Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34.1-3-ga2c7840dd7 Platform: unix Bits: 64 Game mode: seeded Tiles: online Seed: 4235683285252875100, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name humterzook -rc /dgldir/rcfiles/crawl-0.34/humterzook.rc -macro /dgldir/rcfiles/crawl-0.34/humterzook.macro -morgue /dgldir/morgue/humterzook/ -seed -webtiles-socket /crawl-master/webserver/sockets/humterzook:2026-06-02.12:00:21.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x6155e997be0e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x6155e998a06a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x6155e997c2ea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7af6f7282330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7af6f72786a2]: /usr/games/crawl-0.34(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEc+0x2a0) [0x6155e9b96ee0]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char) /usr/games/crawl-0.34(_Z19fire_item_no_quiverP4dist+0x185) [0x6155ea0434e5]: fire_item_no_quiver(dist*) /usr/games/crawl-0.34(+0xcc3802) [0x6155ea149802]: /usr/games/crawl-0.34(+0xcc4245) [0x6155ea14a245]: /usr/games/crawl-0.34(main+0x1f7) [0x6155e98ad907]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7af6f72671ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7af6f726728b]: /usr/games/crawl-0.34(_start+0x25) [0x6155e98ae3f5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007af6f734d7d7 in __GI___wait4 (pid=1527564, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007af6f734d7d7 in __GI___wait4 (pid=1527564, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00006155e997c4bc in call_gdb (file=0x7af6f74414e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1511766\000\000\000\000\000" #2 0x00006155e998a088 in do_crash_dump () at dbg-asrt.cc:673 t = 1780401774 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20260602-120254.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7af6f74414e0 <_IO_2_1_stderr_> #3 0x00006155e997c2ea in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007af6f72786a2 in isspace (c=-1007) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 3, depth = 2 Level id: Elf:2 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 16 Level vaults: elven_hall_of_blades_hangedman_original [nicolae_blade_entry_crossed_weapons] layout_geoelf_diagonals minmay_elf_annihilation Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You feel your power returning. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 dagger and wearing a +0 ring mail (100% to hit) The magic dart hits the deep elf zephyrmancer but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 dagger and wearing a +0 ring mail (100% to hit) The magic dart hits the deep elf zephyrmancer but does no damage. The deep elf zephyrmancer points at you and mumbles some strange words. The bolt of lightning misses you. You hear a shout! x6 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. Casting: Iskenderun's Battlesphere (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 dagger and wearing a +0 ring mail (100% to hit) The magic dart hits the deep elf zephyrmancer. The deep elf zephyrmancer is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! You hear a sizzling sound! x2 The fireball engulfs the deep elf zephyrmancer!! The deep elf zephyrmancer is severely wounded. The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 3% risk of failure) Press: ? - help, Dir - move target There's already a cloud there. Okay, then. You start resting. A deep elf zephyrmancer comes into view. Casting: Freezing Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf zephyrmancer points at you and mumbles some strange words. The bolt of lightning hits you! You resist. You hear a shout! The deep elf zephyrmancer is engulfed in freezing vapours. You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. You encounter a deep elf pyromancer. It is wielding a +0 dagger. Casting: Freezing Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 dagger and wearing a +0 robe The fireball explodes! The fireball engulfs the deep elf pyromancer!!! You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. Vehumet accepts your kill. You feel a bit more experienced. Your Armour skill increases to level 4! You start resting. HP restored. Press: ? - help, v - describe, . - travel, g - get item Items here: a +0 short sword; a +0 robe; a potion of haste. The floor, spattered with blood. There is a cloud of freezing vapour here. You start waiting. Your battlesphere wavers and loses cohesion. You are engulfed in freezing vapours. You resist. h - 8 potions of haste (gained 1) Things that are here: a +0 short sword; a +0 robe You are engulfed in freezing vapours. You resist. Okay, then. You are engulfed in freezing vapours. You resist. You encounter a deep elf pyromancer. It is wielding a +0 dagger of venom. Found Zearudd's Book Emporium. Things that are here: a +0 dagger; a +0 robe Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf pyromancer, wielding a +0 dagger of venom and wearing a +0 robe You feel a surge of power! The deep elf pyromancer is engulfed in freezing vapours. The deep elf pyromancer is engulfed in freezing vapours. The deep elf pyromancer is engulfed in freezing vapours. The deep elf pyromancer gestures wildly while chanting. Casting: Freezing Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 dagger of venom and wearing a +0 robe (freezing vapour, almost dead, 76% to hit) You focus your ray upon the deep elf pyromancer. The searing ray misses the fire elemental. The searing ray hits the deep elf pyromancer! You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. The fire elemental disappears in a puff of smoke! x2 (Press . to maintain the ray.) You start waiting. You stop channelling your searing ray. Items here: ))) [[ †. Things that are here: a +0 dagger; a +0 ring mail; an elf corpse Items here: ))) [[ †. Things that are here: a +0 dagger of venom; a +0 robe There is an entrance to Zearudd's Book Emporium here. Found Pejor's Jewellery Boutique. You now have 3604 gold pieces (gained 26). There is an entrance to Pejor's Jewellery Boutique here. Unknown command. You now have 3610 gold pieces (gained 6). There is an entrance to Zearudd's Book Emporium here. Things that are here: a +0 dagger of venom; a +0 robe You encounter a deep elf knight. It is wielding a +0 short sword. The deep elf knight shouts! You hear a shout! You encounter a thermic dynamo. You encounter a deep elf zephyrmancer. It is wielding a +0 rapier. You encounter a deep elf knight. It is wielding a +0 long sword. You encounter a deep elf archer. It is wielding a +0 dagger, quivering javelins and carrying a +0 shortbow. You hear a shout! x2 The deep elf zephyrmancer leaves your sight. The deep elf knight leaves your sight. There are monsters nearby! There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf knight, wielding a +0 short sword, wearing a +0 leather armour and wearing a +2 buckler You feel a surge of power! The deep elf knight is engulfed in freezing vapours. The deep elf archer is engulfed in freezing vapours. The deep elf archer throws a javelin. The javelin completely misses you. Casting: Freezing Cloud (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The deep elf knight is engulfed in freezing vapours. The deep elf knight casts a spell. The deep elf knight seems to speed up. The deep elf archer is engulfed in freezing vapours. The deep elf knight is engulfed in freezing vapours. You encounter a thermic dynamo. The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf zephyrmancer shouts! The deep elf archer is engulfed in freezing vapours. You hear a shout! Casting: Iskenderun's Battlesphere (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (freezing vapour, 70% to hit) You focus your ray upon the thermic dynamo. The searing ray hits the deep elf knight! The deep elf knight is almost dead. The searing ray hits the thermic dynamo! The thermic dynamo is moderately damaged. The searing ray hits the deep elf zephyrmancer! The deep elf zephyrmancer is heavily wounded. (Press . to maintain the ray.) The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf archer is engulfed in freezing vapours. The searing ray hits the deep elf knight! You kill the deep elf knight! Vehumet accepts your kill. The searing ray hits the thermic dynamo! The thermic dynamo is heavily damaged. The deep elf archer repels the searing ray! A wild whirl of ice shoots out from the thermic dynamo at you. The rebounding bolt of cold hits you. You resist. The rebounding bolt of cold hits your battlesphere. Your battlesphere resists. The deep elf zephyrmancer is engulfed in freezing vapours. You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. The deep elf archer is engulfed in freezing vapours. You kill the deep elf archer! Vehumet accepts your kill. You encounter a deep elf zephyrmancer. It is wielding a +0 short sword. Your Fire Magic skill increases to level 13! The searing ray hits the thermic dynamo. The thermic dynamo is severely damaged. The searing ray misses the thermic dynamo. The deep elf zephyrmancer is engulfed in freezing vapours. The searing ray hits the thermic dynamo! The thermic dynamo is almost destroyed. The searing ray hits the thermic dynamo! The thermic dynamo is moderately damaged. You finish channelling your searing ray. The deep elf zephyrmancer is engulfed in freezing vapours. The thermic dynamo overflows with ice and vents excess cold at you. The rebounding bolt of cold hits you. You resist. The rebounding bolt of cold hits your battlesphere! Your battlesphere resists. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the thermic dynamo! The thermic dynamo is heavily damaged. The thermic dynamo is knocked back by the mystic blast. The mystic blast hits the thermic dynamo!! You destroy the thermic dynamo! Vehumet accepts your kill. You feel your power returning. The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf knight is engulfed in freezing vapours. You swap places with your battlesphere. The deep elf zephyrmancer gestures at you while chanting. The bolt of lightning hits your battlesphere. Your battlesphere completely resists. The bolt of lightning hits you. You resist. The deep elf knight is engulfed in freezing vapours. You hear a shout! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf knight, wielding a +0 long sword and wearing a +0 ring mail (severely wounded) The fireball explodes! The fireball engulfs the deep elf knight!!! You kill the deep elf knight! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the thermic dynamo. The thermic dynamo completely resists. The thermic dynamo is heavily damaged. You hear a sizzling sound! The fireball engulfs the deep elf zephyrmancer!!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. You hear a sizzling sound! Your battlesphere fires at the thermic dynamo! The barrage of energy hits the thermic dynamo! The thermic dynamo is severely damaged. The thermic dynamo touches your battlesphere! Your battlesphere is engulfed in flames. Your battlesphere resists. The thermic dynamo engulfs your battlesphere! The thermic dynamo freezes your battlesphere. Your battlesphere resists. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (severely damaged, ally target, 70% to hit) You focus your ray upon the thermic dynamo. The searing ray hits the thermic dynamo! The thermic dynamo is almost destroyed. Your battlesphere fires at the thermic dynamo! The barrage of energy hits the thermic dynamo!! You destroy the thermic dynamo! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) You encounter a deep elf pyromancer. It is wielding a +4 dagger of holy wrath. The searing ray hits the deep elf pyromancer. The deep elf pyromancer is lightly wounded. Your battlesphere fires at the deep elf pyromancer! The barrage of energy hits the deep elf pyromancer!! The deep elf pyromancer is severely wounded. The deep elf pyromancer hits your battlesphere with a +4 dagger of holy wrath. The searing ray hits the deep elf pyromancer. The deep elf pyromancer is almost dead. Your battlesphere fires at the deep elf pyromancer! The barrage of energy hits the deep elf pyromancer!! You kill the deep elf pyromancer! Vehumet accepts your kill. You finish channelling your searing ray. You swap places with your battlesphere. Things that are here: a +0 short sword; a +0 leather armour; a +2 buckler Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. r - a +2 buckler Press: ? - help, v - describe, . - travel, g - get item Items here: a +0 short sword; a +0 leather armour. The floor. Okay, then. Things that are here: a +0 long sword; a +0 ring mail; an elf corpse You now have 3638 gold pieces (gained 28). b - 11 javelins (gained 5) Items here: ))) [[ †. Okay, then. Items here: )) [[ †. You are engulfed in freezing vapours. You resist. j - a scroll labelled NETREWN QOAG You are engulfed in freezing vapours. You resist. There are no items here. You are engulfed in freezing vapours. You resist. HP restored. There is a stone staircase leading down here. Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 dagger; a +0 robe; an orc corpse You swap places with your battlesphere. Things that are here: a +0 dagger; a +0 robe; an orc corpse Things that are here: a +0 dagger; a +0 robe Your battlesphere wavers and loses cohesion. Things that are here: a +0 short sword; a +0 robe Found a scarab talisman. You see here a scarab talisman. Found a scale mail. You encounter a deep elf zephyrmancer. It is wielding a +0 dagger. A deep elf zephyrmancer is nearby! A deep elf zephyrmancer is nearby! A deep elf zephyrmancer is nearby! Found a robe and a leather armour. The deep elf zephyrmancer shouts! The deep elf zephyrmancer gestures at you while chanting. The bolt of lightning hits you. You resist. Casting: Iskenderun's Battlesphere (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 dagger and wearing a +0 robe (76% to hit) You focus your ray upon the deep elf zephyrmancer. The searing ray hits the deep elf zephyrmancer. The deep elf zephyrmancer is lightly wounded. Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the deep elf zephyrmancer!! The deep elf zephyrmancer is severely wounded. (Press . to maintain the ray.) Your battlesphere fires at the deep elf zephyrmancer! The barrage of energy hits the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. You stop channelling your searing ray. Things that are here: a +0 dagger; a +0 robe; an elf corpse You see here a +0 scale mail. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . Your battlesphere wavers and loses cohesion. There is a stone staircase leading down here. You climb downwards. You encounter a deep elf pyromancer. It is wielding a +0 dagger. Found a potion of curing. There is a stone staircase leading up here. A deep elf pyromancer is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 dagger and wearing a +0 robe (asleep) The fireball explodes! The fireball engulfs the deep elf pyromancer!!! You kill the deep elf pyromancer! Welcome back, humterzook the Deep Elf Conjurer. Game seed: 4235683285252875100 (custom seed) Vehumet says: Let it end in hellfire! Welcome back, humterzook the Deep Elf Conjurer. Game seed: 4235683285252875100 (custom seed) Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Okay, then. Cast which spell? (? or * to list) Okay, then. You start removing your armour. You continue removing your +0 kite shield. x3 Magic restored. You continue removing your +0 kite shield. x2 You finish removing your +0 kite shield. You start putting on your armour. You continue putting on your +2 buckler. x5 You finish putting on your +2 buckler. Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) Okay, then. Okay, then. Unknown command. c - 10 potions of curing (gained 1) You open the door. There is an open door here. You open the door. Found an escape hatch in the floor. There is an open door here. You see here the lupine talisman of the Unseen Realm {rPois Str-5 Int+4}. You encounter a dancing +4 dagger. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dancing +4 dagger (61% to hit) You focus your ray upon the dancing +4 dagger. The searing ray misses the dancing +4 dagger. (Press . to maintain the ray.) The dancing +4 dagger hits you. The searing ray hits the dancing +4 dagger! The dancing +4 dagger is heavily damaged. The dancing +4 dagger hits you. x2 The searing ray hits the dancing +4 dagger! The dancing +4 dagger falls from the air. Vehumet accepts your kill. You stop channelling your searing ray. You see here a +4 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You encounter a dancing +0 falchion. You block the dancing +0 falchion's attack. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dancing +0 falchion The wavering orb of destruction weakly hits the dancing +0 falchion!! The dancing +0 falchion falls from the air. Vehumet accepts your kill. You feel your power returning. You see here a +0 falchion. You encounter a dancing +5 dagger. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dancing +5 dagger Your battlesphere fires at the dancing +5 dagger! The barrage of energy hits the dancing +5 dagger. The dancing +5 dagger is moderately damaged. The wavering orb of destruction hits the dancing +5 dagger!!! The dancing +5 dagger falls from the air. Vehumet accepts your kill. You feel your power returning. You see here a +5 dagger. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You imbue your battlesphere with additional charge. There is a weapon-inlaid floor here. There is a weapon-inlaid floor here. You encounter a dancing +0 falchion. There is a weapon-inlaid floor here. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dancing +0 falchion (dormant) Your battlesphere fires at the dancing +0 falchion! The barrage of energy hits the dancing +0 falchion! The dancing +0 falchion is heavily damaged. The orb of destruction hits the dancing +0 falchion!!!! The dancing +0 falchion falls from the air. Vehumet accepts your kill. You feel your power returning. As you open the door, it creaks loudly! Your battlesphere wavers and loses cohesion. You see here the lupine talisman of the Unseen Realm {rPois Str-5 Int+4}. There is an open door here. You open the door. You encounter a deep elf knight, a deep elf death mage, 2 deep elf zephyrmancers and 3 deep elf pyromancers. A deep elf pyromancer is wielding a +2 long sword of protection. The deep elf pyromancer shouts! The deep elf death mage shouts! The deep elf zephyrmancer shouts! The deep elf pyromancer shouts! The deep elf knight shouts! You hear a shout! You encounter a deep elf pyromancer. It is wielding a +0 long sword. You encounter a deep elf archer. It is wielding a +0 dagger and carrying a +0 longbow. You encounter a deep elf archer. It is wielding a +0 short sword and carrying a +2 heavy shortbow. The deep elf archer shouts! You hear a shout! Found four items. Unknown command. Unknown command. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf pyromancer, wielding a +0 short sword and wearing a +0 robe (wandering, hasn't noticed you) You feel a surge of power! The deep elf archer shouts! The deep elf pyromancer shouts! The deep elf zephyrmancer shouts! The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf zephyrmancer casts a spell at you. The bolt of lightning misses you. The bolt of lightning hits you! You resist. The deep elf knight is engulfed in freezing vapours. The deep elf pyromancer is engulfed in freezing vapours. The deep elf archer unwields a +0 short sword. The deep elf archer wields a +2 heavy shortbow. The deep elf archer shoots an arrow. The arrow hits you! The deep elf death mage is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf archer, wielding a +2 heavy shortbow, wearing a +0 leather armour and carrying a +0 short sword (deflecting missiles) You feel a surge of power! The deep elf knight is engulfed in freezing vapours. The deep elf pyromancer is engulfed in freezing vapours. The deep elf pyromancer mumbles some strange words. The deep elf pyromancer blinks! The deep elf death mage is engulfed in freezing vapours. The deep elf pyromancer is engulfed in freezing vapours. x2 The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf pyromancer is engulfed in freezing vapours. The deep elf archer is engulfed in freezing vapours. Casting: Freezing Cloud (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf pyromancer, wielding a +0 short sword and wearing a +0 robe (heavily wounded) You feel a surge of power! Okay, then. Unknown command. Casting: Freezing Cloud (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Freezing Cloud (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Casting: Freezing Cloud (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The deep elf archer is engulfed in freezing vapours. The deep elf archer shoots an arrow. The arrow hits your battlesphere!! The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! The deep elf knight is engulfed in freezing vapours. The deep elf knight gestures wildly while chanting. The deep elf knight flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The deep elf pyromancer is engulfed in freezing vapours. The deep elf pyromancer casts a spell. The deep elf pyromancer blinks! The deep elf pyromancer is engulfed in freezing vapours. The deep elf pyromancer hits your battlesphere with a +0 short sword. The deep elf death mage is engulfed in freezing vapours. The deep elf death mage gestures at you while chanting. The bolt of negative energy hits your battlesphere. Your battlesphere completely resists. The bolt of negative energy misses you. The deep elf archer is engulfed in freezing vapours. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 short sword and wearing a +0 robe (heavily wounded, 76% to hit) You focus your ray upon the deep elf pyromancer. The searing ray hits the deep elf pyromancer! The deep elf pyromancer is almost dead. Your battlesphere fires at the deep elf death mage! The barrage of energy hits the deep elf death mage! The deep elf death mage is severely wounded. (Press . to maintain the ray.) Your battlesphere fires at the deep elf death mage! The barrage of energy hits the deep elf death mage!! The deep elf death mage is almost dead. The deep elf zephyrmancer is engulfed in freezing vapours. You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. The deep elf pyromancer is engulfed in freezing vapours. You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. The deep elf archer is engulfed in freezing vapours. You kill the deep elf archer! Vehumet accepts your kill. You feel your power returning. The deep elf pyromancer is engulfed in freezing vapours. You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. The deep elf pyromancer hits your battlesphere with a +0 short sword. The deep elf pyromancer is engulfed in freezing vapours. The deep elf death mage is engulfed in freezing vapours. You kill the deep elf death mage! Vehumet accepts your kill. The searing ray hits the deep elf pyromancer! You kill the deep elf pyromancer! Vehumet accepts your kill. The searing ray hits the deep elf pyromancer. The deep elf pyromancer is severely wounded. Your battlesphere fires at the deep elf pyromancer! The barrage of energy hits the deep elf pyromancer! You kill the deep elf pyromancer! Vehumet accepts your kill. You hear a shout! The deep elf archer is engulfed in freezing vapours. The deep elf archer shoots an arrow. You encounter a water elemental. You encounter a deep elf zephyrmancer. It is wielding a +0 rapier. The searing ray hits the deep elf zephyrmancer! The deep elf zephyrmancer is moderately wounded. The searing ray hits the water elemental! The water elemental is moderately damaged. Your battlesphere fires at the deep elf archer! The barrage of energy hits the deep elf archer!! You kill the deep elf archer! Vehumet accepts your kill. The water elemental is engulfed in freezing vapours. Something barely misses your battlesphere. The deep elf zephyrmancer hits your battlesphere with a +0 rapier! Your battlesphere is destroyed! The searing ray misses the deep elf zephyrmancer. You finish channelling your searing ray. The water elemental is engulfed in freezing vapours. The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (magical condensation, severely damaged, 90% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental! The water elemental is almost destroyed. (Press . to maintain the ray.) The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf zephyrmancer casts a spell at you. The bolt of lightning hits something!! Reactivating autopickup. You feel a bit more experienced. The bolt of lightning misses the water elemental. The bolt of lightning hits you! You resist. The bolt of lightning hits you. You resist. The searing ray hits the water elemental! You destroy the water elemental! Vehumet accepts your kill. The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf zephyrmancer points at you and mumbles some strange words. The bolt of lightning hits you! You resist. The bolt of lightning hits you. You resist. The deep elf zephyrmancer is engulfed in freezing vapours. You kill the deep elf zephyrmancer! Vehumet accepts your kill. Your Conjurations skill increases to level 20! You finish channelling your searing ray. You close the door. You start resting. A deep elf zephyrmancer breaks down the door. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf zephyrmancer, wielding a +0 short sword and wearing a +0 leather armour The fireball explodes! The fireball engulfs the deep elf zephyrmancer!! The deep elf zephyrmancer is severely wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the deep elf zephyrmancer! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. It's broken and can't be closed. You start resting. Magic restored. You start resting. HP restored. Found a long sword and a scroll labelled ENOZXA QOAPT. There is a broken door here. Things that are here: a +0 short sword; a +0 leather armour; an elf corpse Found a stone staircase leading down. Items here: ( ) [[. Things that are here: a +0 long sword; a +0 robe; a +0 sling Things that are here: a +2 long sword of protection; a +0 leather armour You see here the +4 rapier "Giriff" {reap, ^Fragile +Blink rPois}. s - the +4 rapier "Giriff" {reap, ^Fragile +Blink rPois} You pick up a parchment of Brom's Barrelling Boulder and begin reading... You add the spell Brom's Barrelling Boulder to your library. Things that are here: a +0 long sword; a +0 robe Things that are here: a +2 heavy shortbow; a +0 short sword; a +0 leather armour h - 9 scrolls labelled ENOZXA QOAPT (gained 1) You see here a +0 long sword. You open the door. There is an open door here. Things that are here: a +0 short sword; a +0 robe; an elf corpse You open the door. There is an open door here. You now have 3655 gold pieces (gained 17). There is an open door here. You open the door. There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. A - 5 potions of attraction (gained 1) You open the door. There is an open door here. Things that are here: a +0 robe; a +0 dagger; an elf skeleton You open the door. There is an open door here. You open the door. You encounter a deep elf zephyrmancer and a thermic dynamo. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! The thermic dynamo overflows with ice and vents excess cold at you. The rebounding bolt of cold misses you. The deep elf zephyrmancer points at you and mumbles some strange words. The bolt of lightning hits you! You resist. The bolt of lightning misses you. Casting: Freezing Cloud (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf zephyrmancer, wielding a +0 dagger and wearing a +0 robe You feel a surge of power! The thermic dynamo overflows with ice and vents excess cold at you. The rebounding bolt of cold hits you. You resist. The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf zephyrmancer casts a spell at you. The bolt of lightning hits you. You resist. The bolt of lightning misses you. Casting: Freezing Cloud (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (freezing vapour) Your orb of destruction hits a rock wall. The deep elf zephyrmancer is engulfed in freezing vapours. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (freezing vapour, 70% to hit) You focus your ray upon the thermic dynamo. The searing ray hits the thermic dynamo! The thermic dynamo is moderately damaged. (Press . to maintain the ray.) A wild whirl of fire shoots out from the thermic dynamo at you. You hear a sizzling sound! You encounter a thermic dynamo. The deep elf zephyrmancer is engulfed in freezing vapours. The searing ray hits the thermic dynamo. The thermic dynamo is moderately damaged. A wild whirl of fire shoots out from the thermic dynamo at you. You hear a sizzling sound! A wild whirl of ice shoots out from the thermic dynamo at you. The rebounding bolt of cold hits the thermic dynamo. The thermic dynamo completely resists. The rebounding bolt of cold hits you. You resist. The deep elf zephyrmancer is engulfed in freezing vapours. You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. The searing ray hits the thermic dynamo! The thermic dynamo is severely damaged. A wild whirl of fire shoots out from the thermic dynamo at you. The rebounding bolt of fire hits you. You resist. The rebounding bolt of fire hits you!! You resist. The searing ray hits the thermic dynamo! The thermic dynamo is almost destroyed. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (freezing vapour, 70% to hit) You focus your ray upon the thermic dynamo. The searing ray hits the thermic dynamo! The thermic dynamo is moderately damaged. (Press . to maintain the ray.) A wild whirl of fire shoots out from the thermic dynamo at you. The rebounding bolt of fire hits the thermic dynamo. The thermic dynamo completely resists. The rebounding bolt of fire hits you! You resist. The rebounding bolt of fire hits you! You resist. The searing ray hits the thermic dynamo. You destroy the thermic dynamo! Vehumet accepts your kill. The searing ray hits the thermic dynamo. The thermic dynamo is moderately damaged. The searing ray hits the thermic dynamo! The thermic dynamo is heavily damaged. A wild whirl of ice shoots out from the thermic dynamo at you. The rebounding bolt of cold misses you. The searing ray hits the thermic dynamo but does no damage. The thermic dynamo is heavily damaged. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (heavily damaged) Your orb of destruction hits a rock wall. A wild whirl of fire shoots out from the thermic dynamo at you. The rebounding bolt of fire misses you. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (heavily damaged) The wavering orb of destruction weakly hits the thermic dynamo!! You blow up the thermic dynamo! Vehumet accepts your kill. Which direction? As you close the door, it creaks loudly! There is an open door here. You start resting. Magic restored. You start resting. HP restored. There is an open door here. You open the door. Found a parchment of Forge Monarch Bomb and 2 potions of brilliance. There is an open door here. Found a stone staircase leading up. Things that are here: a +0 dagger; a +0 robe; an elf corpse You pick up a parchment of Forge Monarch Bomb and begin reading... You add the spell Forge Monarch Bomb to your library. b - 9 potions of brilliance (gained 2) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. Level annotation: 3 runed translucent doors There is a stone staircase leading up here. Okay, then. Okay, then. Okay, then. Unknown command. You open the door. There is an open door here. You now have 3665 gold pieces (gained 10). There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. You encounter a thermic dynamo, a deep elf high priest, a deep elf sorcerer, 2 deep elf pyromancers and a deep elf zephyrmancer. The deep elf high priest is carrying a +0 longbow. The deep elf high priest shouts! The deep elf zephyrmancer shouts! You hear a shout! The thermic dynamo overcharges itself and releases excess heat at you. The rebounding bolt of fire hits you! You resist. You encounter a thermic dynamo. The deep elf high priest mumbles some strange prayers to its god. The deep elf pyromancer's spells are empowered by the prayer of brilliance! The deep elf sorcerer's spells are empowered by the prayer of brilliance! The deep elf pyromancer's spells are empowered by the prayer of brilliance! The deep elf zephyrmancer's spells are empowered by the prayer of brilliance! You encounter a deep elf zephyrmancer. It is wielding a +0 long sword. You hear a shout! The deep elf pyromancer shouts! The deep elf sorcerer shouts! You hear a shout! Found a sling. Found an escape hatch in the ceiling. Unknown command. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf zephyrmancer, wielding a +0 rapier and wearing a +0 leather armour (spells empowered) You feel a surge of power! A wild whirl of ice shoots out from the thermic dynamo at you. The rebounding bolt of cold hits you but does no damage. You resist. The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf pyromancer is engulfed in freezing vapours. The deep elf pyromancer mumbles some strange words. The deep elf pyromancer blinks! Casting: Freezing Cloud (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf high priest, wielding a +0 short sword, wearing a +0 robe and carrying a +0 longbow You feel a surge of power! The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf zephyrmancer gestures at you while chanting. The bolt of lightning hits you! You resist. The bolt of lightning hits you! You resist. The deep elf pyromancer is engulfed in freezing vapours. The deep elf pyromancer casts a spell. The deep elf high priest is engulfed in freezing vapours. The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! The deep elf sorcerer is engulfed in freezing vapours. The deep elf sorcerer gestures wildly while chanting. The deep elf sorcerer seems to speed up. Casting: Freezing Cloud (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf high priest, wielding a +0 short sword, wearing a +0 robe and carrying a +0 longbow (freezing vapour, moderately wounded) Your orb of destruction hits a rock wall. The deep elf sorcerer is engulfed in freezing vapours. The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf zephyrmancer mumbles some strange words. The deep elf zephyrmancer blinks! The deep elf pyromancer is engulfed in freezing vapours. The deep elf high priest is engulfed in freezing vapours. The deep elf zephyrmancer is engulfed in freezing vapours. The fire elemental is engulfed in freezing vapours. x2 The thermic dynamo barely misses you. x2 The deep elf sorcerer is engulfed in freezing vapours. The fire elemental leaves your sight. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf high priest, wielding a +0 short sword, wearing a +0 robe and carrying a +0 longbow (freezing vapour, heavily wounded) Your orb of destruction hits a rock wall. The fire elemental is engulfed in freezing vapours. The deep elf high priest is engulfed in freezing vapours. The deep elf sorcerer is engulfed in freezing vapours. You encounter a deep elf zephyrmancer. It is wielding a +0 long sword of electrocution. The deep elf zephyrmancer is engulfed in freezing vapours. You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. The deep elf pyromancer is engulfed in freezing vapours. The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf zephyrmancer mumbles some strange words. The deep elf zephyrmancer blinks! The thermic dynamo barely misses you. The thermic dynamo engulfs you. The thermic dynamo freezes you. You resist. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (freezing vapour, 70% to hit) You focus your ray upon the thermic dynamo. The searing ray hits the thermic dynamo! The thermic dynamo is moderately damaged. The searing ray hits the thermic dynamo. The thermic dynamo is lightly damaged. The searing ray hits the deep elf pyromancer. You kill the deep elf pyromancer! Vehumet accepts your kill. You feel your power returning. The fire elemental disappears in a puff of smoke! x2 (Press . to maintain the ray.) The deep elf zephyrmancer shouts! The deep elf high priest is engulfed in freezing vapours. You kill the deep elf high priest! Vehumet accepts your kill. You feel your power returning. The deep elf zephyrmancer is engulfed in freezing vapours. x2 The thermic dynamo overcharges itself and releases excess heat at you. The rebounding bolt of fire hits you!! You resist. The thermic dynamo overcharges itself and releases excess heat at you. The rebounding bolt of fire hits the thermic dynamo. The thermic dynamo completely resists. The rebounding bolt of fire hits you! You resist. * * * LOW HITPOINT WARNING * * * The rebounding bolt of fire hits you! You resist. * * * LOW HITPOINT WARNING * * * Unknown command. You don't have any such object. Fire/throw/use which item? (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34.1-3-ga2c7840dd7 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 9, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Deep Elf Job: Conjurer HP: 10/88; mods: 0/0 MP: 48/53; mod: 0 Stats: 4 45 11 Position: (17, 39), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 6 | 1484 | 0/495 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 25 | 4 | 1045 | 338/353 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 5 | 1060 | 0/424 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 25 | 22 | 9529 | 506/966 Conjurations | X | 1 | 25 | 20 | 10345 | 66/1199 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 3 | 252 | 0/168 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 1 | 25 | 13 | 4317 | 281/694 Ice Magic | X | 0 | 0 | 8 | 1513 | 0/379 Air Magic | X | 0 | 0 | 3 | 252 | 0/168 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 3875 #13: 210 #23: 23567 #24: -846648447 #35: 258 #36: 1 #49: 3148 #73: 229951 Mutations: deformed body: 1 wild magic: 1 magic regeneration: 1 (innate) efficient magic: 1 meek: 1 Inventory bugs: Equipment: eq slot #6, inv slot #10: +0 pair of boots of Bucuklule {rC+ Will++ Regen+ Dex-2} eq slot #4, inv slot #38: +1 hat of ice eq slot #9, inv slot #0: +6 ring of intelligence eq slot #3, inv slot #44: +5 ring mail of Bixtav {rC+ rN+ Int-4 Stlth+} eq slot #10, inv slot #7: amulet of Ezyshreor {RegenMP+ rCorr Int+6} eq slot #8, inv slot #8: +1 cloak of willpower eq slot #5, inv slot #11: +2 pair of gloves eq slot #1, inv slot #43: +6 short sword of the Scorching Firefly {pain, rElec Int+5} eq slot #9, inv slot #50: ring "Vifezx Inuh" {rF+ rC+ rN+ MP+9} eq slot #2, inv slot #17: +2 buckler }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .... ..§§ ## ..§e§ ###. ..§§§ ##... ..§§§§ ##..## ..○§§e# #..## .°§§§vv## #.## #@## ### ##.# ##.####.####..# ##.##...#...## #.# ##'......### #.# #..>....# #.# ##....%## #.# ##...## #.# ##'#.## #.# ##.###'## dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< necropolis_difficulty: depths_crypt ice_cave_hard: false vaults_end_crystal: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>