Dungeon Crawl Stone Soup version 0.35-a0-28-g03f7a86f93 (webtiles) character file. Game seed: 440698167147698040 32 huhu0120 the Grave Robber (level 3, -1/19 HPs) Began as a Deep Elf Necromancer on Jan 31, 2026. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:45 (1238 turns). huhu0120 the Grave Robber (Deep Elf Necromancer) Turns: 1238, Time: 00:01:46 Health: -1/19 AC: 2 Str: 5 XL: 3 Next: 8% Magic: 1/9 EV: 11 Int: 21 God: Gold: 76 SH: 0 Dex: 15 Spells: 3/8 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (-1 -> -4), enlightened, flying A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles c - 4 curare-tipped darts Armour b - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of immolation {unknown} Potions g - 2 potions of magic f - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 3.4 Spellcasting + Level 1.1 Conjurations - Level 4.8 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 92% N/A 1% 1 b - Searing Ray Conj 16% 2d5 12% 2 c - Grave Claw Necr 46% 2d10 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 23% N/A 2% 2 Vampiric Draining Necr 23% 2d7 5% 3 Freeze Ice 12% 1d3 13% 1 Summon Small Mammal Summ 12% N/A 13% 1 Ensorcelled Hibernation Hex/Ice 6% N/A 19% 2 Launch Clockwork Bee Frge 3% N/A 36% 3 Animate Dead Necr 23% N/A 17% 4 Curse of Agony Necr 23% N/A 43% 5 Borgnjor's Revivificati Necr 11% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (60% to hit) The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The searing ray misses the adder. The adder bites you. You are poisoned. The adder poisons you! The searing ray hits the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. An adder is nearby! Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 60% to hit) The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The adder bites you but does no damage. The adder bites you. Without enough magic to sustain it, your Searing Ray dissipates. You feel sick. The adder bites you. You feel sick. The adder closely misses you. You aren't carrying any items that you can evoke. Unknown command. You completely miss the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. The adder bites you. You are more poisoned. The adder poisons you! Okay, then. You feel sick. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of enlightenment. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ..### ###########.# ...... ............# ###... ######..##### # #..# .#### #..# .....###..# ..........###### ..##.....[.....# #..#####@..####.# .......S.....# #..........#.# ...#####.#.#.# # #.#.# # #.#.# #.#.. ..### .## You could see an adder. Vanquished Creatures 4 hobgoblins 2 quokkas 2 ball pythons 2 bats 3 endoplasms A frilled lizard (D:2) 2 kobolds (D:2) 2 rats 18 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) 3 hobgoblins (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) A kobold (D:1) 11 creatures vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | huhu0120 the Deep Elf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 250 | D:1 | Reached XP level 2. HP: 14/15 MP: 8/8 257 | D:1 | Learned a level 2 spell: Searing Ray 609 | D:1 | Learned a level 2 spell: Grave Claw 1004 | D:2 | Reached skill level 1 in Conjurations 1043 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1238 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, serial_bayou_lake_a D:2: layout_loops_ring, serial_shops, nicolae_shop_real_fake_doors, serial_bayou_ford_a, hangedman_decor_clover_reticule, minmay_pentomino_x4 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 4 | 4.0 Conjurations | 1 | 1.1 Dodging | | 2.4 Spellcasting | | 3.4 Necromancy | | 4.8 Action || total ---------------------------++------- Attack: Normal || 35 Melee: Dagger || 35 Cast: Soul Splinter || 14 Searing Ray || 13 Drink: Enlightenment || 1 Stab: Sleeping || 2 Armour: Robe || 34 Dodge: Dodged || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1267 | 1226 | 41 | 0 | 976 | 2 | 633.5 | Dungeon | 1267 | 1226 | 41 | 0 | 976 | 2 | 633.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 942 daAuts D:2: 324 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+