Dungeon Crawl Stone Soup version 0.34-a0-1870-g55cff00ff5 (webtiles) character file. Game seed: 16696414412419166936 41 huhu0120 the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Dec 20, 2025. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:39 (1293 turns). huhu0120 the Conjurer (Deep Elf Conjurer) Turns: 1293, Time: 00:00:40 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 32% Magic: 1/10 EV: 11 Int: 24 God: Gold: 37 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of faith Scrolls c - 2 scrolls of identify {unknown} e - 3 scrolls of revelation {unknown} Potions g - 2 potions of magic d - a potion of lignification {unknown} f - a potion of enlightenment {unknown} j - 2 potions of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 8% 2d7 16% 2 Gloom Hex/Necr 8% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You stop channelling your searing ray. You start resting. A gnoll comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. You encounter a gnoll. It is wielding a +0 flail and quivering a throwing net. A gnoll is nearby! A gnoll is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and quivering a throwing net (wandering, hasn't noticed you, 82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! You die... ..#####..# #.......# ..######j# #.# #.# #.# #.# #.##### #####.j@..# ............#.# ##########..#.# #..#.## # #>....#.# #...#...# #.....#.# #..#...(# #.#####..####.. You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) 6 endoplasms 2 hobgoblins (D:1) A ball python (D:1) 3 bats A frilled lizard (D:1) A goblin (D:1) 3 kobolds (D:1) 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 215 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 218 | D:1 | Learned a level 2 spell: Searing Ray 735 | D:1 | Found Zechuableu's Antique Armour Shop. 1268 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1293 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_basic, serial_shops, shop, minmay_stone_trees_small, corexii_item_surrounded_by_moat, chequers_serial_rivers_room_b D:2: layout_loops_ring, minivault_5 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 4 | 4.0 Dodging | | 2.4 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 48 Searing Ray || 3 Armour: Robe || 6 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1295 | 1265 | 30 | 4 | 1152 | 2 | 647.5 | Dungeon | 1295 | 1265 | 30 | 4 | 1152 | 2 | 647.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1214 daAuts D:2: 81 daAuts DLua errors: