huhu0120 Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (3, -10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (5, 6, D:1) a bat corpse (skeletalised by now) (6, -5, D:1) a +0 whip (8, -9, D:1) a +0 short sword (10, -4, D:1) a ball python corpse (skeletalised by now) (17, -13, D:1) a +0 leather armour (18, -14, D:1) a ring of positive energy (22, 10, D:1) a gnoll skeleton (23, -29, D:1) a quokka corpse (skeletalised by now) (25, -28, D:1) a bat corpse (skeletalised by now) (26, 6, D:1) a +0 club a kobold skeleton (29, 4, D:1) a rat skeleton (30, 10, D:1) a gnoll skeleton (36, -12, D:1) 3 poisoned darts (36, -7, D:1) a hobgoblin skeleton (43, -21, D:1) the goblin skeleton of huhu0120 (44, -11, D:1) a +0 dagger (54, -10, D:1) a +0 leather armour (59, -6, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (3, 27, D:2) a +0 leather armour of fire resistance (4, 26, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (7, 1, D:2) a +0 ring mail (9, -2, D:2) a +0 club a goblin corpse (skeletalised by now) (11, -28, D:2) a +0 spear (13, 25, D:2) a +0 dagger a goblin corpse (skeletalised by now) (13, 26, D:2) a +0 dagger 2 stones a kobold skeleton (21, -12, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (26, 8, D:2) a jackal skeleton (49, -10, D:2) a +0 club (50, -8, D:2) a +0 helmet (51, 6, D:2) a +0 scale mail (52, 13, D:2) a jackal corpse (skeletalised by now) (55, -16, D:2) a +0 whip (67, 0, D:2) a +0 club 3 stones a kobold corpse (skeletalised by now) (69, 28, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 robe of Philately {rElec rF+ MP+12} (5710 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. MP+12: It affects your magic capacity (+12). It cannot be enchanted further. the +7 mace of the Final Seas {vamp, Fly rElec rC+} (6710 gold) Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. the air staff of Kuzi {rElec rF+ rC+ rN+ Str-2 Air} (4600 gold) [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Air: It increases the power of your Air spells. the +4 dagger "Bunkude" {venom, rCorr Str-2 Int+3 SInv} (4130 gold) rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +3 ring mail "Cucyhan" {rC+} (3300 gold) rC+: It protects you from cold. It cannot be enchanted further. the ring "Ofua" {rC+ Str+4 Dex-5 Stlth+} (3270 gold) [ring of protection from cold] rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. the +1 robe of the Poles {Will+ Dex+3} (2480 gold) Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 robe "Vukil" {Will+ Archmagi} (3250 gold) Will+: It increases your willpower. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the fortress talisman of Cisyxial {Dex+3} (4350 gold) [fortress talisman] Dex+3: It affects your dexterity (+3). the ring of Jiyhiosa {rPois Dex+3 Slay+4 Stlth+} (5630 gold) [ring of slaying] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. the serpent talisman of Complete Protection {rElec Int+3} (5850 gold) [serpent talisman] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). the alchemy staff of Gyllutsa {rPois rC+ Alch} (3900 gold) [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Alch: It increases the power of your Alchemy spells. the +2 short sword "Temoyp" {protect, Int+4} (2900 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the hive talisman "Onwuejo" {rF+ SInv} (10560 gold) [hive talisman] rF+: It protects you from fire. SInv: It lets you see invisible. the ring "Ymeg" {rC+ Str+9} (5630 gold) [ring of strength] rC+: It protects you from cold. Str+9: It affects your strength (+9). the spore talisman of Tahihir {rPois} (3170 gold) [spore talisman] rPois: It protects you from poison. the +1 hat of New Discoveries {*Corrode Fly Will+ Dex+2} (2230 gold) *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +2 leather armour of the Powerful God {rF+ rN+} (3020 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. the +5 ring mail of the Vaults {rPois} (4020 gold) rPois: It protects you from poison. It cannot be enchanted further. the +3 leather armour of Grace {Rampage rPois} (2820 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. It cannot be enchanted further. (0, 0, D:3) a +0 dagger (10, 26, D:3) a +0 robe (34, 4, D:3) a +0 club 5 stones a kobold skeleton (35, 5, D:3) a +0 sling (35, 13, D:3) 4 boomerangs (36, 0, D:3) an adder skeleton (38, 22, D:3) a +0 club a goblin corpse (skeletalised by now) (40, 13, D:3) a +0 short sword (41, 14, D:3) a +0 leather armour (43, 8, D:3) a hobgoblin skeleton (51, 7, D:3) a +0 helmet (54, 2, D:3) a +0 dagger 5 poisoned darts Level 4 of the Dungeon (4, -37, D:4) a +2 war axe of freezing (9, 8, D:4) a +0 sling (14, -48, D:4) an orb of mayhem (15, -31, D:4) an amulet of dissipation (17, -12, D:4) a +0 club a goblin skeleton (18, -3, D:4) a +0 long sword (23, -45, D:4) a +0 scale mail (24, -3, D:4) a ball python corpse (skeletalised by now) (28, -46, D:4) a +0 dagger (30, -21, D:4) a +6 ring of intelligence (31, 5, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a quokka corpse (10, -9, D:5) a curare-tipped dart the Ecumenical Temple