Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34.1-3-ga2c7840dd7 Platform: unix Bits: 64 Game mode: seeded Tiles: online Seed: 4235683285252875100, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name humterzook -rc /dgldir/rcfiles/crawl-0.34/humterzook.rc -macro /dgldir/rcfiles/crawl-0.34/humterzook.macro -morgue /dgldir/morgue/humterzook/ -seed -webtiles-socket /crawl-master/webserver/sockets/humterzook:2026-06-02.11:15:33.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x62b8f412ee0e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x62b8f413d06a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x62b8f412f2ea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x714553b98330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x714553b8e6a2]: /usr/games/crawl-0.34(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEc+0x2a0) [0x62b8f4349ee0]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char) /usr/games/crawl-0.34(_Z19fire_item_no_quiverP4dist+0x185) [0x62b8f47f64e5]: fire_item_no_quiver(dist*) /usr/games/crawl-0.34(+0xcc3802) [0x62b8f48fc802]: /usr/games/crawl-0.34(+0xcc4245) [0x62b8f48fd245]: /usr/games/crawl-0.34(main+0x1f7) [0x62b8f4060907]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x714553b7d1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x714553b7d28b]: /usr/games/crawl-0.34(_start+0x25) [0x62b8f40613f5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000714553c637d7 in __GI___wait4 (pid=1489811, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000714553c637d7 in __GI___wait4 (pid=1489811, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000062b8f412f4bc in call_gdb (file=0x714553d574e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1240543\000\000\000\000\000" #2 0x000062b8f413d088 in do_crash_dump () at dbg-asrt.cc:673 t = 1780401404 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20260602-115644.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x714553d574e0 <_IO_2_1_stderr_> #3 0x000062b8f412f2ea in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000714553b8e6a2 in isspace (c=-1008) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 3, depth = 2 Level id: Elf:2 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 16 Level vaults: elven_hall_of_blades_hangedman_original [nicolae_blade_entry_crossed_weapons] layout_geoelf_diagonals minmay_elf_annihilation Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Vehumet accepts your kill. You feel your power returning. The fireball engulfs the thermic dynamo. The thermic dynamo completely resists. The thermic dynamo is heavily damaged. You hear a sizzling sound! The fireball engulfs the deep elf zephyrmancer!!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. You hear a sizzling sound! Your battlesphere fires at the thermic dynamo! The barrage of energy hits the thermic dynamo! The thermic dynamo is severely damaged. The thermic dynamo touches your battlesphere! Your battlesphere is engulfed in flames. Your battlesphere resists. The thermic dynamo engulfs your battlesphere! The thermic dynamo freezes your battlesphere. Your battlesphere resists. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (severely damaged, ally target, 70% to hit) You focus your ray upon the thermic dynamo. The searing ray hits the thermic dynamo! The thermic dynamo is almost destroyed. Your battlesphere fires at the thermic dynamo! The barrage of energy hits the thermic dynamo!! You destroy the thermic dynamo! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) You encounter a deep elf pyromancer. It is wielding a +4 dagger of holy wrath. The searing ray hits the deep elf pyromancer. The deep elf pyromancer is lightly wounded. Your battlesphere fires at the deep elf pyromancer! The barrage of energy hits the deep elf pyromancer!! The deep elf pyromancer is severely wounded. The deep elf pyromancer hits your battlesphere with a +4 dagger of holy wrath. The searing ray hits the deep elf pyromancer. The deep elf pyromancer is almost dead. Your battlesphere fires at the deep elf pyromancer! The barrage of energy hits the deep elf pyromancer!! You kill the deep elf pyromancer! Vehumet accepts your kill. You finish channelling your searing ray. You swap places with your battlesphere. Things that are here: a +0 short sword; a +0 leather armour; a +2 buckler Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. r - a +2 buckler Press: ? - help, v - describe, . - travel, g - get item Items here: a +0 short sword; a +0 leather armour. The floor. Okay, then. Things that are here: a +0 long sword; a +0 ring mail; an elf corpse You now have 3638 gold pieces (gained 28). b - 11 javelins (gained 5) Items here: ))) [[ †. Okay, then. Items here: )) [[ †. You are engulfed in freezing vapours. You resist. j - a scroll labelled NETREWN QOAG You are engulfed in freezing vapours. You resist. There are no items here. You are engulfed in freezing vapours. You resist. HP restored. There is a stone staircase leading down here. Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 dagger; a +0 robe; an orc corpse You swap places with your battlesphere. Things that are here: a +0 dagger; a +0 robe; an orc corpse Things that are here: a +0 dagger; a +0 robe Your battlesphere wavers and loses cohesion. Things that are here: a +0 short sword; a +0 robe Found a scarab talisman. You see here a scarab talisman. Found a scale mail. You encounter a deep elf zephyrmancer. It is wielding a +0 dagger. A deep elf zephyrmancer is nearby! A deep elf zephyrmancer is nearby! A deep elf zephyrmancer is nearby! Found a robe and a leather armour. The deep elf zephyrmancer shouts! The deep elf zephyrmancer gestures at you while chanting. The bolt of lightning hits you. You resist. Casting: Iskenderun's Battlesphere (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 dagger and wearing a +0 robe (76% to hit) You focus your ray upon the deep elf zephyrmancer. The searing ray hits the deep elf zephyrmancer. The deep elf zephyrmancer is lightly wounded. Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the deep elf zephyrmancer!! The deep elf zephyrmancer is severely wounded. (Press . to maintain the ray.) Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. You stop channelling your searing ray. Things that are here: a +0 dagger; a +0 robe; an elf corpse You see here a +0 scale mail. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . Your battlesphere wavers and loses cohesion. There is a stone staircase leading down here. You climb downwards. You encounter a deep elf pyromancer. It is wielding a +0 dagger. Found a potion of curing. There is a stone staircase leading up here. A deep elf pyromancer is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 dagger and wearing a +0 robe (asleep) The fireball explodes! The fireball engulfs the deep elf pyromancer!!! You kill the deep elf pyromancer! Welcome back, humterzook the Deep Elf Conjurer. Game seed: 4235683285252875100 (custom seed) Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. c - 10 potions of curing (gained 1) Magic restored. You open the door. There is an open door here. You open the door. Found an escape hatch in the floor. There is an open door here. You see here the lupine talisman of the Unseen Realm {rPois Str-5 Int+4}. You encounter a dancing +4 dagger. Cast which spell? (? or * to list) Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dancing +4 dagger (dormant) The wavering orb of destruction hits the dancing +4 dagger!!! The dancing +4 dagger falls from the air. Vehumet accepts your kill. You feel your power returning. You see here a +4 dagger. You encounter a dancing +0 falchion. The dancing +0 falchion hits you! You closely miss the dancing +0 falchion. The dancing +0 falchion hits you but does no damage. The dancing +0 falchion barely misses you. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dancing +0 falchion The wavering orb of destruction weakly hits the dancing +0 falchion!! The dancing +0 falchion is severely damaged. The dancing +0 falchion hits you but does no damage. You block the dancing +0 falchion's attack. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lesser Beckoning (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. Casting: Lesser Beckoning (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the dancing +0 falchion!! The dancing +0 falchion falls from the air. Vehumet accepts your kill. You feel your power returning. You see here a +0 falchion. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Okay, then. You encounter a dancing +5 dagger. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dancing +5 dagger The wavering orb of destruction hits the dancing +5 dagger!!! The dancing +5 dagger falls from the air. Vehumet accepts your kill. You feel your power returning. You see here a +5 dagger. Casting: Orb of Destruction (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. There is a weapon-inlaid floor here. There is a weapon-inlaid floor here. You encounter a dancing +0 falchion. There is a weapon-inlaid floor here. The dancing +0 falchion hits you but does no damage. Casting: Iskenderun's Battlesphere (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dancing +0 falchion (63% to hit) You focus your ray upon the dancing +0 falchion. The searing ray misses the dancing +0 falchion. Your battlesphere fires at the dancing +0 falchion! The barrage of energy hits the dancing +0 falchion!! The dancing +0 falchion falls from the air. Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) Press: ? - help, v - describe, . - travel A runed translucent gate. Placed new exclusion. Reduced exclusion size to a single square. You stop channelling your searing ray. You swap places with your battlesphere. You open the door. Your battlesphere wavers and loses cohesion. There is an open door here. You open the door. You encounter a deep elf knight, a deep elf death mage, 2 deep elf zephyrmancers and 3 deep elf pyromancers. A deep elf pyromancer is wielding a +2 long sword of protection. The deep elf pyromancer shouts! x2; The deep elf zephyrmancer shouts! x2 You hear a shout! You encounter a deep elf archer. It is wielding a +0 dagger and carrying a +0 longbow. You encounter a deep elf pyromancer. It is wielding a +0 long sword. You encounter a deep elf archer. It is wielding a +0 short sword and carrying a +2 heavy shortbow. The deep elf death mage shouts! Found four items. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! The deep elf zephyrmancer hits something with a +0 long sword! The deep elf pyromancer is engulfed in freezing vapours. The deep elf pyromancer casts a spell at you. The pyre arrow hits you. You are covered in intense liquid fire! Move or burn! The deep elf knight gestures wildly while chanting. The deep elf knight flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You encounter a deep elf zephyrmancer. It is wielding a +0 rapier. The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! The deep elf death mage is engulfed in freezing vapours. The deep elf pyromancer shouts! Casting: Freezing Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf zephyrmancer, wielding a +0 long sword and wearing a +0 robe You feel a surge of power! The liquid fire burns you! You encounter a water elemental. The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf pyromancer is engulfed in freezing vapours. x3 The deep elf death mage is engulfed in freezing vapours. The deep elf archer is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! The liquid fire burns you! The water elemental is engulfed in freezing vapours. The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf death mage is engulfed in freezing vapours. The deep elf pyromancer is engulfed in freezing vapours. x2 The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer is engulfed in freezing vapours. You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. The deep elf archer is engulfed in freezing vapours. x2 Casting: Freezing Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a long sword and a scroll labelled ENOZXA QOAPT. You shake off some of the fire as you move. The liquid fire burns you! The water elemental is engulfed in freezing vapours. The deep elf pyromancer is engulfed in freezing vapours. You hear some strange, mumbled words. The deep elf zephyrmancer is engulfed in freezing vapours. You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. The deep elf pyromancer is engulfed in freezing vapours. You kill the deep elf pyromancer! Vehumet accepts your kill. The fire elemental disappears in a puff of smoke! x2 The deep elf death mage is engulfed in freezing vapours. The deep elf death mage gestures at you while chanting. The bolt of negative energy hits you! You partially resist. You feel drained. The deep elf archer is engulfed in freezing vapours. x2 The deep elf pyromancer casts a spell. The deep elf pyromancer blinks! There is an open door here. Casting: Freezing Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fungus! The fungus is lightly damaged. The mystic blast hits the fungus! The fungus begins to die. The fungus is lightly damaged. The mystic blast hits the deep elf pyromancer!! You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. The mystic blast hits something! Something collides with the fungus! The fungus is lightly damaged. Vehumet accepts your kill. Reactivating autopickup. You feel a bit more experienced. The mystic blast hits the deep elf archer!! You kill the deep elf archer! Vehumet accepts your kill. The mystic blast hits the deep elf death mage! The deep elf death mage is almost dead. The deep elf death mage is knocked back by the mystic blast. The liquid fire burns you! A nearby fungus withers and dies. The water elemental is engulfed in freezing vapours. The deep elf pyromancer is engulfed in freezing vapours. Something hits the fungus! Your life force feels restored. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (freezing vapour, almost destroyed) Okay, then. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf archer, wielding a +0 short sword, wearing a +0 leather armour and carrying a +2 heavy shortbow (severely wounded, deflecting missiles) You feel a surge of power! The liquid fire burns you! The fungus is engulfed in freezing vapours. The fungus begins to die. The fungus is engulfed in freezing vapours. The fungus begins to die. The deep elf death mage is engulfed in freezing vapours. You kill the deep elf death mage! Vehumet accepts your kill. You feel your power returning. The water elemental is engulfed in freezing vapours. You destroy the water elemental! Vehumet accepts your kill. You feel your power returning. Something hits the fungus. The deep elf pyromancer is engulfed in freezing vapours. The deep elf pyromancer gestures at you while chanting. You hear a sizzling sound! Something hits the fungus. The deep elf archer is engulfed in freezing vapours. The deep elf archer unwields a +0 short sword. The deep elf archer wields a +2 heavy shortbow. The deep elf archer shoots an arrow. The arrow hits you! You shake off some of the fire as you move. The liquid fire burns you! The deep elf pyromancer is engulfed in freezing vapours. The deep elf pyromancer points at you and mumbles some strange words. You hear a sizzling sound! Casting: Freezing Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf zephyrmancer, wielding a +0 short sword and wearing a +0 leather armour You feel a surge of power! The liquid fire burns you! The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf pyromancer is engulfed in freezing vapours. You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. Casting: Freezing Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 short sword and wearing a +0 leather armour (freezing vapour, moderately wounded, 76% to hit) You focus your ray upon the deep elf zephyrmancer. The searing ray misses the deep elf zephyrmancer. (Press . to maintain the ray.) The liquid fire burns you! The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf zephyrmancer gestures wildly while chanting. The deep elf zephyrmancer blinks! The liquid fire burns you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You can't see any item there. The fireball explodes! You hear a sizzling sound! x2 The fireball engulfs the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. You hear a sizzling sound! x5 You stop channelling your searing ray. You close the door. You start resting. A deep elf zephyrmancer opens the door. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! The deep elf archer is engulfed in freezing vapours. You kill the deep elf archer! Vehumet accepts your kill. You feel your power returning. The deep elf zephyrmancer points at you and mumbles some strange words. The bolt of lightning misses you. Your Conjurations skill increases to level 20! Casting: Freezing Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 rapier and wearing a +0 robe The fireball explodes! The fireball engulfs the deep elf zephyrmancer!!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. You hear a sizzling sound! x2 You close the door. You start resting. HP restored. You open the door. There is an open door, spattered with blood here. Found a stone staircase leading down. Items here: ( ) [ †. Search for what [? for help]? . Unknown command. Unknown command. Items here: )))) [[ ††. Items here: )) [[. You see here the +4 rapier "Giriff" {reap, ^Fragile +Blink rPois}. Things that are here: a +0 long sword; a +0 robe; an elf corpse You pick up a parchment of Brom's Barrelling Boulder and begin reading... You add the spell Brom's Barrelling Boulder to your library. Items here: )) [ †. h - 9 scrolls labelled ENOZXA QOAPT (gained 1) You see here a +0 long sword. You open the door. There is an open door here. Items here: ) [[ †. You open the door. There is an open door here. You now have 3655 gold pieces (gained 17). There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! Found a potion of attraction. Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. A - 5 potions of attraction (gained 1) You open the door. There is an open door here. Things that are here: a +0 robe; a +0 dagger; an elf skeleton You open the door. There is an open door here. You open the door. You encounter a deep elf zephyrmancer and a thermic dynamo. There are monsters nearby! There are monsters nearby! There are monsters nearby! Search for what [Enter for "."]? . Okay, then. Unknown command. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (dormant) Your orb of destruction hits a rock wall. The thermic dynamo overflows with ice and vents excess cold at you. The rebounding bolt of cold hits you. You resist. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf zephyrmancer casts a spell at you. The bolt of lightning hits you! You resist. The bolt of lightning hits you. You resist. The thermic dynamo overflows with ice and vents excess cold at you. The rebounding bolt of cold hits you. You resist. There is an open door here. Casting: Freezing Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 dagger and wearing a +0 robe (freezing vapour, heavily wounded) The fireball explodes! The fireball engulfs the deep elf zephyrmancer!!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You hear a sizzling sound! x3 The fireball engulfs the thermic dynamo. The thermic dynamo completely resists. You hear a sizzling sound! x2 Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The orb of destruction hits the thermic dynamo!!!! You blow up the thermic dynamo! Vehumet accepts your kill. You start resting. You encounter a thermic dynamo. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Your orb of destruction hits a rock wall. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Your orb of destruction hits a rock wall. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo The thermic dynamo overcharges itself and releases excess heat at you. The rebounding bolt of fire hits you! You resist. Your orb of destruction hits a rock wall. A wild whirl of fire shoots out from the thermic dynamo at you. The rebounding bolt of fire hits you! You resist. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo Your orb of destruction hits a rock wall. The thermic dynamo hisses and glimmers. The thermic dynamo touches you. You are engulfed in flames! You resist. The thermic dynamo engulfs you but does no damage. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo The wavering orb of destruction weakly hits the thermic dynamo!! The thermic dynamo is severely damaged. A wild whirl of ice shoots out from the thermic dynamo at you. The rebounding bolt of cold hits you. You resist. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (severely damaged) The wavering orb of destruction weakly hits the thermic dynamo!! You blow up the thermic dynamo! Vehumet accepts your kill. There is an open door here. You close the door. You start resting. Magic restored. Things that are here: a +0 robe; a +0 dagger; an elf skeleton Things that are here: a +0 robe; a +0 dagger; an elf skeleton You open the door. There is an open door here. There is an open door here. Found a stone staircase leading up. You pick up a parchment of Forge Monarch Bomb and begin reading... You add the spell Forge Monarch Bomb to your library. b - 9 potions of brilliance (gained 2) You open the door. There is an open door here. You now have 3665 gold pieces (gained 10). There is an open door here. Things that are here: a +0 dagger; a +0 robe; an elf corpse There is a stone staircase leading up here. Things that are here: a +0 dagger; a +0 robe; an elf corpse There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. You encounter a thermic dynamo, a deep elf high priest, a deep elf sorcerer, 2 deep elf pyromancers and a deep elf zephyrmancer. The deep elf high priest is carrying a +0 longbow. The deep elf high priest shouts! The deep elf pyromancer shouts! You hear a shout! You encounter a thermic dynamo. The deep elf high priest utters a dark prayer and points at you. Your life force is offered up. You encounter a deep elf zephyrmancer. It is wielding a +0 long sword. You encounter a deep elf zephyrmancer. It is wielding a +0 dagger. The deep elf zephyrmancer shouts! You hear a shout! The deep elf zephyrmancer shouts! Found a sling. Found an escape hatch in the ceiling. Unknown command. Unknown command. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf zephyrmancer, wielding a +0 dagger and wearing a +0 ring mail You feel a surge of power! The deep elf zephyrmancer is engulfed in freezing vapours. The thermic dynamo overcharges itself and releases excess heat at you. You hear a sizzling sound! The deep elf high priest is engulfed in freezing vapours. The deep elf zephyrmancer is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf high priest, wielding a +0 short sword, wearing a +0 robe and carrying a +0 longbow (lightly wounded) You feel a surge of power! You miscast Freezing Cloud. Sparks fly from your hands. The deep elf pyromancer shouts! The thermic dynamo overcharges itself and releases excess heat at you. You hear a sizzling sound! The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf sorcerer is engulfed in freezing vapours. The deep elf zephyrmancer is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo Okay, then. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf pyromancer is engulfed in freezing vapours. The deep elf high priest whispers, "I'll spare you if you take my job." The deep elf sorcerer is engulfed in freezing vapours. The deep elf zephyrmancer is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The deep elf zephyrmancer is engulfed in freezing vapours. You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. The deep elf sorcerer is engulfed in freezing vapours. The deep elf sorcerer hits your battlesphere with a +0 long sword! The deep elf pyromancer is engulfed in freezing vapours. The deep elf zephyrmancer is engulfed in freezing vapours. You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. Casting: Iskenderun's Battlesphere (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (freezing vapour, 70% to hit) You focus your ray upon the thermic dynamo. The searing ray hits the deep elf pyromancer. The deep elf pyromancer is severely wounded. The searing ray hits the thermic dynamo. The thermic dynamo is lightly damaged. The searing ray hits the deep elf pyromancer! The deep elf pyromancer is lightly wounded. Your battlesphere fires at the deep elf sorcerer! The barrage of energy hits the deep elf sorcerer!! You kill the deep elf sorcerer! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) Your battlesphere fires at the deep elf pyromancer! The barrage of energy hits the deep elf pyromancer! The deep elf pyromancer is almost dead. The thermic dynamo overcharges itself and releases excess heat at you. You hear a sizzling sound! The deep elf high priest invokes the aid of its god against you. Something smites you! The deep elf pyromancer is engulfed in freezing vapours. You kill the deep elf pyromancer! Vehumet accepts your kill. Training target 5.0 for Armour reached! Your Armour skill increases to level 5! Unknown command. The searing ray hits the thermic dynamo! The thermic dynamo is moderately damaged. The searing ray misses the thermic dynamo. The searing ray hits the deep elf pyromancer. The deep elf pyromancer is moderately wounded. Your battlesphere fires at the deep elf pyromancer! The barrage of energy hits the deep elf pyromancer!! You kill the deep elf pyromancer! Vehumet accepts your kill. A wild whirl of ice shoots out from the thermic dynamo at you. The rebounding bolt of cold hits you! You resist. The rebounding bolt of cold hits you. You resist. The deep elf high priest utters a dark prayer and points at you. Your life force is offered up. The deep elf high priest is healed. The thermic dynamo hisses and glimmers. You encounter a deep elf zephyrmancer. It is wielding a +0 long sword of electrocution. The deep elf zephyrmancer gestures wildly while chanting. The deep elf zephyrmancer blinks! The searing ray hits the thermic dynamo but does no damage. The thermic dynamo is moderately damaged. The searing ray misses the thermic dynamo. Your battlesphere fires at the thermic dynamo! The barrage of energy hits the thermic dynamo. The thermic dynamo is moderately damaged. The thermic dynamo revs up and whimsically whirls. The thermic dynamo touches you but does no damage. You block the thermic dynamo's attack. The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! The thermic dynamo touches your battlesphere. Your battlesphere is engulfed in flames. Your battlesphere resists. The thermic dynamo engulfs your battlesphere. The thermic dynamo freezes your battlesphere. Your battlesphere resists. The searing ray hits the thermic dynamo! The thermic dynamo is heavily damaged. The searing ray misses the thermic dynamo. Your battlesphere fires at the thermic dynamo! The barrage of energy hits the thermic dynamo! You destroy the thermic dynamo! Vehumet accepts your kill. You finish channelling your searing ray. The deep elf high priest is engulfed in freezing vapours. The deep elf zephyrmancer is engulfed in freezing vapours. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (freezing vapour, lightly damaged, 70% to hit) You focus your ray upon the thermic dynamo. The searing ray hits the thermic dynamo! The thermic dynamo is moderately damaged. Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the deep elf zephyrmancer! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. Your battlesphere expends the last of its energy and dissipates. (Press . to maintain the ray.) The deep elf high priest is engulfed in freezing vapours. The deep elf high priest unwields a +0 short sword. The deep elf high priest wields a +0 longbow. The deep elf high priest shoots an arrow. The arrow hits you. You have reached level 17! The searing ray hits the thermic dynamo! The thermic dynamo is severely damaged. The thermic dynamo touches you but does no damage. The thermic dynamo engulfs you but does no damage. The deep elf high priest is engulfed in freezing vapours. The searing ray hits the thermic dynamo! The thermic dynamo is almost destroyed. The searing ray hits the deep elf high priest. The deep elf high priest is almost dead. The thermic dynamo overcharges itself and releases excess heat at you. The rebounding bolt of fire hits you! You resist. The deep elf high priest is engulfed in freezing vapours. You kill the deep elf high priest! Vehumet accepts your kill. The searing ray hits the thermic dynamo. The thermic dynamo is almost destroyed. You finish channelling your searing ray. A wild whirl of fire shoots out from the thermic dynamo at you. The rebounding bolt of fire misses you. The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lesser Beckoning (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Lesser Beckoning (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (freezing vapour, almost destroyed, 70% to hit) You focus your ray upon the thermic dynamo. The searing ray hits the thermic dynamo. You destroy the thermic dynamo! Vehumet accepts your kill. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 long sword and wearing a +0 leather armour The fireball explodes! The fireball engulfs the deep elf zephyrmancer!!! The deep elf zephyrmancer is almost dead. You hear a sizzling sound! x3 You stop channelling your searing ray. The deep elf zephyrmancer casts a spell at you. The bolt of lightning hits you! You resist. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 long sword and wearing a +0 leather armour (almost dead) The fireball explodes! The fireball engulfs the deep elf zephyrmancer!!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You close the door, pushing everything out of the way. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You open the door. Found a stone staircase leading down and a stone staircase leading up. There is an open door here. Items here: )) [[. Items here: ) [ ††. Items here: ) [ ††. Things that are here: a +0 long sword; a +0 robe You open the door. There is an open door here. You open the door. There is an open door here. You encounter a dancing +0 hand axe of flaming. You encounter a deep elf zephyrmancer. It is wielding a +0 quarterstaff. There are monsters nearby! You encounter a deep elf zephyrmancer. It is wielding a +0 rapier. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The deep elf zephyrmancer mumbles some strange words. The deep elf zephyrmancer blinks! There is an open door here. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dancing +0 hand axe of flaming (dormant, 100% to hit) You focus your ray upon the dancing +0 hand axe of flaming. The searing ray hits the dancing +0 hand axe of flaming but does no damage. (Press . to maintain the ray.) You hear a shout! x2 The searing ray misses the dancing +0 hand axe of flaming. The searing ray hits the dancing +0 hand axe of flaming. The dancing +0 hand axe of flaming is moderately damaged. The dancing +0 hand axe of flaming hits you! The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! You block the dancing +0 hand axe of flaming's attack. The searing ray hits the dancing +0 hand axe of flaming. The dancing +0 hand axe of flaming is moderately damaged. The searing ray hits the deep elf zephyrmancer! The deep elf zephyrmancer is lightly wounded. You finish channelling your searing ray. You block the dancing +0 hand axe of flaming's attack. The dancing +0 hand axe of flaming barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dancing +0 hand axe of flaming (moderately damaged, 63% to hit) You focus your ray upon the dancing +0 hand axe of flaming. The searing ray misses the dancing +0 hand axe of flaming. The searing ray hits the deep elf zephyrmancer. The deep elf zephyrmancer is moderately wounded. The searing ray hits the deep elf zephyrmancer! The deep elf zephyrmancer is moderately wounded. (Press . to maintain the ray.) The dancing +0 hand axe of flaming hits you. The searing ray hits the dancing +0 hand axe of flaming but does no damage. The dancing +0 hand axe of flaming is moderately damaged. The searing ray hits the deep elf zephyrmancer. The deep elf zephyrmancer is heavily wounded. The searing ray hits the deep elf zephyrmancer! The deep elf zephyrmancer is moderately wounded. The dancing +0 hand axe of flaming hits you but does no damage. The dancing +0 hand axe of flaming hits you! The dancing +0 hand axe of flaming burns you. The searing ray misses the dancing +0 hand axe of flaming. The searing ray hits the deep elf zephyrmancer! The deep elf zephyrmancer is severely wounded. The searing ray hits the deep elf zephyrmancer. The deep elf zephyrmancer is heavily wounded. The dancing +0 hand axe of flaming hits you! x2 The dancing +0 hand axe of flaming burns you. The searing ray misses the dancing +0 hand axe of flaming. The searing ray hits the deep elf zephyrmancer. The deep elf zephyrmancer is severely wounded. The searing ray hits the deep elf zephyrmancer. The deep elf zephyrmancer is severely wounded. You finish channelling your searing ray. The dancing +0 hand axe of flaming hits you. The deep elf zephyrmancer mumbles some strange words. The deep elf zephyrmancer blinks! You encounter a deep elf pyromancer. It is wielding a +0 short sword. The dancing +0 hand axe of flaming hits you but does no damage. The dancing +0 hand axe of flaming hits your battlesphere! The deep elf pyromancer casts a spell. The deep elf zephyrmancer points at you and mumbles some strange words. The bolt of lightning misses the dancing +0 hand axe of flaming. The bolt of lightning hits you. You resist. The bolt of lightning hits you. You resist. You hear a shout! x6 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dancing +0 hand axe of flaming (ally target, 63% to hit) You focus your ray upon the dancing +0 hand axe of flaming. The searing ray hits the dancing +0 hand axe of flaming! The dancing +0 hand axe of flaming is heavily damaged. The searing ray hits the deep elf zephyrmancer! The deep elf zephyrmancer is almost dead. Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the dancing +0 hand axe of flaming!! The dancing +0 hand axe of flaming falls from the air. Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the deep elf zephyrmancer! You kill the deep elf zephyrmancer! Vehumet accepts your kill. The deep elf pyromancer gestures at you while chanting. The bolt of fire hits the fire elemental. The fire elemental completely resists. The bolt of fire hits you!! You resist. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fire elemental!! You destroy the fire elemental! The fire elemental disappears in a puff of smoke! Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the deep elf zephyrmancer! The deep elf zephyrmancer is severely wounded. You stop channelling your searing ray. The deep elf pyromancer points at you and mumbles some strange words. The bolt of fire hits you. You resist. * * * LOW HITPOINT WARNING * * * The deep elf zephyrmancer gestures at you while chanting. The bolt of lightning hits your battlesphere. Your battlesphere completely resists. The bolt of lightning hits you! You resist. * * * LOW HITPOINT WARNING * * * You don't have any such object. Fire/throw/use which item? (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34.1-3-ga2c7840dd7 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 9, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Deep Elf Job: Conjurer HP: 11/93; mods: 0/0 MP: 52/54; mod: 0 Stats: 4 45 11 Position: (22, 27), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 6 | 1484 | 0/495 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 5 | 1060 | 0/424 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 5 | 1060 | 0/424 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 34 | 22 | 9656 | 633/966 Conjurations | X | 1 | 33 | 20 | 10472 | 193/1199 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 3 | 252 | 0/168 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 1 | 33 | 13 | 4436 | 400/694 Ice Magic | X | 0 | 0 | 8 | 1513 | 0/379 Air Magic | X | 0 | 0 | 3 | 252 | 0/168 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 3875 #13: 210 #23: 23544 #24: 199877821 #49: 3148 #73: 238839 Mutations: deformed body: 1 wild magic: 1 magic regeneration: 1 (innate) efficient magic: 1 meek: 1 Inventory bugs: Equipment: eq slot #6, inv slot #10: +0 pair of boots of Bucuklule {rC+ Will++ Regen+ Dex-2} eq slot #4, inv slot #38: +1 hat of ice eq slot #9, inv slot #0: +6 ring of intelligence eq slot #3, inv slot #44: +5 ring mail of Bixtav {rC+ rN+ Int-4 Stlth+} eq slot #10, inv slot #7: amulet of Ezyshreor {RegenMP+ rCorr Int+6} eq slot #8, inv slot #8: +1 cloak of willpower eq slot #5, inv slot #11: +2 pair of gloves eq slot #2, inv slot #40: +0 kite shield eq slot #9, inv slot #50: ring "Vifezx Inuh" {rF+ rC+ rN+ MP+9} eq slot #1, inv slot #43: +6 short sword of the Scorching Firefly {pain, rElec Int+5} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: '# #e. .. .. #.# #. #.. #.. .e ○.# #.# .##E# #*# ○..# #.##§'# #)...## #.@...# ### ##...## ##*# ##'#.## #*#. ##.#### ##.# ###+### ##.## #... #.....###.## #..) ##...).##.## ####.## #....).<'## ###.....# ##.....).## ##...##)## dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false necropolis_difficulty: depths_crypt vaults_end_crystal: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>