Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34.1-3-ga2c7840dd7 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 4235683285252875100, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name humterzook -rc /dgldir/rcfiles/crawl-0.34/humterzook.rc -macro /dgldir/rcfiles/crawl-0.34/humterzook.macro -morgue /dgldir/morgue/humterzook/ -webtiles-socket /crawl-master/webserver/sockets/humterzook:2026-05-31.23:05:31.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x58bb88ce8e0e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x58bb88cf706a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x58bb88ce92ea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x734257a53330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x734257a496a2]: /usr/games/crawl-0.34(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEc+0x2a0) [0x58bb88f03ee0]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char) /usr/games/crawl-0.34(_Z19fire_item_no_quiverP4dist+0x185) [0x58bb893b04e5]: fire_item_no_quiver(dist*) /usr/games/crawl-0.34(+0xcc3802) [0x58bb894b6802]: /usr/games/crawl-0.34(+0xcc4245) [0x58bb894b7245]: /usr/games/crawl-0.34(main+0x1f7) [0x58bb88c1a907]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x734257a381ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x734257a3828b]: /usr/games/crawl-0.34(_start+0x25) [0x58bb88c1b3f5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000734257b1e7d7 in __GI___wait4 (pid=1480801, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000734257b1e7d7 in __GI___wait4 (pid=1480801, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000058bb88ce94bc in call_gdb (file=0x734257c124e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1456955\000\000\000\000\000" #2 0x000058bb88cf7088 in do_crash_dump () at dbg-asrt.cc:673 t = 1780268935 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20260531-230855.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x734257c124e0 <_IO_2_1_stderr_> #3 0x000058bb88ce92ea in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000734257a496a2 in isspace (c=-1006) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 4 Level id: D:4 Level build method = , level layout type = rooms, absdepth0 = 3 Level vaults: layout_basic lemuel_coloured_pillars_altar amcnicky_altar_gilded Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, humterzook the Deep Elf Conjurer. Are you destined to find the legendary Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found 15 gold pieces. Found a staircase leading out of the dungeon. You now have 15 gold pieces. You open the gate. There is an open gate here. Found a helmet. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 32 gold pieces (gained 17). You see here a +1 leather armour of cold resistance. Search for what [? for help]? . Found a murky black potion. You see here a +0 helmet. b - a +0 helmet d - a murky black potion You encounter a frilled lizard. Found a long sword. Okay, then. You are a level 1 Deep Elf Conjurer. You are 0% of the way to level 2. Play time: 00:00:17 (84 turns). Zot will find you in 5916 turns if you stay in this branch and explore no new floors. You start putting on your armour. You continue putting on your +0 helmet. x5 You finish putting on your +0 helmet. Things that are here: a +0 long sword; a +2 hat Okay, then. You start removing your armour. You continue removing your +0 helmet. x5 You finish removing your +0 helmet. You start putting on your armour. You continue putting on your +2 hat. x5 You finish putting on your +2 hat. Okay, then. Okay, then. You drop a +0 helmet. f - a smoky red potion You encounter a rat and a frilled lizard. The rat squeaks loudly. The frilled lizard leaves your sight. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You encounter a ball python. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) c - a scroll labelled YPIDEARCHUSK Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. You now have 44 gold pieces (gained 12). You pick up a parchment of Scorch and begin reading... You add the spell Scorch to your library. You now have 59 gold pieces (gained 15). You now have 76 gold pieces (gained 17). A frilled lizard comes into view. A frilled lizard is nearby! The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A frilled lizard comes into view. The frilled lizard hisses angrily. The magic dart hits the frilled lizard! You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 helmet; a +0 long sword j - a murky white potion You encounter a rat. The magic dart hits the rat. The rat is heavily wounded. The rat squeaks loudly. The magic dart hits the rat. You kill the rat! You encounter a bat. A bat is nearby! The magic dart hits the bat. The bat is moderately wounded. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) f - 2 smoky red potions (gained 1) You see here a bat corpse. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a rat. A rat is nearby! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 92 gold pieces (gained 16). k - a red potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a kobold. It is wielding a +0 club and quivering stones. A kobold is nearby! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; 3 stones You encounter a quokka. Found a scroll of immolation. Found a faded altar of an unknown god. The magic dart hits the quokka. The quokka is lightly wounded. You encounter a bat. The magic dart hits the quokka. You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a hobgoblin. The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! I - a scroll of immolation There is a faded altar of an unknown god here. You see here a bat corpse. There is a faded altar of an unknown god here. This altar belongs to (a) Qazlal, (b) Uskayaw or (c) Cheibriados, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. Okay, then. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? b - Searing Ray Adjust to which letter? c - Searing Ray e - a scroll labelled YKAUSYGOBI There are no items here. You see here a +1 leather armour of cold resistance. b - a +1 leather armour of cold resistance You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +1 leather armour of cold resistance. x5 You finish putting on your +1 leather armour of cold resistance. You feel resistant to cold. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is a stone staircase leading down here. Found a whip. You encounter a kobold. It is wielding a +0 club and quivering stones. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 club; 2 stones Things that are here: a +0 club; 2 stones You see here a +0 whip. There is an open gate here. There is an open gate here. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You now have 102 gold pieces (gained 10). You encounter a frilled lizard. The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You now have 111 gold pieces (gained 9). You pick up a parchment of Vampiric Draining and begin reading... You add the spell Vampiric Draining to your library. f - 3 smoky red potions (gained 1) You open the door. You encounter a rat. A rat is nearby! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter Terence the Veteran. He is wielding a +0 short sword. There is an open door here. You close the door. Press: ? - help, . - travel You can't see that place. [the floor.] Placed new exclusion. You encounter a frilled lizard. You see here a parchment of Apportation. The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a parchment of Apportation and begin reading... You add the spell Apportation to your library. Found a chain mail. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a ribbon worm. A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. (Press . to maintain the ray.) Unknown command. Unknown command. The searing ray hits the ribbon worm. You kill the ribbon worm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Unknown command. You stop channelling your searing ray. Found a stone staircase leading down. There is a stone staircase leading down here. You encounter an endoplasm. The endoplasm quivers. The magic dart hits the endoplasm! You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a ribbon worm and a kobold. Found a scroll labelled ENOZXA QOAPT. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm but does no damage. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. You hear a loud squeak. You encounter a rat. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (74% to hit) You miscast Searing Ray. Nothing appears to happen. The ribbon worm bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (74% to hit) You focus your ray upon the kobold. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. The searing ray misses the rat. The searing ray hits the kobold. The kobold is severely wounded. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. The searing ray hits the ribbon worm. The ribbon worm is almost dead. The searing ray hits the rat. You kill the rat! The searing ray hits the kobold. You kill the kobold! The ribbon worm bites you. The searing ray hits the ribbon worm. You kill the ribbon worm! You disentangle yourself. You stop channelling your searing ray. You see here a +0 dagger. d - a +0 dagger (weapon) Unknown command. Your magical contamination has completely faded away. Okay, then. h - a scroll labelled ENOZXA QOAPT HP restored. There is a stone staircase leading down here. You climb downwards. You encounter 3 orcs. There is a stone staircase leading up here. There are monsters nearby! The magic dart hits the orc! You kill the orc! The orc shouts! You hear a shout! You encounter an orc. It is wielding a +0 mace. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace (79% to hit) Okay, then. The orc shouts! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace (79% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The orc hits you with a +0 mace. The searing ray misses the orc. The searing ray hits the orc. You kill the orc! The searing ray hits the orc! You kill the orc! The orc hits you with a +0 mace. Your Spellcasting skill increases to level 4! The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. You see here a +0 mace. Things that are here: a +0 trident; an orc corpse Things that are here: a +0 club; an orc corpse HP restored. Magic restored. Found 3 poisoned darts. You encounter a rat. The rat squeaks loudly. You miscast Magic Dart. Nothing appears to happen. The magic dart hits the rat. You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You see here 3 poisoned darts. Your magical contamination has completely faded away. You open the door. You encounter a ribbon worm. There is an open door here. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! You kill the ribbon worm! (Press . to maintain the ray.) Your Conjurations skill increases to level 5! You stop channelling your searing ray. You encounter a ball python. The magic dart hits the ball python. The ball python is severely wounded. The ball python hisses angrily. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a kobold. It is wielding a +0 dagger and quivering poisoned darts. Found a scroll labelled NYLASUQIEH. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a rat. A rat is nearby! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) l - a scroll labelled NYLASUQIEH You now have 127 gold pieces (gained 16). Things that are here: a +0 dagger; 5 poisoned darts You encounter a dart slug. The magic dart hits the dart slug! The dart slug is severely wounded. The magic dart hits the dart slug. The dart slug is almost dead. The magic dart hits the dart slug. You kill the dart slug! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a bombardier beetle. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (asleep, 100% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is lightly wounded. (Press . to maintain the ray.) The searing ray hits the bombardier beetle. The bombardier beetle is lightly wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! The searing ray hits the bombardier beetle! The bombardier beetle is almost dead. The liquid fire burns you! The searing ray hits the bombardier beetle. You kill the bombardier beetle! You finish channelling your searing ray. The liquid fire burns you! You have reached level 4! You feel clever. Unknown command. Unknown command. You shake off some of the fire as you move. The liquid fire burns you! You shake off the liquid fire. You encounter a ball python. Found a scroll labelled GYIZEOLIO. Found a stone staircase leading down. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) You focus your ray upon the ball python. The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) You start resting. You stop channelling your searing ray. You start resting. Magic restored. You encounter a goblin. It is wielding a +0 dagger. You see here a scroll labelled GYIZEOLIO. You see here a ball python corpse. You see here a scroll labelled GYIZEOLIO. m - a scroll labelled GYIZEOLIO You see here a ball python corpse. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. There is a stone staircase leading down here. Found a shadowy altar of Dithmenos. There is a shadowy altar of Dithmenos here. Found an escape hatch in the ceiling. There is a stone staircase leading down here. You climb downwards. Found a leather armour. There is a stone staircase leading up here. Found a stone staircase leading up. Found 2 poisoned darts. You now have 148 gold pieces (gained 21). There are no items here. You see here 2 poisoned darts. e - 2 poisoned darts Found a stone staircase leading down. Found a great mace. Found a whip. e - a wand of charming (8) n - 2 puce potions Found a stone staircase leading down. There is a stone staircase leading down here. You encounter a hound. The hound barks! The magic dart hits the hound. The hound is lightly wounded. The hound barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (lightly wounded, 73% to hit) You miscast Searing Ray. Nothing appears to happen. The hound barely misses you. The hound bites you but does no damage. The hound barely misses you. The hound bites you. The hound barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (lightly wounded, 73% to hit) You miscast Searing Ray. Nothing appears to happen. The hound misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (lightly wounded, 73% to hit) You focus your ray upon the hound. The searing ray hits the hound! The hound is severely wounded. (Press . to maintain the ray.) The hound barely misses you. The hound bites you. The searing ray misses the hound. The hound closely misses you. The searing ray hits the hound. You kill the hound! Your Spellcasting skill increases to level 5! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You stop channelling your searing ray. Your magical contamination has completely faded away. HP restored. Magic restored. You pick up a parchment of Fugue of the Fallen and begin reading... You add the spell Fugue of the Fallen to your library. You now have 161 gold pieces (gained 13). Found a sacrificial altar of Ru. Found a red potion and 10 gold pieces. Found 18 gold pieces. Found 10 gold pieces. k - 2 red potions (gained 1) There are no items here. You open the door. There is an open door here. You now have 169 gold pieces (gained 8). You now have 175 gold pieces (gained 6). You now have 189 gold pieces (gained 14). You now have 201 gold pieces (gained 12). You encounter an orc wizard. It is wielding a +3 dagger. The orc wizard shouts! You hear a shout! You see here 7 gold pieces. Unknown command. You now have 208 gold pieces (gained 7). You encounter an orc wizard. It is wielding a +2 devious dagger. You see here 3 gold pieces. You now have 211 gold pieces (gained 3). Found a flickering copper amulet. You see here 13 gold pieces. You now have 224 gold pieces (gained 13). You encounter an orc wizard. It is wielding a +0 dagger. You see here 5 gold pieces. You now have 229 gold pieces (gained 5). There is a sacrificial altar of Ru here. The orc wizard shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +3 dagger and wearing a +0 robe (76% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) The orc wizard barely misses you. The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc wizard hits you with a +3 dagger. The searing ray hits the orc wizard. The orc wizard is almost dead. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray misses the orc wizard. You finish channelling your searing ray. The orc wizard closely misses you. The orc wizard barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard casts a spell at you. The magic dart hits you. The searing ray misses the orc wizard. A magic dart appears from out of thin air! The magic dart hits you. The orc wizard points at you and mumbles some strange words. The magic dart hits you. You finish channelling your searing ray. The orc wizard points at you and mumbles some strange words. The magic dart hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +2 devious dagger and wearing a +0 robe (56% to hit) Okay, then. Unknown command. You are too injured to fight recklessly! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +2 devious dagger and wearing a +0 robe (100% to hit) The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you with a +2 devious dagger. * * * LOW HITPOINT WARNING * * * Unknown command. You don't have any such object. Fire/throw/use which item? (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34.1-3-ga2c7840dd7 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Deep Elf Job: Conjurer HP: 7/24; mods: 0/0 MP: 4/13; mod: 0 Stats: 4 25 13 Position: (67, 27), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 50 | 5 | 455 | 10/179 Conjurations | X | 1 | 50 | 5 | 773 | 143/252 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 229 #23: 1469 #24: 1673743960 #49: 302 #73: 13280 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #4, inv slot #2: +2 hat eq slot #3, inv slot #1: +1 leather armour of cold resistance eq slot #1, inv slot #3: +0 dagger }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ###. # #. #... .# ##.###.##..###.## # .. ................# # ..# ....#.#######.#.# ###..# ......#.....#...# .....# .."#.#.....#.### .....# $. #.#.._..#.# .....# ...#.#.....#.# ###..# .....#.{@o.#.# # #..# ###..###'###.#### # #..# ##....o.......# ###..# ###........#.# .....# ########.# # #....########## #.# ##...#........# #.# #...#.######.# #.# #...#.# #.# #.# dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>