huhu0120 Level 1 of the Dungeon (4, -2, D:1) a +0 robe (17, -5, D:1) a +0 short sword (29, 6, D:1) a ball python skeleton (31, 6, D:1) a hobgoblin skeleton (32, 7, D:1) a +0 dagger a goblin skeleton (33, 13, D:1) a frilled lizard skeleton (37, 2, D:1) a ball python corpse (skeletalised by now) (37, 12, D:1) a bat skeleton (38, -3, D:1) a hobgoblin corpse (skeletalised by now) (40, -12, D:1) a +0 club (40, -7, D:1) a jackal corpse (skeletalised by now) (42, 5, D:1) a quokka corpse (skeletalised by now) (43, -4, D:1) a quokka corpse (skeletalised by now) (44, 16, D:1) an inkwell talisman (46, -8, D:1) a +0 whip (47, -9, D:1) a +0 spear (47, 21, D:1) a quokka corpse (skeletalised by now) (51, -8, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Qiocyen's Jewellery Shop an amulet of wildshape (unknown) (300 gold) a +6 ring of strength (360 gold) a ring of wizardry (unknown) (300 gold) the ring of the Mage {Wiz Archmagi} (510 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. a ring of see invisible (unknown) (150 gold) a ring of positive energy (unknown) (200 gold) a ring of protection from cold (unknown) (250 gold) a ring of protection from fire (unknown) (250 gold) (0, 0, D:2) a ball python corpse (skeletalised by now) (2, 0, D:2) a +0 dagger a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) (8, 7, D:2) a bat skeleton (10, -9, D:2) 4 javelins (13, -7, D:2) a jackal skeleton (14, -4, D:2) a jackal skeleton (14, 3, D:2) a +6 ring of strength (24, -24, D:2) a +0 dagger of protection (30, -1, D:2) a +5 heavy spear a +0 ring mail (31, -26, D:2) the +3 short sword of Obiter Dictum {flame, Str+2 Int+4 Dex+3} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (32, 4, D:2) a +0 whip a +0 robe (43, -12, D:2) a staff of conjuration (51, 7, D:2) 3 flux baubles Level 3 of the Dungeon (0, 0, D:3) a +0 robe (5, 16, D:3) a +0 robe (7, 19, D:3) a +0 long sword (15, 7, D:3) a +0 leather armour (15, 34, D:3) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (24, 16, D:3) a +0 whip (29, 6, D:3) a +0 club a +0 scale mail (33, -1, D:3) a +0 spear (40, 4, D:3) a +0 great sword (40, 13, D:3) a +0 club a +0 flail a goblin skeleton an orc skeleton (41, 15, D:3) a +0 ring mail (42, 15, D:3) a +0 mace a +0 mace a +0 dagger a +0 robe an orc skeleton (42, 16, D:3) a +0 club 2 boomerangs a +0 scale mail (45, 18, D:3) a +0 robe (51, 8, D:3) 10 gold pieces Level 4 of the Dungeon [Shop] Dochea's Overcharged Wands a wand of paralysis (18) (unknown) (648 gold) a wand of flame (40) (420 gold) a wand of mindburst (30) (unknown) (630 gold) a wand of iceblast (18) (648 gold) a wand of iceblast (18) (648 gold) a wand of paralysis (18) (unknown) (648 gold) (0, 0, D:4) the +5 hammer of the Scapegrace {antimagic, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (1, -1, D:4) a +3 quarterstaff of chaos (1, 0, D:4) a +0 hammer (2, -2, D:4) a +0 hammer (9, -3, D:4) a +0 hammer of draining (20, -4, D:4) a +0 robe (27, 29, D:4) a jackal skeleton (34, 3, D:4) a +0 dagger (34, 17, D:4) a +0 spear (35, -9, D:4) a +0 flail (38, -8, D:4) a +0 short sword a +0 dagger (39, -8, D:4) a +0 club an orc corpse (skeletalised by now) (41, 17, D:4) a +0 club a +0 leather armour an orc skeleton a hound skeleton an adder skeleton (45, -1, D:4) a medusa talisman (50, -3, D:4) a +0 short sword a stone a kobold corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a scroll of identify (6, 4, D:5) an adder corpse (27, 11, D:5) a +0 leather armour (42, 25, D:5) 2 scrolls of enchant weapon the Necropolis (0, 0, Necropolis) a potion of invisibility 10 gold pieces (0, 1, Necropolis) a parchment of Gell's Gavotte (0, 2, Necropolis) a potion of attraction 2 gold pieces (0, 4, Necropolis) 18 gold pieces (0, 5, Necropolis) 17 gold pieces (14, 13, Necropolis) a +5 ring of evasion (18, 20, Necropolis) a +0 long sword of flaming (unseen) (20, 14, Necropolis) 87 gold pieces (21, 9, Necropolis) a rimehorn talisman (25, 16, Necropolis) a book of Geomancy (41, 6, Necropolis) a potion of enlightenment (44, 3, Necropolis) the +6 halberd "Jidghao" {freeze, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (44, 4, Necropolis) 12 gold pieces (44, 7, Necropolis) 16 gold pieces (44, 8, Necropolis) 12 gold pieces (45, 4, Necropolis) a potion of invisibility (45, 5, Necropolis) an orb of pyromania (unseen) (45, 6, Necropolis) a +0 whip (45, 7, Necropolis) 13 gold pieces