Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34.1-3-ga2c7840dd7 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2214293781918306728, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name humterzook -rc /dgldir/rcfiles/crawl-0.34/humterzook.rc -macro /dgldir/rcfiles/crawl-0.34/humterzook.macro -morgue /dgldir/morgue/humterzook/ -webtiles-socket /crawl-master/webserver/sockets/humterzook:2026-04-27.13:45:57.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5dc4b2ac6e0e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5dc4b2ad506a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5dc4b2ac72ea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7a2c712b6330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7a2c712ac6a2]: /usr/games/crawl-0.34(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEc+0x2a0) [0x5dc4b2ce1ee0]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char) /usr/games/crawl-0.34(_Z19fire_item_no_quiverP4dist+0x185) [0x5dc4b318e4e5]: fire_item_no_quiver(dist*) /usr/games/crawl-0.34(+0xcc3802) [0x5dc4b3294802]: /usr/games/crawl-0.34(+0xcc4245) [0x5dc4b3295245]: /usr/games/crawl-0.34(main+0x1f7) [0x5dc4b29f8907]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7a2c7129b1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7a2c7129b28b]: /usr/games/crawl-0.34(_start+0x25) [0x5dc4b29f93f5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007a2c713817d7 in __GI___wait4 (pid=3134929, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007a2c713817d7 in __GI___wait4 (pid=3134929, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005dc4b2ac74bc in call_gdb (file=0x7a2c714754e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2988283\000\000\000\000\000" #2 0x00005dc4b2ad5088 in do_crash_dump () at dbg-asrt.cc:673 t = 1777299018 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20260427-141018.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7a2c714754e0 <_IO_2_1_stderr_> #3 0x00005dc4b2ac72ea in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007a2c712ac6a2 in isspace (c=-1008) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 2, depth = 1 Level id: Orc:1 Level build method = , level layout type = open_caves, absdepth0 = 10 Level vaults: layout_caves Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (58, 45): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aim: a clockwork bee (lightly damaged, minion, friendly) A magical hammer augments your clockwork bee in a flurry of sparks and slag. The blast engulfs the centaur!! You kill the centaur! Your clockwork bee locks its sights upon the vampire mosquito. Your clockwork bee barely misses the vampire mosquito. The vampire mosquito barely misses your clockwork bee. Your clockwork bee misses the vampire mosquito. The vampire mosquito misses your clockwork bee. Your clockwork bee stings the vampire mosquito! The vampire mosquito closely misses your clockwork bee. Your clockwork bee stings the vampire mosquito! The vampire mosquito closely misses your clockwork bee. The vampire mosquito bites your clockwork bee but does no damage. Your clockwork bee stings the vampire mosquito. The vampire mosquito is destroyed! Your clockwork bee stings the vampire mosquito but does no damage. The vampire mosquito bites your clockwork bee! The centaur leaves your sight. The vampire mosquito closely misses your clockwork bee. Your clockwork bee stings the vampire mosquito!! Your clockwork bee winds down and falls to the ground. The vampire mosquito bites your dormant clockwork bee. You wind your clockwork bee back up and it locks its sights upon the vampire mosquito! Your clockwork bee stings the vampire mosquito!! The vampire mosquito is destroyed! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses your clockwork bee. The arrow hits you! Your clockwork bee locks its sights upon the centaur. Your clockwork bee stings the centaur. The centaur unwields a +0 shortbow. The centaur hits your clockwork bee. The centaur misses your clockwork bee. Your clockwork bee closely misses the centaur. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits your clockwork bee. Your clockwork bee stings the centaur! The centaur shoots an arrow. The arrow hits your clockwork bee. Your clockwork bee barely misses the centaur. The centaur shoots an arrow. The arrow barely misses your clockwork bee. The arrow hits you. Your clockwork bee stings the centaur. Casting: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a clockwork bee (moderately damaged, minion, friendly) A magical hammer augments your clockwork bee in a flurry of sparks and slag. The blast engulfs the centaur! You kill the centaur! Your clockwork bee winds down and falls to the ground. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You start resting. HP restored. You start resting. Your dormant clockwork bee falls apart. Magic restored. Items here: ))) †. Okay, then. Unknown command. q - a +0 shortbow of electrocution You swap places with Mbali. You encounter a centaur warrior. It is carrying a +0 shortbow. The centaur warrior shouts! The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits you! You swap places with Mbali. The centaur warrior shoots an arrow. Mbali blocks the arrow. The centaur warrior shoots an arrow. The arrow hits Mbali! Casting: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a centaur warrior, wielding a +0 shortbow (ally target) You lock target on the centaur warrior and prepare to deploy your bee. (Press . to continue winding your bee.) The centaur warrior shoots an arrow. The arrow misses Mbali. The arrow hits you!! You continue winding your clockwork bee... The centaur warrior shoots an arrow. The arrow hits Mbali! The centaur warrior shoots an arrow. The arrow misses Mbali. You block the arrow. You continue winding your clockwork bee... Mbali hits the centaur warrior with a +0 flail. With a metallic buzz, your clockwork bee launches itself at the centaur warrior. The centaur warrior shoots an arrow. The arrow hits Mbali but does no damage. The centaur warrior shoots an arrow. The arrow misses Mbali. The arrow hits you! Mbali completely misses the centaur warrior. The centaur warrior shoots an arrow. The arrow hits Mbali! You swap places with your clockwork bee. The centaur warrior shoots an arrow. The arrow hits Mbali. Mbali hits the centaur warrior with a +0 flail! The centaur warrior shoots an arrow. The arrow hits Mbali! Mbali is destroyed! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a clockwork bee (minion, friendly) A magical hammer augments your clockwork bee in a flurry of sparks and slag. The centaur warrior shoots an arrow. The arrow hits your clockwork bee! The centaur warrior shoots an arrow. The arrow hits your clockwork bee! Your clockwork bee stings the centaur warrior! The centaur warrior shoots an arrow. The arrow hits your clockwork bee!! Your clockwork bee stings the centaur warrior. The centaur warrior unwields a +0 shortbow. The centaur warrior hits your clockwork bee! Your clockwork bee is destroyed! The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow completely misses you. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior unwields a +0 shortbow. The centaur warrior closely misses you. The centaur warrior kicks you but does no damage. You hit the centaur warrior. You drain the centaur warrior. The centaur warrior is severely wounded. The centaur warrior hits you! The centaur warrior closely misses you. You hit the centaur warrior. You drain the centaur warrior. The centaur warrior is almost dead. The centaur warrior hits you but does no damage. The centaur warrior kicks you but does no damage. The centaur warrior hits you but does no damage. The centaur warrior closely misses you. You hit the centaur warrior. The centaur warrior is almost dead. The centaur warrior hits you but does no damage. The centaur warrior kicks you but does no damage. You hit the centaur warrior but do no damage. You drain the centaur warrior. The centaur warrior is almost dead. The centaur warrior barely misses you. The centaur warrior kicks you but does no damage. The centaur warrior barely misses you. The centaur warrior kicks you but does no damage. You hit the centaur warrior. You kill the centaur warrior! Things that are here: a +0 shortbow; a centaur corpse Mbali emerges from the mists of memory! HP restored. You swap places with Mbali. You swap places with Mbali. You now have 799 gold pieces (gained 17). Found a scale mail. You swap places with Mbali. You encounter 2 gnolls. A gnoll is quivering a throwing net. A gnoll is wielding a +0 spear of venom. The gnoll shouts! x2 You encounter a gnoll. It is wielding a +0 halberd. The gnoll throws a throwing net. The throwing net misses you. You see here a throwing net. Unknown command. Casting: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 spear (ally target) You lock target on the gnoll and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... Mbali hits the gnoll with a +0 flail. With a metallic buzz, your clockwork bee launches itself at the gnoll. You block the gnoll's attack. Mbali blocks the gnoll's attack. You encounter a gnoll sergeant. It is wielding a +0 trident of freezing and wearing a +2 ring mail of willpower. Your clockwork bee stings the gnoll! Unknown command. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a clockwork bee (minion, friendly) A magical hammer augments your clockwork bee in a flurry of sparks and slag. The blast engulfs the gnoll!! You kill the gnoll! Mbali avoids your attack. You hear an angry hiss. Mbali hits the gnoll with a +0 flail. You encounter a centaur warrior. It is carrying a +0 orcbow. The gnoll misses your clockwork bee. Your clockwork bee stings the gnoll! The gnoll dies! The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow hits your clockwork bee. Your clockwork bee barely misses the gnoll. Mbali barely misses the gnoll. Your clockwork bee closely misses the gnoll. You encounter a basilisk. The gnoll barely misses your clockwork bee. Your clockwork bee stings the gnoll. Mbali hits the gnoll with a +0 flail! The gnoll barely misses you. Your clockwork bee stings the gnoll!! The gnoll dies! You see here a +0 scale mail. Casting: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee locks its sights upon the basilisk. The centaur warrior shoots an arrow. The arrow misses your clockwork bee. The arrow misses you. The gnoll sergeant hits your clockwork bee with a +0 trident of freezing! The gnoll sergeant freezes your clockwork bee. The centaur warrior shoots an arrow. The arrow hits your clockwork bee! Your clockwork bee stings the centaur warrior!! The centaur warrior shoots an arrow. The arrow misses your clockwork bee. The arrow closely misses Mbali. The arrow misses you. You encounter a gnoll. It is wielding a +0 whip. The gnoll sergeant hits your clockwork bee with a +0 trident of freezing. The gnoll sergeant freezes your clockwork bee. Your clockwork bee completely misses the basilisk. The centaur warrior unwields a +0 orcbow. The centaur warrior hits your clockwork bee. The centaur warrior kicks your clockwork bee but does no damage. Your clockwork bee stings the basilisk! The gnoll sergeant hits your clockwork bee with a +0 trident of freezing! The gnoll sergeant freezes your clockwork bee. The basilisk misses your clockwork bee. The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow misses your clockwork bee. The arrow hits Mbali!! Your clockwork bee stings the basilisk! The gnoll sergeant hits your clockwork bee with a +0 trident of freezing. The gnoll sergeant freezes your clockwork bee. The centaur warrior shoots an arrow. The arrow hits your clockwork bee! Your clockwork bee is destroyed! Mbali misses the basilisk. The basilisk bites Mbali! Mbali closely misses the basilisk. Mbali blocks the basilisk's attack. Mbali hits the centaur warrior with a +0 flail! The centaur warrior unwields a +0 orcbow. The centaur warrior barely misses Mbali. The centaur warrior kicks Mbali but does no damage. The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow hits Mbali! Mbali is destroyed! Casting: Forge Lightning Spire (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your lightning spire fades away. An electric hum fills the air. The centaur warrior shoots an arrow. The arrow hits you!! Casting: Forge Lightning Spire (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a lightning spire (minion, friendly) A magical hammer augments your lightning spire in a flurry of sparks and slag. The blast engulfs the centaur warrior! The centaur warrior is severely wounded. The centaur warrior shoots an arrow. You block the arrow. Your lightning spire shoots out a bolt of lightning at the basilisk! The bolt of electricity misses the centaur warrior. The bolt of electricity hits the basilisk! The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow hits you. You see here a +0 scale mail. The centaur warrior unwields a +0 orcbow. The centaur warrior misses you. The centaur warrior kicks you but does no damage. The gnoll sergeant barely misses you. Your lightning spire shoots out a bolt of lightning at the basilisk! The bolt of electricity hits the centaur warrior! The centaur warrior dies! The bolt of electricity hits the basilisk! The basilisk dies! Your Invocations skill increases to level 5! You see here a +0 spear of venom. The gnoll hits you but does no damage. The gnoll sergeant hits you with a +0 trident of freezing! Items here: ))) †. The gnoll attacks as it pursues you! The gnoll hits you but does no damage. The gnoll sergeant hits you from afar with a +0 trident of freezing. Your lightning spire shoots out a bolt of lightning at the gnoll sergeant! The bolt of electricity hits the gnoll!! The gnoll dies! The bolt of electricity hits the gnoll sergeant!! You see here a +0 spear of venom. You see here a +0 scale mail. The gnoll sergeant hits you but does no damage. You see here a +0 scale mail. You hit the gnoll sergeant but do no damage. The gnoll sergeant is severely wounded. The gnoll sergeant hits you with a +0 trident of freezing! The gnoll sergeant freezes you. Your lightning spire shoots out a bolt of lightning at the gnoll sergeant! The bolt of electricity hits the gnoll sergeant! The gnoll sergeant dies! p - 2 throwing nets (gained 1) You see here a +0 scale mail. Items here: )) [[. t - a +2 ring mail of willpower Items here: )))) ††. You drop a +1 leather armour of willpower. Your lightning spire fades away. You see here a basilisk corpse. Mbali emerges from the mists of memory! You swap places with Mbali. You swap places with Mbali. A vault guard comes into view. The vault guard shouts! Casting: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a vault guard, wielding a +0 long sword and wearing a +0 chain mail (ally target) You lock target on the vault guard and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... Mbali closely misses the vault guard. You continue winding your clockwork bee... The vault guard hits Mbali with a +0 long sword. With a metallic buzz, your clockwork bee launches itself at the vault guard. The vault guard hits Mbali with a +0 long sword!! Mbali hits the vault guard with a +0 flail! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a clockwork bee (minion, friendly) A magical hammer augments your clockwork bee in a flurry of sparks and slag. Mbali avoids your attack. The blast engulfs the vault guard! The vault guard is moderately wounded. The vault guard barely misses Mbali. Your clockwork bee stings the vault guard! Mbali hits the vault guard with a +0 flail! Your clockwork bee stings the vault guard! The vault guard hits Mbali but does no damage. Your clockwork bee stings the vault guard!! The vault guard hits Mbali but does no damage. Your clockwork bee stings the vault guard! The vault guard dies! This spell is dangerous to cast! Your clockwork bee winds down and falls to the ground. You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'e'. Your dormant clockwork bee falls apart. Ancestor HP restored. You encounter a meliai. Casting: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Alistair's Walking Alembic. You are covered in metallic shards. Wild magic corrodes you! You closely miss the meliai. The meliai hits you. The meliai misses you. The meliai hits you. The meliai stings you but does no damage. You closely miss the meliai. The meliai hits you but does no damage. The meliai stings you but does no damage. The meliai barely misses you. You block the meliai's attack. The meliai attacks as it pursues you! You block the meliai's attack. The meliai stings you but does no damage. The meliai misses you. The meliai closely misses you. Casting: Alistair's Walking Alembic (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Mbali is recalled. The meliai hits you but does no damage. The meliai stings you but does no damage. The meliai hits you but does no damage. The meliai stings you but does no damage. Casting: Alistair's Walking Alembic (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a meliai (ally target) You lock target on the meliai and prepare to deploy your bee. (Press . to continue winding your bee.) The meliai hits you. The meliai stings you but does no damage. The meliai completely misses you. The meliai stings you but does no damage. Mbali misses the meliai. You continue winding your clockwork bee... The meliai hits you but does no damage. The meliai completely misses you. The meliai hits you. The meliai stings you. Mbali hits the meliai with a +0 flail! You continue winding your clockwork bee... You block the meliai's attack. x2; The meliai closely misses you. The meliai barely misses you. With a metallic buzz, your clockwork bee launches itself at the meliai. The meliai hits you but does no damage. The meliai stings you. The meliai barely misses you. The meliai stings you but does no damage. Mbali misses the meliai. Your clockwork bee misses the meliai. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a clockwork bee (minion, friendly) A magical hammer augments your clockwork bee in a flurry of sparks and slag. The blast engulfs the meliai!! You kill the meliai! The meliai's shape twists and changes as it dies. Your clockwork bee winds down and falls to the ground. You see here a shapeshifter corpse. You are no longer corroded. Your magical contamination has completely faded away. Your dormant clockwork bee falls apart. You swap places with Mbali. You swap places with Mbali. F - 4 fizzy black potions (gained 2) You swap places with Mbali. You see here a basilisk skeleton. Items here: )))) [ ÷÷. You swap places with Mbali. Items here: )))) [ ÷÷. A human comes into view. The human shouts! A human is nearby! You swap places with Mbali. Mbali misses the human. The human hits Mbali. Mbali hits the human with a +0 flail! Mbali blocks the human's attack. The human hits Mbali. Mbali hits the human with a +0 flail! The human hits Mbali but does no damage. Mbali hits the human with a +0 flail! Mbali blocks the human's attack. Mbali blocks the human's attack. Mbali hits the human with a +0 flail. The human dies! You swap places with Mbali. The ironbound thunderhulk shouts! Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning misses you. You swap places with Mbali. Press: ? - help, v - describe, . - travel Here: an ironbound thunderhulk, wielding a +0 dire flail and wearing a +0 animal skin (ally target) The floor. Casting: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A lumbering aparatus takes shape within a cloud of fumes. Casting: Alistair's Walking Alembic (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a walking alembic (minion, friendly) A magical hammer augments your walking alembic in a flurry of sparks and slag. Strange energies crackle from the ironbound thunderhulk's apparatus. The ironbound thunderhulk blinks! Mbali hits the ironbound thunderhulk with a +0 flail! The ironbound thunderhulk hits Mbali with a +0 dire flail!! Casting: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an ironbound thunderhulk, wielding a +0 dire flail and wearing a +0 animal skin (lightly wounded, ally target) You lock target on the ironbound thunderhulk and prepare to deploy your bee. (Press . to continue winding your bee.) Mbali hits the ironbound thunderhulk with a +0 flail! You continue winding your clockwork bee... Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you but does no damage. Your walking alembic punches the ironbound thunderhulk. Your walking alembic vents fumes. You continue winding your clockwork bee... The ironbound thunderhulk is engulfed in poison gas. The ironbound thunderhulk is poisoned. The ironbound thunderhulk hits Mbali with a +0 dire flail! Mbali hits the ironbound thunderhulk with a +0 flail! Your walking alembic punches the ironbound thunderhulk! Your walking alembic vents fumes. With a metallic buzz, your clockwork bee launches itself at the ironbound thunderhulk. The ironbound thunderhulk is engulfed in poison gas. The ironbound thunderhulk looks even sicker. The ironbound thunderhulk barely misses Mbali. Mbali hits the ironbound thunderhulk with a +0 flail! Your walking alembic barely misses the ironbound thunderhulk. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a clockwork bee (minion, friendly) A magical hammer augments your clockwork bee in a flurry of sparks and slag. Your walking alembic punches the ironbound thunderhulk. Your walking alembic vents fumes. The ironbound thunderhulk is engulfed in poison gas. The ironbound thunderhulk looks even sicker. Strange energies crackle from the ironbound thunderhulk's apparatus. The ironbound thunderhulk blinks! Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you!!! Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning misses you. The ironbound thunderhulk completely misses your clockwork bee. Mbali hits the ironbound thunderhulk with a +0 flail! The ironbound thunderhulk dies! Your Fighting skill increases to level 7! There is an escape hatch in the ceiling here. You start resting. Your clockwork bee winds down and falls to the ground. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You deconstruct your dormant clockwork bee. Things that are here: a +0 dire flail; a +0 animal skin There is a stone staircase leading down here. Your walking alembic falls apart. Ancestor HP restored. HP restored. Magic restored. There is an open gate here. Found a gate to the Vaults. You see here a +0 orcbow. You swap places with Mbali. You see here a +0 orcbow. l - a +0 orcbow There is an open gate here. You drop a +0 orcbow. Okay, then. You see here a human skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You swap places with Mbali. Found a short sword. You see here a +0 short sword. You open the door. You encounter a cyclops. The cyclops shouts! You hear a roar! The cyclops throws a large rock. The large rock closely misses Mbali. The large rock hits you!! Casting: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A lumbering aparatus takes shape within a cloud of fumes. Casting: Alistair's Walking Alembic (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a walking alembic (minion, friendly) A magical hammer augments your walking alembic in a flurry of sparks and slag. Mbali avoids your attack. The cyclops throws a large rock. The large rock hits your walking alembic!! You encounter an acid dragon. Found an escape hatch in the floor. The acid dragon roars! Mbali hits the cyclops with a +0 flail. Your walking alembic punches the cyclops!! Your walking alembic vents fumes. There is an open door here. Casting: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your walking alembic punches the cyclops!! Your walking alembic vents fumes. The acid dragon spits acid at you. The splash of acid hits you!! The acid corrodes you! Mbali hits the cyclops with a +0 flail. The cyclops is engulfed in poison gas. The cyclops is poisoned. The cyclops hits your walking alembic. The acid dragon attacks as it pursues you! The acid dragon bites you! The acid dragon claws you but does no damage. Your walking alembic punches the cyclops! Your walking alembic vents fumes. The cyclops dies! You hit the acid dragon but do no damage. Your lightning spire shoots out a bolt of lightning at the acid dragon! The bolt of electricity hits the acid dragon! x2 You block the acid dragon's attack. The acid dragon barely misses you. You closely miss the acid dragon. The acid dragon is severely wounded. Mbali barely misses the acid dragon. Your walking alembic punches the acid dragon but does no damage. You encounter a rakshasa. It is wielding a +0 whip. The acid dragon barely misses you. You block the acid dragon's attack. Your lightning spire shoots out a bolt of lightning at the rakshasa! The bolt of electricity hits the rakshasa. You hit the acid dragon. The acid dragon is severely wounded. Your walking alembic punches the acid dragon! Your walking alembic vents fumes. The acid dragon dies! The acid dragon scales are intact enough to wear. Your lightning spire shoots out a bolt of lightning at the rakshasa! The bolt of electricity hits the rakshasa!! Casting: Forge Lightning Spire (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a lightning spire (minion, friendly) A magical hammer augments your lightning spire in a flurry of sparks and slag. You hear an angry buzzing noise. You hear a shout! Your lightning spire shoots out a bolt of lightning at the rakshasa! The bolt of electricity hits the rakshasa!! The rakshasa closely misses your walking alembic. The rakshasa weaves an illusion. Your walking alembic misses the rakshasa. Mbali barely misses the rakshasa. You encounter a manticore. Your lightning spire shoots out a bolt of lightning at the manticore! The bolt of electricity hits the manticore!! The rakshasa hits your walking alembic with a +0 whip!! Your walking alembic closely misses the rakshasa. Casting: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a walking alembic (almost destroyed, minion, friendly) Okay, then. Casting: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a walking alembic (almost destroyed, minion, friendly) A magical hammer augments your walking alembic in a flurry of sparks and slag. The blast engulfs the rakshasa! The rakshasa is almost dead. Mbali avoids your attack. The injured rakshasa weaves a defensive illusion! Mbali hits the rakshasa with a +0 flail! The rakshasa dies! The rakshasa shimmers and vanishes! The rakshasa blinks! The manticore bites your walking alembic but does no damage. The manticore claws your walking alembic but does no damage. x2 Your walking alembic punches the rakshasa but does no damage. Mbali hits the rakshasa with a +0 flail. The rakshasa blinks! x2 Your walking alembic punches the manticore! Your walking alembic vents fumes. Your walking alembic finishes brewing potions and dispenses them! But you're too far away! Mbali seems to grow stronger. Your lightning spire seems to speed up. Your walking alembic collapses with a clattering noise. Casting: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a rakshasa, wielding a +0 whip and wearing a +0 robe (almost dead) You lock target on the rakshasa and prepare to deploy your bee. (Press . to continue winding your bee.) Mbali hits the rakshasa with a +0 flail! You encounter a tengu warrior. It is wielding a +0 battleaxe. The manticore is engulfed in poison gas. The manticore is poisoned. The manticore flicks its tail. The volley of spikes skewers your lightning spire! The rakshasa weaves an illusion. The tengu warrior shimmers and seems to become two! You continue winding your clockwork bee... The rakshasa barely misses Mbali. The manticore is engulfed in poison gas. The manticore looks even sicker. The rakshasa hits your lightning spire with a +0 whip. You continue winding your clockwork bee... Mbali closely misses the rakshasa. Your lightning spire shoots out a bolt of lightning at the manticore! The bolt of electricity hits the rakshasa! The rakshasa dies! The rakshasa shimmers and vanishes! The bolt of electricity hits the manticore! The manticore dies! The bolt of electricity hits the manticore! The bolt of electricity hits the manticore. The rakshasa blinks! With a metallic buzz, your clockwork bee launches itself at the tengu warrior. You are no longer corroded. Your lightning spire shoots out a bolt of lightning at the manticore! The bolt of electricity hits the tengu warrior! The bolt of electricity hits the manticore. The manticore dies! The manticore's corpse shimmers and vanishes! Mbali misses the rakshasa. Your lightning spire shoots out a bolt of lightning at the tengu warrior! The bolt of electricity hits the tengu warrior! The rakshasa hits Mbali with a +0 whip. You swap places with your clockwork bee. Your lightning spire fades away. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a clockwork bee (minion, friendly) A magical hammer augments your clockwork bee in a flurry of sparks and slag. You hear a shout! You encounter a queen bee. Your clockwork bee stings the tengu warrior! The rakshasa blinks! Something hits your clockwork bee! Something misses your clockwork bee. x2 Okay, then. Press: ? - help, v - describe, . - travel Here: a tengu warrior, wielding a +0 battleaxe and wearing a +0 leather armour (moderately wounded, ally target) The floor. Mbali is recalled. The tengu warrior closely misses Mbali. The tengu warrior barely misses Mbali. The tengu warrior claws Mbali but does no damage. Mbali misses the tengu warrior. The tengu warrior hits Mbali with a +0 battleaxe! Mbali blocks the tengu warrior's attack. x2 Mbali hits the tengu warrior with a +0 flail! Mbali blocks the tengu warrior's attack. The tengu warrior pecks Mbali but does no damage. Mbali blocks the tengu warrior's attack. Press: ? - help, v - describe, . - travel Here: Mbali the knight, wielding a +0 flail and wearing a +0 kite shield (lightly damaged, strong, friendly) The floor. Unknown command. Mbali blocks the tengu warrior's attack. The tengu warrior pecks Mbali but does no damage. The tengu warrior claws Mbali. Mbali hits the tengu warrior with a +0 flail! The tengu warrior dies! The tengu warrior's corpse shimmers and vanishes! Mbali hits the tengu warrior with a +0 flail!! The tengu warrior barely misses Mbali. Mbali blocks the tengu warrior's attack. x2 The tengu warrior closely misses Mbali. Mbali blocks the tengu warrior's attack. The tengu warrior claws Mbali but does no damage. Mbali misses the tengu warrior. Mbali blocks the tengu warrior's attack. The tengu warrior pecks Mbali but does no damage. Mbali blocks the tengu warrior's attack. The rakshasa weaves an illusion. Mbali blocks the tengu warrior's attack. The tengu warrior pecks Mbali but does no damage. The tengu warrior claws Mbali but does no damage. Mbali misses the tengu warrior. The tengu warrior hits Mbali but does no damage. The tengu warrior pecks Mbali but does no damage. The tengu warrior closely misses Mbali. The rakshasa weaves an illusion. Mbali hits the tengu warrior with a +0 flail. The tengu warrior misses Mbali. The tengu warrior pecks Mbali but does no damage. Mbali blocks the tengu warrior's attack. Press: ? - help, v - describe, . - travel Here: Mbali the knight, wielding a +0 flail and wearing a +0 kite shield (lightly damaged, strong, friendly) The floor. Unknown command. Mbali hits the tengu warrior with a +0 flail! The tengu warrior hits Mbali with a +0 battleaxe! The tengu warrior completely misses Mbali. The tengu warrior claws Mbali but does no damage. The tengu warrior hits Mbali with a +0 battleaxe!! The tengu warrior closely misses Mbali. The tengu warrior claws Mbali but does no damage. The rakshasa blinks! Casting: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a rakshasa, wielding a +0 whip and wearing a +0 robe (severely wounded) You lock target on the rakshasa and prepare to deploy your bee. (Press . to continue winding your bee.) You encounter a cane toad. Mbali misses the tengu warrior. The tengu warrior hits Mbali with a +0 battleaxe. Mbali blocks the tengu warrior's attack. The tengu warrior claws Mbali but does no damage. The rakshasa weaves an illusion. You continue winding your clockwork bee... Mbali hits the tengu warrior with a +0 flail!! The tengu warrior dies! Your Invocations skill increases to level 6! You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the rakshasa. The cane toad changes into a hippogriff! The cane toad closely misses Mbali. The rakshasa gestures at you. The lance of force hits you but does no damage. You swap places with your clockwork bee. The rakshasa hits your clockwork bee with a +0 whip! Your clockwork bee misses the rakshasa. Mbali completely misses the rakshasa. The cane toad barely misses Mbali. The rakshasa hits your clockwork bee with a +0 whip!! Your clockwork bee stings the rakshasa. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Mbali blocks the cane toad's attack. Your clockwork bee barely misses the rakshasa. Mbali misses the rakshasa. The rakshasa misses your clockwork bee. Your clockwork bee stings the rakshasa but does no damage. Something barely misses Mbali. Something stings Mbali. Your clockwork bee stings the rakshasa. The rakshasa weaves an illusion. Mbali barely misses the rakshasa. Your clockwork bee barely misses the rakshasa. Mbali blocks something's attack. The rakshasa completely misses your clockwork bee. Your clockwork bee completely misses the rakshasa. Something stings Mbali. Mbali hits the rakshasa with a +0 flail!! The rakshasa dies! Your clockwork bee locks its sights upon the cane toad. The cane toad stings Mbali. The cane toad stings Mbali! Mbali hits the cane toad with a +0 flail! The cane toad changes into a blink frog! You encounter a blink frog. Mbali hits the blink frog with a +0 flail! The blink frog hits Mbali! Mbali is destroyed! Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your clockwork bee completely misses the blink frog. The blink frog hits your clockwork bee. Your clockwork bee misses the blink frog. The blink frog blinks! You miss the blink frog. The blink frog is heavily wounded. The blink frog barely misses you. You block the blink frog's attack. You swap places with your clockwork bee. Your clockwork bee completely misses the blink frog. The blink frog hits your clockwork bee! Your clockwork bee stings the blink frog. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The blink frog blinks! The blink frog looks momentarily different. Your clockwork bee stings the blink frog. The blink frog hits your clockwork bee. Your clockwork bee barely misses the blink frog. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a clockwork bee (translocational energy, almost destroyed, minion, friendly) A magical hammer augments your clockwork bee in a flurry of sparks and slag. The blast engulfs the blink frog!! You kill the blink frog! Your clockwork bee winds down and falls to the ground. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You start resting. Your dormant clockwork bee falls apart. Mbali emerges from the mists of memory! You swap places with Mbali. Search for what [Enter for "."]? . Unknown command. Okay, then. Unknown command. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You swap places with Mbali. There is a stone staircase leading down here. You swap places with Mbali. Okay, then. Unknown command. What level of the Orcish Mines? (default 1, ? - help) There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You swap places with Mbali. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase to the Orcish Mines here. You climb downwards. Welcome to the Orcish Mines! You encounter a troll, an orc warrior, an orc and an orc priest. The orc warrior is quivering boomerangs. The troll shouts! The orc priest shouts! You hear a shout! x3 Found 32 gold pieces. Found two stone staircases leading down. There is a staircase back to the Dungeon here. There are monsters nearby! Casting: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The orc warrior throws a boomerang. The boomerang hits you! Casting: Forge Lightning Spire (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a lightning spire (minion, friendly) A magical hammer augments your lightning spire in a flurry of sparks and slag. You hear two shouts! You hear a shout! x9 You encounter an orc warrior. It is wielding a +0 long sword. Casting: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Alistair's Walking Alembic. You lose structural integrity. Wild magic corrodes you! Mbali hits the orc priest with a +0 flail! You encounter an orc. It is wielding a +0 club. Casting: Alistair's Walking Alembic (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 flail (heavily wounded, ally target) You lock target on the orc priest and prepare to deploy your bee. (Press . to continue winding your bee.) The orc priest closely misses you. You encounter an ettin. It is wielding two +0 dire flails. You encounter an orc priest. It is wielding a +0 morningstar. You continue winding your clockwork bee... Mbali hits the orc priest with a +0 flail! The orc priest dies! Your lightning spire shoots out a bolt of lightning at the orc priest! The bolt of electricity hits the orc warrior! The bolt of electricity hits the orc priest!! The orc priest dies! You encounter an orc. It is wielding a +0 short sword. The troll bites you! You block the troll's attack. The troll claws you. You continue winding your clockwork bee... The troll bites you! The troll misses you. The troll claws you but does no damage. Mbali misses the orc warrior. You encounter an orc warrior. It is wielding a +0 flail. You encounter an orc. It is wielding a +0 whip. You encounter an orc warrior. It is wielding a +0 trident. With a metallic buzz, your clockwork bee launches itself at the orc warrior. The orc hits you with a +0 club. You block the troll's attack. The troll completely misses you. The troll claws you. The orc warrior closely misses your clockwork bee. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a clockwork bee (minion, friendly) A magical hammer augments your clockwork bee in a flurry of sparks and slag. The blast engulfs the troll! The troll is moderately wounded. The blast engulfs the orc warrior! You kill the orc warrior! You hear a shout! x2 Mbali hits the orc warrior with a +0 flail! The orc hits Mbali but does no damage. The orc warrior hits you but does no damage. The troll bites you! You block the troll's attack. The troll barely misses you. The troll attacks as it pursues you! The troll bites you. The troll closely misses you. x2 Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity hits the ettin! The bolt of electricity hits the orc warrior! Your clockwork bee stings the orc warrior. Mbali misses the orc warrior. The orc warrior closely misses your clockwork bee. Mbali blocks the orc's attack. The orc warrior hits you but does no damage. The ettin hits your lightning spire with a +0 dire flail! The ettin hits your lightning spire with a +0 dire flail!! You hear a shout! Your clockwork bee stings the orc warrior! Your lightning spire shoots out a bolt of lightning at the orc warrior! The bolt of electricity hits the orc warrior!! The orc warrior closely misses your clockwork bee. Mbali blocks the orc's attack. Mbali blocks the orc warrior's attack. Casting: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target There's nothing to be tempered there. Okay, then. Unknown command. You block the orc's attack. Mbali closely misses the orc warrior. Your lightning spire shoots out a bolt of lightning at the orc! The bolt of electricity hits the orc warrior! The orc warrior dies! The bolt of electricity hits the orc! The orc dies! The orc warrior throws a boomerang. The boomerang hits Mbali but does no damage. The orc hits you but does no damage. You hit the orc but do no damage. The orc barely misses you. The troll barely misses Mbali. Mbali blocks the troll's attack. The troll claws Mbali but does no damage. Your clockwork bee closely misses the orc warrior. Your lightning spire shoots out a bolt of lightning at the orc! The bolt of electricity misses the orc warrior. The bolt of electricity hits the orc! The orc dies! Mbali hits the ettin but does no damage. The orc hits Mbali but does no damage. Casting: Nazja's Percussive Tempering (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 club (ally target) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) Your existing bee falls apart. The troll barely misses Mbali. Mbali blocks the troll's attack. The troll claws Mbali. The ettin hits Mbali with a +0 dire flail!! x2 Mbali is destroyed! You encounter an orc wizard. It is wielding a +0 dagger. You continue winding your clockwork bee... You encounter an orc. It is wielding a +0 club. You stop assembling your clockwork bee. Your lightning spire shoots out a bolt of lightning at the ettin! The bolt of electricity hits the orc warrior. The bolt of electricity hits the ettin! You are no longer corroded. The troll barely misses you. x2; The troll closely misses you. You encounter an orc. It is wielding a +0 club. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc hits you with a +0 club. The troll attacks as it pursues you! The troll closely misses you. The troll barely misses you. You block the troll's attack. The orc warrior hits you with a +0 short sword. The troll attacks as it pursues you! The troll bites you. The troll claws you. x2 Your magical contamination has completely faded away. You encounter an orc priest and an orc warrior. The orc warrior shouts! You encounter an orc. It is wielding a +0 short sword. You don't have any such object. Fire/throw/use which item? (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34.1-3-ga2c7840dd7 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Mountain Dwarf Job: Forgewright HP: 44/94; mods: 0/0 MP: 4/29; mod: 0 Stats: 20 18 14 Position: (54, 49), god: Hepliaklqana (25), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 7 | 1315 | 138/336 Short Blades | X | 0 | 0 | 0 | 0 | 0/70 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/35 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/35 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/42 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 5 | 630 | 0/252 Dodging | X | 0 | 0 | 1 | 151 | 67/168 Stealth | X | 0 | 0 | 1 | 127 | 57/142 Shields | X | 0 | 0 | 4 | 420 | 0/210 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 25 | 12 | 6339 | 612/1061 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/70 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Forgecraft | X | 1 | 25 | 17 | 6630 | 585/796 Fire Magic | X | 0 | 0 | 0 | 0 | 0/35 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/84 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 1 | 25 | 6 | 696 | 72/208 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #134: 296 Attributes: #12: 916 #13: 117 #23: 15926 #24: -1164482696 #49: 1437 #73: 159865 Mutations: runic magic: 1 (innate) artefact enchanting: 1 (innate) Inventory bugs: Equipment: eq slot #8, inv slot #21: +0 cloak of willpower eq slot #5, inv slot #3: +0 pair of gloves eq slot #4, inv slot #2: +1 hat of willpower eq slot #3, inv slot #31: +2 chain mail of cold resistance eq slot #9, inv slot #6: +5 ring of evasion eq slot #1, inv slot #7: +4 dagger of Starshine {drain, Will+ Str+6 Int-2} eq slot #2, inv slot #24: +0 buckler eq slot #9, inv slot #10: +6 ring of dexterity eq slot #10, inv slot #12: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .....)........... ...o.....).)......... .o......o............ .#.....$........>.... ..........><......... ...........o......... #.....o{o........... #..#....o..)......... .......@T#......#.... .....###.Coo.....#.#. ... #..........# . # ##............ ###..#....... ...#....#.. #........##. ##.#.....# ####..... dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe aquarium_serial_pool_size: 1 ice_cave_hard: false necropolis_difficulty: post_lair_d >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>