Dungeon Crawl Stone Soup version 0.34-a0-2085-gac9929eef6 (webtiles) character file. Game seed: 5160838314160805321 3 huhu0120 the Vexing (level 1, -4/15 HPs) Began as a Coglin Hexslinger on Jan 23, 2026. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (95 turns). huhu0120 the Vexing (Coglin Hexslinger) Turns: 95, Time: 00:00:14 Health: -4/15 AC: 2 Str: 8 XL: 1 Next: 50% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling {Henutemipet} rCold . . . (100%) c - -2 sling {Appia} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) {Henutemipet} c - a -2 sling (offhand) {Appia} Armour b - a +0 robe (worn) Scrolls p - a scroll of poison Skills: - Level 1.0 Fighting + Level 1.9 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting + Level 2.8 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% 2d2 14% 2 Sigil of Binding Hex 7% N/A 28% 3 Inner Flame Hex/Fire 5% N/A 38% 3 Cause Fear Hex 3% N/A 67% 4 Dimensional Bullseye Hex/Tloc 1% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet misses the jackal. The sling bullet barely misses the rat. You shoot a sling bullet. The sling bullet barely misses the jackal. The sling bullet barely misses the rat. The jackal bites you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The jackal barely misses you. You aren't carrying any potions. Fire: a) +1 sling {Henutemipet} Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 50% to hit) You shoot a sling bullet. The sling bullet closely misses the jackal. You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal bites you but does no damage. The jackal barely misses you. The gnoll closely misses you. Fire: a) +1 sling {Henutemipet} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, 62% to hit) You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll closely misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling {Henutemipet} Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, 62% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you from afar with a +0 spear. You die... .......... #.#.#.#.# ......... #.#.#.#.## .......).# .#.#.#.#.### .........j># .#.#.#†#.#†# ........r@# #.#.#.#.#.# ..........# #.#.#.#.#.# ...........# # .#.#.#.#.#.# ## #.#.###.#.# .## . #...# ..# # ###.# You could see a gnoll and a rat. Vanquished Creatures An endoplasm (D:1) A jackal (D:1) A bat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 95 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_ring, dreamdust_ecumenical_altar_angels_and_demons, serial_shops, shop, st_stairs_11 Action || total ---------------------------++------- Fire: Sling || 36 Armour: Robe || 10 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 100 | 100 | 0 | 0 | 70 | 1 | 100.0 | Dungeon | 100 | 100 | 0 | 0 | 70 | 1 | 100.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 100 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+