Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34.1-3-ga2c7840dd7 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 17242464703998038056, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name humterzook -rc /dgldir/rcfiles/crawl-0.34/humterzook.rc -macro /dgldir/rcfiles/crawl-0.34/humterzook.macro -morgue /dgldir/morgue/humterzook/ -webtiles-socket /crawl-master/webserver/sockets/humterzook:2026-05-24.19:12:47.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5ff0be254e0e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5ff0be26306a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5ff0be2552ea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x796bf01d2330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x796bf01c86a2]: /usr/games/crawl-0.34(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEc+0x2a0) [0x5ff0be46fee0]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char) /usr/games/crawl-0.34(_Z19fire_item_no_quiverP4dist+0x185) [0x5ff0be91c4e5]: fire_item_no_quiver(dist*) /usr/games/crawl-0.34(+0xcc3802) [0x5ff0bea22802]: /usr/games/crawl-0.34(+0xcc4245) [0x5ff0bea23245]: /usr/games/crawl-0.34(main+0x1f7) [0x5ff0be186907]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x796bf01b71ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x796bf01b728b]: /usr/games/crawl-0.34(_start+0x25) [0x5ff0be1873f5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000796bf029d7d7 in __GI___wait4 (pid=98523, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000796bf029d7d7 in __GI___wait4 (pid=98523, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005ff0be2554bc in call_gdb (file=0x796bf03914e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 71945\000\000\000\000\000\000\000" #2 0x00005ff0be263088 in do_crash_dump () at dbg-asrt.cc:673 t = 1779650235 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20260524-191715.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x796bf03914e0 <_IO_2_1_stderr_> #3 0x00005ff0be2552ea in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000796bf01c86a2 in isspace (c=-1004) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = passages, absdepth0 = 6 Level vaults: layout_gridville trog_book old_standard_altar Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You encounter an ice beast. Casting: Kinetic Grapnel (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: an ice beast (asleep) You lock target on the ice beast and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ice beast. Your clockwork bee barely misses the ice beast. The kinetic grapnel misses the ice beast. Your clockwork bee stings the ice beast! x2 The kinetic grapnel hits the ice beast but does no damage. The ice beast is heavily wounded. The ice beast closely misses you. Your clockwork bee barely misses the ice beast. You barely miss the ice beast. The ice beast is heavily wounded. Your clockwork bee barely misses the ice beast. The ice beast closely misses you. Your clockwork bee stings the ice beast! The kinetic grapnel hits the ice beast. The ice beast is almost dead. Magical energy flows into your mind! The ice beast hits you but does no damage. Your clockwork bee barely misses the ice beast. The kinetic grapnel hits the ice beast. The ice beast is almost dead. Your clockwork bee stings the ice beast. The ice beast dies! Your Forgecraft skill increases to level 10! You swap places with your clockwork bee. Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. You encounter an iguana. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (asleep) You lock target on the iguana and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the iguana. The iguana closely misses your clockwork bee. Your clockwork bee stings the iguana. The iguana barely misses your clockwork bee. Your clockwork bee stings the iguana but does no damage. Found 4 gold pieces. Your clockwork bee completely misses the iguana. The iguana misses your clockwork bee. You see here 2 scrolls labelled FORANT GETRI. c - 6 scrolls labelled FORANT GETRI (gained 2) Your clockwork bee stings the iguana but does no damage. The iguana closely misses your clockwork bee. Your clockwork bee stings the iguana! The kinetic grapnel hits the iguana! You kill the iguana! Your clockwork bee winds down and falls to the ground. b - 2 potions of brilliance (gained 1) Your dormant clockwork bee falls apart. You now have 208 gold pieces (gained 4). You encounter a bombardier beetle. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle You lock target on the bombardier beetle and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the bombardier beetle. The kinetic grapnel hits the bombardier beetle but does no damage. Your clockwork bee stings the bombardier beetle! x2 Your clockwork bee stings the bombardier beetle but does no damage. Your clockwork bee stings the bombardier beetle. The bombardier beetle dies! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your clockwork bee winds down and falls to the ground. You pick up a parchment of Olgreb's Toxic Radiance and begin reading... You add the spell Olgreb's Toxic Radiance to your library. Your dormant clockwork bee falls apart. There is a stone staircase leading up here. You see here a +2 trident of freezing. You now have 222 gold pieces (gained 14). You see here a +2 trident of freezing. Found an escape hatch in the floor. There is an escape hatch in the floor here. Found a stone staircase leading down. d - 8 poisoned darts (gained 2) c - 3 potions of curing (gained 1) There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? There is a stone staircase leading up here. You see here a +2 trident of freezing. m - a +2 trident of freezing There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. There is an open door here. You encounter a water moccasin. Found 13 gold pieces. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin (asleep) You lock target on the water moccasin and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the water moccasin. Found a scroll labelled GOUWKEALIM. You see here 10 gold pieces. You now have 232 gold pieces (gained 10). Your clockwork bee misses the water moccasin. The kinetic grapnel misses the water moccasin. Your clockwork bee misses the water moccasin. The kinetic grapnel hits the water moccasin but does no damage. The water moccasin bites you but does no damage. Your clockwork bee stings the water moccasin! The kinetic grapnel hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you but does no damage. Your clockwork bee stings the water moccasin. The grapnel guides your strike. You hit the water moccasin. The water moccasin is severely wounded. Your clockwork bee stings the water moccasin! The water moccasin dies! Your clockwork bee winds down and falls to the ground. You now have 245 gold pieces (gained 13). l - a scroll labelled GOUWKEALIM Your dormant clockwork bee falls apart. Magic restored. Found a stone staircase leading down. Found 6 gold pieces. Found a stone staircase leading up. j - 2 scrolls labelled CESICV VACLONUS (gained 1) You now have 251 gold pieces (gained 6). You encounter an orc. It is wielding a +0 dagger. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The kinetic grapnel hits the orc. The orc is moderately wounded. The orc shouts! The kinetic grapnel hits the orc! You kill the orc! Magical energy flows into your mind! Things that are here: a +0 dagger; an orc corpse Found a hand axe. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a staircase to the Ecumenical Temple. You encounter a scorpion. Found a shortbow. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (asleep) You lock target on the scorpion and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the scorpion. The scorpion stings your clockwork bee but does no damage. Your clockwork bee stings the scorpion. The scorpion misses your clockwork bee. Your clockwork bee closely misses the scorpion. Your clockwork bee stings the scorpion. The scorpion completely misses your clockwork bee. Your clockwork bee stings the scorpion! The scorpion dies! Your Forgecraft skill increases to level 11! Your clockwork bee winds down and falls to the ground. You see here a scorpion corpse. Found a stone staircase leading down. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Your mindless puppet stays behind. Found eight altars. Found two transporters. There is a staircase back to the Dungeon here. Found two transporters. Found a shimmering altar of Xom and a blossoming altar of Fedhas. Press: ? - help, . - travel You can't see that place. Found four altars. Found three altars. Magic restored. There is a transporter here. You enter the transporter and appear at another place. There is a hazy altar of Hepliaklqana here. You kneel at the altar of Hepliaklqana. Hepliaklqana welcomes you! Unknown command. Press < or > to pray at altars. What level of the Dungeon? (default 6, ? - help) There is a transporter here. You enter the transporter and appear at another place. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. You encounter a centaur. It is carrying a +0 shortbow. A centaur is nearby! The kinetic grapnel hits the centaur but does no damage. The centaur shouts! The centaur closely misses you. The centaur kicks you but does no damage. The centaur completely misses you. x2 You barely miss the centaur. The centaur hits you. The centaur kicks you but does no damage. You hit the centaur. The centaur is lightly wounded. The centaur hits you. The centaur barely misses you. The centaur completely misses you. The centaur barely misses you. You hit the centaur but do no damage. The centaur is lightly wounded. The centaur closely misses you. The centaur kicks you. You hit the centaur. The centaur is moderately wounded. The centaur hits you. The centaur kicks you. The centaur hits you. The centaur kicks you but does no damage. The kinetic grapnel hits the centaur but does no damage. The centaur is moderately wounded. The centaur hits you but does no damage. The centaur kicks you but does no damage. You hit the centaur but do no damage. The centaur is moderately wounded. The centaur closely misses you. x3 The centaur kicks you but does no damage. The kinetic grapnel hits the centaur. The centaur is moderately wounded. The centaur barely misses you. The centaur kicks you but does no damage. The grapnel guides your strike. You hit the centaur. The centaur is heavily wounded. The centaur barely misses you. The centaur closely misses you. The centaur barely misses you. The centaur kicks you but does no damage. The kinetic grapnel hits the centaur. The centaur is severely wounded. The centaur hits you. The centaur closely misses you. The grapnel guides your strike. You hit the centaur. The centaur is severely wounded. The centaur barely misses you. The centaur closely misses you. The centaur hits you. The centaur kicks you but does no damage. The kinetic grapnel hits the centaur. The centaur is almost dead. The centaur hits you but does no damage. The centaur closely misses you. The grapnel guides your strike. You hit the centaur. You kill the centaur! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 shortbow; a centaur corpse You can't see any susceptible monsters within range! (Use Z to cast anyway.) What level of the Dungeon? (default 6, ? - help) There is a stone staircase leading down here. You see here a +0 hand axe. Magic restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. HP restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. Level annotation: Natasha There is a stone staircase leading down, spattered with blood here. A bat is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The kinetic grapnel hits the bat. You kill the bat! You see here a bat corpse. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The kinetic grapnel hits the ribbon worm. The ribbon worm is moderately wounded. Magical energy flows into your mind! The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The kinetic grapnel hits the ribbon worm. The ribbon worm is moderately wounded. You disentangle yourself. The kinetic grapnel hits the ribbon worm. The ribbon worm is heavily wounded. The grapnel guides your strike. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. The kinetic grapnel hits the ribbon worm! You kill the ribbon worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You see nothing there to target. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 flail You lock target on the gnoll and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the gnoll. The kinetic grapnel hits the gnoll! The gnoll is heavily wounded. Your clockwork bee closely misses the gnoll. The gnoll misses you. The grapnel guides your strike. You hit the gnoll but do no damage. The gnoll is heavily wounded. Your clockwork bee stings the gnoll. The gnoll hits you with a +0 flail! Your clockwork bee stings the gnoll! The gnoll dies! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your clockwork bee winds down and falls to the ground. Things that are here: a +0 flail; a gnoll corpse You see here a staff of air. n - a staff of air Level annotation: Natasha Welcome back, humterzook the Mountain Dwarf Forgewright. Hepliaklqana says: Your past becomes your present! Press ? for a list of commands and other information. Unknown command. Your dormant clockwork bee falls apart. HP restored. Magic restored. You encounter a frilled lizard. The frilled lizard hisses angrily. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a parchment of Mephitic Cloud. The kinetic grapnel hits the frilled lizard. You kill the frilled lizard! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You pick up a parchment of Mephitic Cloud and begin reading... You add the spell Mephitic Cloud to your library. A dart slug comes into view. A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a dart slug (wandering, hasn't noticed you) You lock target on the dart slug and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the dart slug. You swap places with your clockwork bee. The dart slug launches a dart at you. The slug dart hits you but does no damage. Your clockwork bee stings the dart slug! The dart slug dies! Press: ? - help, v - describe, . - travel Here: a clockwork bee (minion, friendly) The floor. Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. You see here a +0 dagger. A gnoll comes into view. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 flail (wandering, hasn't noticed you) You lock target on the gnoll and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... Without a target, your clockwork bee falls to the ground. The gnoll leaves your sight. The gnoll leaves your sight. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The gnoll shouts! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 flail (ally target) Attack! You wind your clockwork bee back up and it locks its sights upon the gnoll! The gnoll closely misses your clockwork bee. Your clockwork bee barely misses the gnoll. Your clockwork bee closely misses the gnoll. The gnoll hits your clockwork bee with a +0 flail! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Your clockwork bee stings the gnoll. The gnoll barely misses your clockwork bee. Your clockwork bee stings the gnoll. Your clockwork bee stings the gnoll but does no damage. The gnoll closely misses you. You hit the gnoll. The gnoll is almost dead. Your clockwork bee stings the gnoll. The gnoll dies! Your clockwork bee winds down and falls to the ground. You see here a +0 flail. Your dormant clockwork bee falls apart. You see here a hobgoblin skeleton. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [? for help]? . Unknown command. You see here a hobgoblin skeleton. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up here. You now have 257 gold pieces (gained 6). You now have 260 gold pieces (gained 3). Found an escape hatch in the floor. You encounter an endoplasm. An endoplasm is nearby! An endoplasm is nearby! The kinetic grapnel misses the endoplasm. The kinetic grapnel hits the endoplasm. The endoplasm is moderately wounded. The kinetic grapnel hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! The grapnel guides your strike. You hit the endoplasm. You kill the endoplasm! HP restored. Magic restored. You encounter a kobold. It is wielding a +0 club and quivering stones. A kobold is nearby! A kobold is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 10 gold pieces. The kobold shouts! The kobold throws a stone. The stone closely misses you. The kinetic grapnel misses the kobold. The kinetic grapnel hits the kobold. The kobold is heavily wounded. The kobold hits you with a +0 club. The kinetic grapnel hits the kobold. You kill the kobold! Magical energy flows into your mind! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; 2 stones You now have 270 gold pieces (gained 10). You encounter an adder and a goblin. The adder hisses angrily. There are monsters nearby! There are monsters nearby! There are monsters nearby! The kinetic grapnel hits the adder but does no damage. The adder bites you. You are poisoned. The adder poisons you! The kinetic grapnel hits the adder. The adder is lightly wounded. You feel sick. The adder bites you but does no damage. The grapnel guides your strike. You puncture the adder! The adder is almost dead. You feel sick. The adder barely misses you. x2 The kinetic grapnel hits the adder. You kill the adder! You feel sick. You feel sick. The goblin misses you. You see here an adder corpse. The kinetic grapnel hits the goblin! You kill the goblin! You feel sick. You are no longer poisoned. You see here a +0 club. You see here a ball python skeleton. c - 7 scrolls labelled FORANT GETRI (gained 1) Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . Okay, then. Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. Level annotation: Natasha There is a stone staircase leading down, spattered with blood here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. What level of the Dungeon? (default 1, ? - help) Okay, then. What level of the Dungeon? (default 1, ? - help) You climb downwards. Level annotation: Natasha There is a stone staircase leading up here. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Done exploring. There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. There is an open door here. You pick up a parchment of Vampiric Draining and begin reading... You add the spell Vampiric Draining to your library. You now have 278 gold pieces (gained 8). Found an escape hatch in the floor. You encounter a centaur. It is carrying a +0 shortbow. A centaur is nearby! You encounter an orc. It is wielding a +0 mace. There is an escape hatch in the floor here. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a centaur, carrying a +0 shortbow (asleep) You lock target on the centaur and prepare to deploy your bee. (Press . to continue winding your bee.) The centaur shouts! The orc shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. You encounter an orc. It is wielding a +0 short sword. You hear a shout! x2 You continue winding your clockwork bee... The centaur shoots an arrow. The arrow hits you. You continue winding your clockwork bee... The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow misses you. You encounter an orc wizard. It is wielding a +0 dagger. You hear a shout! With a metallic buzz, your clockwork bee launches itself at the centaur. You encounter an orc. It is wielding a +0 short sword and quivering boomerangs. You swap places with your clockwork bee. The orc hits your clockwork bee with a +0 mace. There is an escape hatch in the floor here. Your clockwork bee stings the centaur but does no damage. The centaur unwields a +0 shortbow. The centaur completely misses your clockwork bee. The centaur closely misses your clockwork bee. The orc hits your clockwork bee but does no damage. Your clockwork bee barely misses the centaur. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits your clockwork bee! Your clockwork bee stings the centaur. You encounter an orc priest. It is wielding a +0 vampiric trident. The orc misses your clockwork bee. The centaur shoots an arrow. The arrow hits your clockwork bee! Your clockwork bee closely misses the centaur. The centaur shoots an arrow. The arrow closely misses your clockwork bee. The arrow misses you. Your clockwork bee stings the centaur! The orc barely misses your clockwork bee. The centaur shoots an arrow. The arrow misses your clockwork bee. The arrow completely misses you. Your clockwork bee completely misses the centaur. The centaur shoots an arrow. The arrow hits your clockwork bee! Your clockwork bee stings the centaur! The orc wizard closely misses your clockwork bee. The centaur shoots an arrow. The arrow closely misses your clockwork bee. The arrow closely misses you. The orc hits your clockwork bee with a +0 mace! Your clockwork bee barely misses the centaur. The orc wizard points at you and mumbles some strange words. The puff of flame misses you. The centaur shoots an arrow. The arrow barely misses your clockwork bee. The arrow hits you. Your clockwork bee barely misses the centaur. The orc completely misses you. You hit the orc but do no damage. The centaur shoots an arrow. The arrow completely misses your clockwork bee. The arrow hits you! Your clockwork bee closely misses the centaur. The orc wizard misses you. The centaur unwields a +0 shortbow. The centaur hits your clockwork bee. The centaur kicks your clockwork bee. Your clockwork bee is destroyed! The orc priest hits you from afar with a +0 vampiric trident. The orc throws a boomerang. The boomerang barely misses you. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The orc wizard attacks as it pursues you! The orc wizard misses you. There is an escape hatch in the floor here. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a centaur, carrying a +0 shortbow (severely wounded) You lock target on the centaur and prepare to deploy your bee. (Press . to continue winding your bee.) The orc wizard hits you with a +0 dagger. You continue winding your clockwork bee... The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes for a moment. The centaur wields a +0 shortbow. The centaur shoots an arrow. You continue winding your clockwork bee... The orc wizard casts a spell at you. You easily resist. With a metallic buzz, your clockwork bee launches itself at the centaur. The centaur shoots an arrow. The orc wizard misses you. The centaur shoots an arrow. You swap places with your clockwork bee. The orc wizard hits your clockwork bee but does no damage. Your clockwork bee stings the orc wizard! Your clockwork bee stings the orc wizard! The orc wizard dies! The centaur shoots an arrow. The arrow hits your clockwork bee! The orc barely misses your clockwork bee. The centaur shoots an arrow. The arrow closely misses your clockwork bee. The arrow closely misses you. Your clockwork bee closely misses the centaur. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc hits your clockwork bee but does no damage. The centaur unwields a +0 shortbow. The centaur hits your clockwork bee but does no damage. The centaur kicks your clockwork bee. Your clockwork bee barely misses the centaur. The orc hits your clockwork bee with a +0 mace. Your clockwork bee stings the centaur! The centaur dies! There is an escape hatch in the floor here. Your clockwork bee locks its sights upon the orc priest. Your clockwork bee stings the orc. The orc misses your clockwork bee. Your clockwork bee stings the orc! The orc dies! The orc hits your clockwork bee with a +0 mace. Your clockwork bee closely misses the orc priest. Your clockwork bee stings the orc priest. The orc priest completely misses you. The orc completely misses your clockwork bee. Your clockwork bee stings the orc priest! Your clockwork bee winds down and falls to the ground. The orc priest closely misses you. The orc hits your dormant clockwork bee but does no damage. You wind your clockwork bee back up and it locks its sights upon the orc priest! Your clockwork bee stings the orc priest! The orc priest dies! Your clockwork bee stings the orc. The orc barely misses your clockwork bee. Your clockwork bee locks its sights upon the orc. Your clockwork bee stings the orc! The orc dies! The orc hits your clockwork bee with a +0 short sword. Your clockwork bee stings the orc! The orc dies! You swap places with your clockwork bee. Your clockwork bee winds down and falls to the ground. Things that are here: a +0 dagger; a +0 robe; an orc corpse c - 18 boomerangs (gained 2) Items here: )))) [. Things that are here: a +0 mace; a +0 ring mail Items here: )))) [. o - a +0 vampiric trident Your dormant clockwork bee falls apart. Magic restored. HP restored. m - a scroll labelled BAREYTT MUETWO Okay, then. Unknown command. Found a stone staircase leading up. Found an escape hatch in the ceiling. Okay, then. Unknown command. Unknown command. g - 2 potions of magic (gained 1) p - an amulet of guardian spirit The butterfly leaves your sight. The butterfly leaves your sight. Found a war axe. The butterfly leaves your sight. Items here: ))) [. Things that are here: a +0 dagger; a +0 robe; an orc skeleton There is an escape hatch in the floor here. You encounter an iguana. Found a scroll labelled CESICV VACLONUS. An iguana is nearby! Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (asleep) You lock target on the iguana and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the iguana. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! The iguana hisses angrily. Unknown command. The iguana bites your clockwork bee. Your clockwork bee stings the iguana! The iguana misses your clockwork bee. Your clockwork bee stings the iguana but does no damage. The iguana misses your clockwork bee. Your clockwork bee stings the iguana. Your clockwork bee misses the iguana. The iguana barely misses your clockwork bee. Your clockwork bee stings the iguana! The iguana dies! Your clockwork bee winds down and falls to the ground. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You deconstruct your dormant clockwork bee. You encounter an adder. You see here a scroll labelled CESICV VACLONUS. Found a manual of Ranged Weapons. You see here a scroll labelled CESICV VACLONUS. j - 3 scrolls labelled CESICV VACLONUS (gained 1) You miss the adder. The adder barely misses you. You hit the adder. The adder is moderately wounded. The adder bites you but does no damage. x2 The kinetic grapnel hits the adder but does no damage. The adder is moderately wounded. Magical energy flows into your mind! The adder barely misses you. You closely miss the adder. The adder is moderately wounded. The adder bites you but does no damage. The kinetic grapnel hits the adder. The adder is severely wounded. The adder bites you but does no damage. The grapnel guides your strike. You hit the adder. You kill the adder! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here an adder corpse. You pick up a manual of Ranged Weapons and begin studying. There are no items here. Found a stone staircase leading down. You now have 283 gold pieces (gained 5). You open the door. There is an open door here. You open the door. There is an open door here. There is a stone staircase leading down here. You open the door. There is an open door here. Found a mace. Found a rapier. As you open the door, it creaks loudly! There is an open door here. Found a ring mail. You encounter an adder. An adder is nearby! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: an adder (asleep) You lock target on the adder and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the adder. Your clockwork bee stings the adder. The adder bites your clockwork bee but does no damage. Your clockwork bee stings the adder. You encounter a bombardier beetle. The adder misses you. Your clockwork bee closely misses the adder. You hit the adder. You kill the adder! Your clockwork bee locks its sights upon the bombardier beetle. Your clockwork bee stings the bombardier beetle! Your clockwork bee stings the bombardier beetle! The bombardier beetle dies! Training target 2.0 for Air Magic reached! Your Air Magic skill increases to level 2! Your clockwork bee winds down and falls to the ground. You see here a +0 ring mail. Okay, then. Your dormant clockwork bee falls apart. Found acid dragon scales. There is a stone staircase leading up here. You pick up a parchment of Apportation and begin reading... You add the spell Apportation to your library. Done exploring. Done exploring. Search for what [Enter for "."]? . You see here +0 acid dragon scales. q - +0 acid dragon scales You start removing your armour. You continue removing the +2 leather armour of Watchfulness {rC- Int+2 Dex+2}. x5 You finish removing the +2 leather armour of Watchfulness {rC- Int+2 Dex+2}. You start putting on your armour. You continue putting on your +0 acid dragon scales. x5 You finish putting on your +0 acid dragon scales. Okay, then. Done exploring. Done exploring. Done exploring. Done exploring. Okay, then. Okay, then. Search for what [Enter for "."]? . There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. You encounter 2 killer bees. Casting: Launch Clockwork Bee (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Aim: a killer bee (asleep) You lock target on the killer bee and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... The killer bee buzzes angrily. You encounter a killer bee. x2 You continue winding your clockwork bee... The killer bee buzzes angrily. x2 With a metallic buzz, your clockwork bee launches itself at the killer bee. The killer bee barely misses you. The killer bee completely misses you. You miss the killer bee. The killer bee stings your clockwork bee! The killer bee barely misses your clockwork bee. Your clockwork bee barely misses the killer bee. The killer bee closely misses you. Your clockwork bee closely misses the killer bee. The killer bee stings your clockwork bee but does no damage. The killer bee completely misses your clockwork bee. The killer bee stings your clockwork bee but does no damage. Your clockwork bee stings the killer bee! The killer bee completely misses your clockwork bee. You miss the killer bee. The killer bee stings you. You are poisoned. The killer bee poisons you! The killer bee stings your clockwork bee! The killer bee barely misses your clockwork bee. The killer bee stings your clockwork bee! The killer bee stings you. You are more poisoned. The killer bee poisons you! Your clockwork bee closely misses the killer bee. The killer bee closely misses your clockwork bee. The killer bee completely misses your clockwork bee. You miss the killer bee. You feel very sick. The killer bee barely misses you. The killer bee barely misses your clockwork bee. The killer bee misses your clockwork bee. Your clockwork bee stings the killer bee! The killer bee completely misses your clockwork bee. The killer bee stings your clockwork bee but does no damage. The killer bee closely misses you. Your clockwork bee stings the killer bee. The killer bee dies! The killer bee closely misses your clockwork bee. You miss the killer bee. You feel very sick. Your clockwork bee locks its sights upon the killer bee. The killer bee barely misses you. The killer bee stings your clockwork bee but does no damage. The killer bee closely misses your clockwork bee. The killer bee stings you. You are more poisoned. The killer bee poisons you! The killer bee barely misses your clockwork bee. Your clockwork bee stings the killer bee. The killer bee closely misses your clockwork bee. You hit the killer bee. The killer bee is lightly wounded. You feel very sick. The killer bee stings you. You are more poisoned. The killer bee poisons you! The killer bee stings your clockwork bee. Your clockwork bee barely misses the killer bee. The killer bee barely misses your clockwork bee. The killer bee stings you but does no damage. The killer bee stings your clockwork bee. Your clockwork bee misses the killer bee. The killer bee misses your clockwork bee. You hit the killer bee. The killer bee is lightly wounded. You feel very sick. The killer bee stings you. You are lethally poisoned! The killer bee poisons you! The killer bee completely misses your clockwork bee. The killer bee misses your clockwork bee. The killer bee stings you. You are more poisoned. The killer bee poisons you! The killer bee stings your clockwork bee. Your clockwork bee closely misses the killer bee. The killer bee stings your clockwork bee. You barely miss the killer bee. The killer bee is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The killer bee completely misses you. The killer bee stings your clockwork bee! Your clockwork bee stings the killer bee! The killer bee stings your clockwork bee. Your clockwork bee is destroyed! The killer bee completely misses you. You feel better. The killer bee stings you but does no damage. The killer bee misses you. The killer bee completely misses you. The killer bee stings you. x2 * * * LOW HITPOINT WARNING * * * You hit the killer bee. The killer bee is almost dead. The killer bee stings you. * * * LOW HITPOINT WARNING * * * The killer bee barely misses you. The killer bee stings you but does no damage. x3 The killer bee stings you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The killer bee poisons you! You feel better. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You are poisoned. The killer bee poisons you! The killer bee stings you but does no damage. The killer bee barely misses you. x2; The killer bee stings you. * * * LOW HITPOINT WARNING * * * The killer bee closely misses you. Okay, then. You don't have any such object. Fire/throw/use which item? (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34.1-3-ga2c7840dd7 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Mountain Dwarf Job: Forgewright HP: 7/57; mods: 0/0 MP: 14/15; mod: 0 Stats: 12 19 8 Position: (51, 15), god: Hepliaklqana (25), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/42 Short Blades | X | 0 | 0 | 0 | 0 | 0/70 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/35 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/35 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/42 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 0 | 0 | 1 | 151 | 67/168 Stealth | X | 0 | 0 | 1 | 127 | 57/142 Shields | X | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 5 | 1060 | 0/424 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/70 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Forgecraft | X | 1 | 100 | 11 | 2851 | 465/477 Fire Magic | X | 0 | 0 | 0 | 0 | 0/35 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 2 | 252 | 0/252 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #11: 10000 Attributes: #12: 283 #49: 324 #73: 13649 Mutations: runic magic: 1 (innate) artefact enchanting: 1 (innate) Inventory bugs: Equipment: eq slot #6, inv slot #0: +0 pair of boots eq slot #9, inv slot #6: ring of see invisible eq slot #10, inv slot #5: amulet of the acrobat eq slot #2, inv slot #4: orb of energy eq slot #1, inv slot #11: +2 dagger of holy wrath eq slot #3, inv slot #16: +0 acid dragon scales }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.......# #.......# #.......# #.......# #.......# #.......# #.......# #.......# #...y@..# #...yy..# #....†..# #.......# #.......# #.......# #.......# #.......# ........# dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (41, 10): {{{{ CLASS: TriggerableFunction props: activating: false activated: true listeners: data: tc: 0 turns: 5541 triggered: false triggerers: 1: CLASS: DgnTriggerer type: player_los func: CLASS: FunctionWrapper name: callback.trog_book_convert_book fn: [type function] dgn_trigs_by_type: 64: 1: 1 repeated: true}}}} Lua marker 1 at (41, 12): {{{{ CLASS: PortalDescriptor props: replica_name: trog_book }}}} >>>>>>>>>>>>>>>>>>>>>>