) a +0 robe (still there?) (51, 36, D) a +4 ring mail of positive energy (51, 37, D) a +0 quarterstaff a +0 robe a +6 ring of dexterity a spriggan corpse (skeletalised by now) (51, 38, D) a +0 spectral quarterstaff (still there?) a +0 robe (still there?) (51, 40, D) a +0 robe (51, 41, D) a komodo dragon corpse (skeletalised by now) (52, 1, D) a +2 ring mail of poison resistance (unseen) (52, 15, D) a very ugly thing corpse (skeletalised by now) (52, 16, D) a +3 dagger of pain a +1 leather armour of poison resistance a kobold corpse (skeletalised by now) (52, 25, D) a +0 robe (still there?) a +0 short sword (still there?) a +0 robe (still there?) the amulet of Bunoaheb {Acrobat Dex+2} (still there?) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Dex+2: It affects your dexterity (+2). a +0 quick blade of venom (still there?) an elf corpse (skeletalised by now) (still there?) (52, 27, D) a +0 long sword an elf corpse (skeletalised by now) (52, 28, D) a +4 hand axe (52, 36, D) a +2 robe of fire resistance (52, 37, D) a staff of cold (unseen) (52, 41, D) a +0 hand axe a +0 animal skin a spriggan corpse (skeletalised by now) (53, 0, D) the +0 ring mail "Geghaw" {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (53, 1, D) a staff of air (unseen) (53, 6, D) a blink frog corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a cane toad corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (53, 8, D) a water moccasin corpse (skeletalised by now) (53, 12, D) a staff of fire (unseen) (53, 14, D) a shapeshifter corpse (skeletalised by now) (53, 25, D) a +0 orcbow of flaming (still there?) a +0 rapier (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) an elf corpse (skeletalised by now) (still there?) (53, 27, D) a +0 robe (53, 31, D) a +0 long sword a +0 leather armour (54, 0, D) the staff "Saseott" {rC+ Stlth+ Ice} [staff of cold] rC+: It protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (54, 14, D) a +4 dagger of speed (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) (54, 26, D) a +3 flail of protection (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (55, 0, D) a staff of alchemy (unseen) (55, 12, D) a +2 dagger of venom (unseen) (55, 13, D) a +1 great sword of protection (unseen) (55, 23, D) a +4 rapier of venom (unseen) (55, 24, D) a +0 robe a +0 short sword (60, 37, D) the +4 great sword of Bequeathed Expedience {distort, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (61, 16, D) a +3 battleaxe of electrocution (unseen) (61, 26, D) the +7 rapier of Okawaru's Envy {drain, Str+2} Str+2: It affects your strength (+2). (unseen) (61, 36, D) a +0 trident of freezing (61, 37, D) a +6 heavy spear (unseen) (62, 0, D) a staff of alchemy (62, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (62, 9, D) a staff of conjuration (unseen) (62, 16, D) a +2 long sword of draining (unseen) (62, 17, D) a staff of alchemy (62, 18, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (62, 21, D) a wyvern corpse (skeletalised by now) (62, 26, D) a +3 spear of distortion (unseen) (62, 27, D) a +1 bardiche of flaming (unseen) (62, 36, D) a +2 sling of draining (62, 37, D) a +6 short sword of electrocution (unseen) (63, 8, D) the +0 hand axe of the Hungering Tiger {heavy, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (63, 15, D) a +1 pair of gloves of infusion (63, 26, D) a maw talisman (63, 36, D) a +4 quarterstaff of draining (unseen) (64, 18, D) a swamp drake corpse (skeletalised by now) (64, 26, D) the +4 dagger of Moeg Guf {heavy, rC+ Str+3 SInv} rC+: It protects you from cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (64, 37, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (65, 17, D) a staff of death (unseen) (65, 26, D) a +1 heavy shortbow (unseen) (67, 3, D) a +0 short sword a draconian corpse (skeletalised by now) (67, 4, D) a +0 falchion a draconian corpse (skeletalised by now) (68, 3, D) a +0 flail (70, 9, D) a +2 kite shield of protection (70, 11, D) a +0 troll leather armour a troll corpse (skeletalised by now) (70, 12, D) a +0 giant club an ogre corpse (skeletalised by now) (70, 40, D) a +0 dire flail a +0 hand axe a +0 robe a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (70, 41, D) a +0 mace a naga corpse (skeletalised by now) (71, 8, D) the +2 robe "Vanwuun" {^Contam Rampage rN+ rCorr} ^Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (71, 11, D) a +0 giant spiked club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (71, 16, D) a staff of death (unseen) (71, 26, D) a staff of earth (unseen) (71, 27, D) a staff of air (unseen) (71, 36, D) a +4 ring of protection (71, 39, D) a +0 spear a +0 robe (72, 8, D) a +6 ring of strength (72, 9, D) the +2 robe of the Swamp {Rampage Dex+2} Rampage: It bestows one free step when moving towards enemies. Dex+2: It affects your dexterity (+2). (unseen) (72, 11, D) a +0 giant club an ogre corpse (skeletalised by now) (72, 27, D) a +3 antimagic falchion (72, 30, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (72, 36, D) a staff of death (unseen) (72, 39, D) a +0 spear (73, 1, D) a +2 ring mail of positive energy (unseen) (73, 17, D) a staff of cold (unseen) (73, 27, D) a staff of earth (unseen) (73, 31, D) a +0 whip a naga corpse (skeletalised by now) (73, 36, D) a +0 chain mail of cold resistance (unseen) (75, 1, D) a staff of fire (unseen)