Dungeon Crawl Stone Soup version 0.34-a0-702-g849d61fbae (webtiles) character file. Game seed: 5037371076405288216 56 huhu0120 the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Aug 26, 2025. Slain by a river rat (5 damage) ... in a sewer. The game lasted 00:01:00 (1559 turns). huhu0120 the Conjurer (Deep Elf Conjurer) Turns: 1559, Time: 00:01:01 Health: -4/19 AC: 5 Str: 4 XL: 3 Next: 69% Magic: 2/10 EV: 11 Int: 24 God: Gold: 95 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: attractive A: magic regeneration, iridescent scales 1, wild magic 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 95 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of fog {unknown} h - 2 scrolls of revelation {unknown} j - a scroll of enchant armour {unknown} Potions g - 3 potions of magic d - a potion of curing {unknown} M - a potion of mutation A - a potion of attraction Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 72% 2d7 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 42% 3d9 9% 2 Scorch Fire 12% 2d5 22% 2 Mephitic Cloud Conj/Alch/Air 16% N/A 22% 3 Gloom Hex/Necr 12% N/A 38% 3 Summon Ice Beast Ice/Summ 6% N/A 38% 3 Fulminant Prism Conj/Alch 10% 3d8 43% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 43% 4 Awaken Armour Erth/Frge 12% N/A 77% 4 Passage of Golubria Tloc 6% N/A 77% 4 Curse of Agony Necr 6% N/A 97% 5 Silence Hex/Air 3% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Qazlal Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are partially covered in iridescent scales. (AC +2) Your spells are a little harder to cast, but a little more powerful. Message History You kill the rat! The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) The rat squeaks loudly. The searing ray hits the rat! You kill the rat! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (77% to hit) The searing ray misses the river rat. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) The river rat closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The river rat bites you! The river rat bites you. It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. Iridescent scales grow over part of your body. f -> M - a potion of mutation The river rat bites you. The river rat attacks as it pursues you! The river rat bites you. * * * LOW HITPOINT WARNING * * * You see here a rat corpse. The river rat attacks as it pursues you! The river rat bites you. * * * LOW HITPOINT WARNING * * * The river rat attacks as it pursues you! The river rat bites you. * * * LOW HITPOINT WARNING * * * You see here a rat corpse. It was a potion of attraction. You feel attractive to monsters. k -> A - a potion of attraction The river rat bites you. You die... #~# #~# #~# #~# #~# #.# #.# #@# #r# #†# #.# #∩# #∩# #.# #†# #.# You could see a river rat. Vanquished Creatures A gnoll (D:1) An adder (D:2) 4 orcs (D:3) 3 giant cockroaches 4 hobgoblins 2 jackals (D:2) A quokka (D:3) 3 ball pythons 3 bats An endoplasm (D:1) 2 frilled lizards 4 goblins 2 kobolds (D:1) 7 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 310 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 705 | D:1 | Learned a level 2 spell: Searing Ray 869 | D:2 | Found a stormy altar of Qazlal. 922 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1530 | D:3 | Found a glowing drain. 1547 | Sewer | Entered a sewer 1554 | Sewer | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1554 | Sewer | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1559 | Sewer | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_basic D:2: layout_loops_ring, basic_altar D:3: layout_loops_corners, cheibrodos_sewer_entry_drain Sewer: sewer_kobolds Skill XL: | 1 | ---------------+----+----- Stealth | 4 | 4.0 Dodging | | 2.4 Spellcasting | | 3.9 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 56 Searing Ray || 6 Use: Potion || 2 Armour: Robe || 10 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1559 | 1505 | 54 | 0 | 1345 | 4 | 389.8 | Dungeon | 1547 | 1493 | 54 | 0 | 1345 | 3 | 515.7 | Sewer | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 742 daAuts D:2: 633 daAuts D:3: 171 daAuts Sewer: 11 daAuts