Dungeon Crawl Stone Soup version 0.34-a0-2102-g9c19a917d8 (webtiles) character file. Game seed: 12103280928588673952 128 huhu0120 the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Jan 26, 2026. Slain by an ogre ... wielding a +0 giant spiked club (25 damage) ... on level 4 of the Dungeon. The game lasted 00:02:32 (2321 turns). huhu0120 the Conjurer (Deep Elf Conjurer) Turns: 2321, Time: 00:02:33 Health: -1/24 AC: 3 Str: 4 XL: 4 Next: 86% Magic: 7/12 EV: 11 Int: 25 God: Gold: 170 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . (100%) f - +1 dagger (venom) rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... d - amulet of dissipation Stlth ++ c - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 170 gold pieces. Inventory: Hand Weapons f - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) b - a +0 helmet (worn) Jewellery c - a ring of protection from cold (worn) d - an amulet of dissipation (worn) e - the ring of the Tortoise {AC+8} (You found it on level 3 of the Dungeon) [ring of protection] AC+8: It affects your AC (+8). Scrolls c - a scroll of noise {unknown} Potions g - a potion of magic b - a potion of brilliance f - a potion of invisibility {unknown} j - a potion of curing {unknown} l - a potion of might {unknown} n - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations * Level 1.7 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 36% 3-5/arc 4% 2 Swiftness Air 5% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Hepliaklqana Nemelex Xobeh Qazlal Ru Trog Uskayaw Xom The Shining One Shops: D:3 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a staircase to the Ecumenical Temple here. You encounter an ogre and a gnoll. Found 12 gold pieces. There are monsters nearby! There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 21% risk of failure) Press: ? - help, Dir - move target Okay, then. The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! The gnoll shouts! You encounter a gnoll. It is wielding a +0 whip. You encounter a gnoll. It is wielding a +0 spear and quivering a throwing net. The gnoll shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 90% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray misses the ogre. You hear a shout! You encounter a gnoll. It is wielding a +0 club. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the gnoll! The gnoll is severely wounded. You encounter a sleepcap. The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ### ####### ##.. ### ##.....#####... .... ###.............. ..... ##.....#.#.#.#.#.. ......###..###............ ..$..jj.O@.....#.......#.. ...f..########......ß..... ....$ #.#...>...#.. ...j #....ß...[..# ..j ##.#.......#.# .. #............# . ##..#.#.#.#.#.# .#####.............# ..........########.# You could see an ogre, a sleepcap and 2 gnolls. Vanquished Creatures A bombardier beetle (D:2) A clockroach (D:4) An adder (D:2) A gnoll (D:4) 2 dart slugs A ribbon worm (D:2) 7 endoplasms 9 hobgoblins 4 jackals 5 quokkas 11 ball pythons 3 bats (D:2) 2 frilled lizards 5 goblins 2 kobolds 4 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 226 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 263 | D:1 | Learned a level 2 spell: Searing Ray 1061 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 1248 | D:2 | Found a faded altar of an unknown god. 1316 | D:2 | Reached skill level 5 in Conjurations 1353 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1372 | D:2 | Learned a level 4 spell: Fulminant Prism 1377 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1668 | D:3 | Found a transporter. 1668 | D:3 | Found Tisamm's Weapon Emporium. 1752 | D:3 | Reached skill level 1 in Alchemy 1801 | D:3 | Found a transporter. 2095 | D:3 | Found the ring of the Tortoise {AC+8} 2104 | D:3 | Got the ring of the Tortoise {AC+8} 2263 | D:4 | Found a statue of an orb of entropy. 2264 | D:4 | Found a staircase to the Ecumenical Temple. 2265 | D:4 | Found a statue of an orb of entropy. 2296 | Temple | Entered the Ecumenical Temple 2314 | D:4 | Encountered an ogre 2321 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_small, layout_loops_ring D:2: layout_rooms, basic_ecumenical_altar, minmay_tetromino_o2 D:3: layout_rooms, serial_shops, nicolae_shop_drivethru D:4: layout_rooms, minmay_temple_entry_glass, minmay_misc_feat_doors Temple: hellmonk_temple_forest_ring Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.0 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Alchemy | 1 | 1.7 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 19 | 7 || 26 Searing Ray | 28 | 18 || 46 Read: Identify | | 1 || 1 Teleportation | | 1 || 1 Blinking | | 1 || 1 Amnesia | | 1 || 1 Armour: Robe | 1 | 3 || 4 Dodge: Dodged | 1 | 2 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2320 | 2190 | 130 | 0 | 1848 | 5 | 464.0 | Dungeon | 2318 | 2190 | 128 | 0 | 1848 | 4 | 579.5 | Temple | 2 | 1 | 1 | 0 | 0 | 1 | 2.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 970 daAuts D:2: 672 daAuts D:3: 510 daAuts D:4: 165 daAuts Temple: 2 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+