huhu0120 Level 1 of the Dungeon [Shop] Qamokkie's Antique Armour Shoppe a +2 scale mail of death (483 gold) a +0 robe (20 gold) a +0 robe (20 gold) a +0 chain mail (138 gold) a +0 robe (20 gold) a +0 scale mail (92 gold) a +2 scale mail of cold resistance (483 gold) a +0 kite shield (161 gold) the +6 plate armour of Twilight {Str+4 Int+6} (1748 gold) Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +0 scale mail (92 gold) (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (10, -15, D:1) a +0 short sword a kobold corpse (skeletalised by now) (12, 21, D:1) a +0 robe (14, 6, D:1) a jackal corpse (skeletalised by now) (15, 4, D:1) a hobgoblin corpse (skeletalised by now) (16, 12, D:1) 2 flux baubles (31, 26, D:1) a rat corpse (skeletalised by now) (32, 12, D:1) a +0 spear (39, 9, D:1) a +0 dagger (39, 21, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (40, -9, D:1) a +0 short sword a kobold skeleton (43, -9, D:1) a +0 scale mail (44, -17, D:1) a +0 dagger (48, 1, D:1) a quokka corpse (skeletalised by now) (52, 37, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Ufuigh's Distillery 2 potions of heal wounds (176 gold) a potion of heal wounds (88 gold) a potion of heal wounds (88 gold) a potion of curing (33 gold) a potion of heal wounds (88 gold) 2 potions of curing (66 gold) a potion of might (44 gold) (0, 0, D:2) a bat corpse (skeletalised by now) (1, 0, D:2) a +0 whip (6, -16, D:2) 3 flux baubles (16, 5, D:2) a +0 club (18, -15, D:2) a +0 helmet (19, 2, D:2) a +0 club a +0 dagger (19, 4, D:2) a +0 dagger a kobold skeleton (20, 2, D:2) a +0 club a quokka skeleton a frilled lizard skeleton (21, -10, D:2) a +0 club (21, -2, D:2) a +0 sling (23, -18, D:2) a +0 dagger (25, -16, D:2) a ball python skeleton an adder skeleton a jackal skeleton a jackal skeleton (25, 3, D:2) a +0 leather armour (29, -16, D:2) a +0 ring mail (30, -21, D:2) a +0 ring mail (31, -17, D:2) a +0 dagger a goblin skeleton an adder skeleton (31, 9, D:2) a +0 spear (31, 13, D:2) an orb of mayhem (32, -4, D:2) a +0 sling (41, -23, D:2) a quokka corpse (skeletalised by now) (41, -15, D:2) a parchment of Blink Level 3 of the Dungeon (12, 8, D:3) a +0 short sword (13, 9, D:3) a bat corpse (skeletalised by now) (17, 29, D:3) a bat skeleton (17, 30, D:3) a +0 club a +0 spear (18, 28, D:3) a +0 dagger a +0 club a +0 leather armour a quokka skeleton an orc skeleton (19, 19, D:3) a rat skeleton (19, 28, D:3) a quokka skeleton (21, 33, D:3) a quill talisman (24, 32, D:3) a +0 short sword (32, 30, D:3) a rat corpse (skeletalised by now) (36, 14, D:3) a +0 whip a +0 leather armour a +0 short sword a +0 dagger a +0 ring mail a +0 dagger a +0 robe a +0 hand axe an orc skeleton (37, 14, D:3) a +1 scale mail (43, 26, D:3) a bat skeleton (44, 6, D:3) 3 boomerangs (46, 8, D:3) 3 flux baubles (48, 25, D:3) a parchment of Starburst (48, 40, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (3, -8, D:4) a +0 whip (4, -9, D:4) a +0 club (8, -1, D:4) a +0 short sword (14, 14, D:4) an orb of mayhem (17, 5, D:4) the +9 sling "Zousisair" {drain, Bane +Blink Dex-4 Stlth+} Bane: It inflicts you with a random bane when you equip it. +Blink: It lets you blink. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (22, -5, D:4) a +2 ring mail of cold resistance (23, 1, D:4) a +0 flail (24, 2, D:4) a ball python skeleton (24, 27, D:4) a +0 club a +0 hand axe a +0 scale mail an orc skeleton (25, 26, D:4) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (25, 27, D:4) a +0 dagger a +0 ring mail (28, 3, D:4) a +0 scale mail (34, 6, D:4) a +0 robe (36, 24, D:4) a +0 barding (39, 8, D:4) a rimehorn talisman Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Urubovoa" {*Corrode rC++ Wiz Dex+3} (5520 gold) [ring of wizardry] *Corrode: It may corrode you when you take damage. rC++: It greatly protects you from cold. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). the +5 short sword "Geahuuf" {heavy, ^Drain rF+ rN+} (4300 gold) ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. the +3 hand axe of Tender Mercy {protect, *Corrode +Blink rC+ Dex+6} (4660 gold) *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +6 dagger of Destruction {freeze, rN+} (4480 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the +1 dagger of the Equator {freeze, Dex+2 SInv} (2400 gold) Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. the +7 sling of the Skies Above {freeze, rPois rF+ Int+4 Dex+4} (7270 gold) rPois: It protects you from poison. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +1 robe of the Boiling Point {rF+ rC- Int+2 Archmagi} (3110 gold) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +9 sling of the Ghost {freeze, Str+5} (6520 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the conjuration staff "Odduloe" {rElec rF+ SInv Conj} (5020 gold) [staff of conjuration] rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. the amulet "Oriek" {Faith rC+ Str-5 Stlth+} (4630 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rC+: It protects you from cold. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. the +6 hand axe of Nadossod {antimagic, rF- Str+6} (5160 gold) rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). It cannot be enchanted further. the earth staff of Ocucs {*Corrode rF++ Str+3 SInv Earth} (5440 gold) [staff of earth] *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. the +2 pair of gloves of Tartarus {Hurl, rPois Regen+ Dex+9 SInv} (5380 gold) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Dex+9: It affects your dexterity (+9). SInv: It lets you see invisible. It cannot be enchanted further. the +0 helmet "Odwopicw" {Str-5 Int+3} (730 gold) Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the amulet "Ihauworib" {Wildshape Str+7 Dex-2 SInv} (5170 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Str+7: It affects your strength (+7). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. the ring of Symmetry {rF+ Int+6 SInv} (5420 gold) [ring of intelligence] rF+: It protects you from fire. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. the cold staff of Freehold {+Blink rC+ Str+2 Hexes Ice} (4880 gold) [staff of cold] +Blink: It lets you blink. rC+: It protects you from cold. Str+2: It affects your strength (+2). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. the ring "Caucipoarr" {Wiz Str+3} (4330 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). the air staff of Qelemal {rElec rN+ SInv Air} (4040 gold) [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. Air: It increases the power of your Air spells. the necromancy staff "Pafat" {rElec rN+ Str+2 Hexes Necro} (4880 gold) [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (0, 0, D:5) a +0 dagger a +0 robe (3, -1, D:5) a +0 mace a +0 short sword (3, 0, D:5) a +0 hand axe (10, 9, D:5) a +0 leather armour (14, -6, D:5) a +0 club an orc corpse (skeletalised by now) (16, -6, D:5) a +0 giant club (45, 27, D:5) a +0 halberd a gnoll corpse (46, 26, D:5) a +0 sling a +0 club a +0 dagger a goblin corpse a hobgoblin corpse (47, 27, D:5) a +0 club a +0 animal skin a +0 helmet the hobgoblin corpse of Robin (50, 33, D:5) 15 gold pieces (51, 31, D:5) a +0 whip a gnoll corpse (51, 32, D:5) a +0 club a +0 leather armour a wand of paralysis (10) the goblin corpse of Ijyb (52, 32, D:5) a +0 dagger of holy wrath (still there?) a goblin corpse (still there?)