huhu0120 Level 1 of the Dungeon (1, 1, D:1) a hobgoblin corpse (skeletalised by now) (3, 1, D:1) a rat corpse (skeletalised by now) (4, 0, D:1) a +0 pair of gloves (6, -34, D:1) a quokka corpse (skeletalised by now) (6, -15, D:1) a +0 dagger (8, -1, D:1) a +0 mace (13, -35, D:1) 3 poisoned darts (19, -7, D:1) a +0 leather armour (19, -6, D:1) a +0 club (19, -5, D:1) 14 gold pieces (20, -12, D:1) a +0 short sword a kobold corpse (skeletalised by now) (20, -7, D:1) a +0 spear (20, -6, D:1) a +0 ring mail (20, -5, D:1) a scroll of revelation (21, -7, D:1) 2 poisoned darts (21, -6, D:1) 4 poisoned darts (21, -5, D:1) a parchment of Grave Claw (32, -24, D:1) a hobgoblin corpse (skeletalised by now) (32, -19, D:1) a staff of earth (35, -3, D:1) a +0 short sword (37, -21, D:1) a +0 club (53, -30, D:1) a +0 pair of gloves Level 2 of the Dungeon (9, -25, D:2) a +0 dagger a goblin corpse (skeletalised by now) (10, -24, D:2) a +0 club a goblin corpse (skeletalised by now) (13, 20, D:2) a +0 short sword (14, 2, D:2) a bat skeleton (16, -1, D:2) a +0 club a hobgoblin skeleton (17, 24, D:2) a +0 ring mail (20, -18, D:2) a +0 whip (23, -20, D:2) the +11 hand axe of the Key {spect, ^Fragile Will- Str+2 Dex+6} ^Fragile: It will be destroyed if unequipped. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (29, 0, D:2) a ball python corpse (skeletalised by now) (38, -28, D:2) a +0 hand axe (43, -12, D:2) a +3 dagger a goblin corpse (skeletalised by now) (47, 14, D:2) a +0 dagger (48, 12, D:2) a +0 mace Level 3 of the Dungeon [Shop] Heneuz's Weapon Shop a +0 mace (39 gold) 3 poisoned darts (23 gold) the +11 dagger "Dragon's Tongue" {heavy, Str-2 Int+7} (989 gold) Str-2: It affects your strength (-2). Int+7: It affects your intelligence (+7). It cannot be enchanted further. a +0 war axe (45 gold) the +9 rapier "Xoopugecw" {flame, rF+ Str+3} (977 gold) rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 arbalest of draining (201 gold) a +0 long sword (45 gold) (0, 0, D:3) a +0 club (0, 2, D:3) a +0 falchion an orc corpse (skeletalised by now) (0, 3, D:3) the +7 staff of the Meek {protect, meekguard} It cannot be enchanted further. (0, 4, D:3) a human corpse (skeletalised by now) (1, -3, D:3) a +0 club a +0 scale mail (1, 0, D:3) a +0 short sword a +0 leather armour (1, 1, D:3) a +0 club an orc corpse (skeletalised by now) (14, -10, D:3) a +0 sling (16, -7, D:3) a +0 dagger (19, 0, D:3) a +0 quarterstaff (36, -31, D:3) a +0 club (36, -11, D:3) a +0 robe (47, -27, D:3) a rat skeleton (48, 1, D:3) a +0 ring mail (49, -9, D:3) a frilled lizard skeleton (50, 1, D:3) a bat corpse (skeletalised by now) (57, -40, D:3) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (57, -26, D:3) a +0 dagger (59, -29, D:3) a +0 chain mail Level 4 of the Dungeon [Shop] Gaurom's Weapon Shoppe a +0 spear (45 gold) a +0 long sword (52 gold) a +0 sling (22 gold) a +0 trident (52 gold) a +0 mace (45 gold) 4 datura-tipped darts (54 gold) a +1 war axe of freezing (199 gold) a +1 heavy spear (186 gold) a +0 trident (52 gold) (2, 0, D:4) a quokka corpse (skeletalised by now) (10, 13, D:4) a staff of earth (12, 34, D:4) a +0 whip a stone (19, 20, D:4) a +0 giant spiked club (24, 27, D:4) a potion of curing (24, 28, D:4) a +0 chain mail (25, 28, D:4) 3 scrolls of identify (26, 28, D:4) a book of Geomancy (27, -3, D:4) 6 gold pieces a +0 hand axe a +0 chain mail an orc corpse (28, 34, D:4) a hobgoblin corpse (skeletalised by now) (31, 0, D:4) a +0 dagger a +0 ring mail an orc corpse (32, 37, D:4) a hobgoblin corpse (35, -4, D:4) a +0 leather armour (45, 18, D:4) a +0 ring mail