Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34.1-3-ga2c7840dd7 Platform: unix Bits: 64 Game mode: seeded Tiles: online Seed: 4235683285252875100, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name humterzook -rc /dgldir/rcfiles/crawl-0.34/humterzook.rc -macro /dgldir/rcfiles/crawl-0.34/humterzook.macro -morgue /dgldir/morgue/humterzook/ -seed -webtiles-socket /crawl-master/webserver/sockets/humterzook:2026-06-02.13:48:10.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x6432f431be0e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x6432f432a06a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x6432f431c2ea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7f69d5163330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7f69d51596a2]: /usr/games/crawl-0.34(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEc+0x2a0) [0x6432f4536ee0]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char) /usr/games/crawl-0.34(_Z19fire_item_no_quiverP4dist+0x185) [0x6432f49e34e5]: fire_item_no_quiver(dist*) /usr/games/crawl-0.34(+0xcc3802) [0x6432f4ae9802]: /usr/games/crawl-0.34(+0xcc4245) [0x6432f4aea245]: /usr/games/crawl-0.34(main+0x1f7) [0x6432f424d907]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7f69d51481ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7f69d514828b]: /usr/games/crawl-0.34(_start+0x25) [0x6432f424e3f5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f69d522e7d7 in __GI___wait4 (pid=2192129, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007f69d522e7d7 in __GI___wait4 (pid=2192129, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00006432f431c4bc in call_gdb (file=0x7f69d53224e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2180622\000\000\000\000\000" #2 0x00006432f432a088 in do_crash_dump () at dbg-asrt.cc:673 t = 1780408182 dir = "/dgldir/morgue/humterzook/" name = "/dgldir/morgue/humterzook/crash-humterzook-20260602-134942.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7f69d53224e0 <_IO_2_1_stderr_> #3 0x00006432f431c2ea in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007f69d51596a2 in isspace (c=-1006) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 3, depth = 3 Level id: Elf:3 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 17 Level vaults: grunt_elf_hall_branching layout_gridlike serial_shops shop parchment_shop grunt_megastairs_5 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< a +0 long sword; a +0 robe There is an open door here. Things that are here: a +0 longbow; a +2 dagger of speed; a +0 leather armour There is an open door here. You pick up the Discursus on Violence and begin reading... You add the spell Flame Wave to your library. There is an open door here. Your battlesphere wavers and loses cohesion. There is an open door here. Found a short sword. g - 2 scrolls of fog (gained 1) There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +0 longbow; a +2 dagger of speed; a +0 leather armour As you open the door, it creaks loudly! You encounter a dancing +2 halberd of freezing. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dancing +2 halberd of freezing The wavering orb of destruction hits the dancing +2 halberd of freezing!!! The dancing +2 halberd of freezing falls from the air. Vehumet accepts your kill. You feel your power returning. There is an open door here. You see here a +2 halberd of freezing. You see here a +2 halberd of freezing. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You see here a +4 dagger. You see here a +0 falchion. There is a weapon-inlaid floor here. Could not explore, unopened runed door. Could not explore, unopened runed door. You see here a +0 falchion. You see here a +4 dagger. There is an open door here. There is a broken door here. Things that are here: a +0 leather armour; a +0 short sword; an elf skeleton Items here: ( ) [[. There is a stone staircase leading down here. You climb downwards. You encounter a dancing +2 halberd of protection. There is a stone staircase leading up here. A dancing +2 halberd of protection is nearby! Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the dancing +2 halberd of protection!! The dancing +2 halberd of protection is severely damaged. Welcome back, humterzook the Deep Elf Conjurer. Game seed: 4235683285252875100 (custom seed) Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Cast which spell? (? or * to list) Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dancing +2 halberd of protection (severely damaged) The orb of destruction hits the dancing +2 halberd of protection!!!! The dancing +2 halberd of protection falls from the air. Vehumet accepts your kill. You feel your power returning. What level of the Dungeon? (default 10, ? - help) Okay, then. What level of the Dungeon? (default 10, ? - help) Magic restored. You encounter a fire elemental. You climb upwards. Level annotation: 3 runed translucent doors There is a stone staircase leading down here. There is an open door here. You open the door. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. Items here: )) [[ ÷÷. There is an open door here. Items here: ))))) [[[ ÷. There is a staircase back to the Mines here. You climb upwards. Welcome back to the Orcish Mines! There is a staircase to the Elven Halls here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Orcish Mines here. Okay, then. What level of the Vaults? (default 1, ? - help) Okay, then. Unknown command. What level of the Dungeon? (default 10, ? - help) Okay, then. What level of the Depths? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 dire flail; a +0 giant spiked club Items here: )))) [ ÷÷. Items here: ))) ÷. You see here 5 boomerangs. You see here a fire dragon skeleton. There is a staircase to the Depths here. You climb downwards. Welcome to the Depths! There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Depths here. Okay, then. You drop a +0 tower shield. Okay, then. Autopickup disabled for 3 items. You drop a ring of protection from fire. You drop a +5 ring of evasion. You drop a +6 ring of strength. Okay, then. Unknown command. You unwield the +6 short sword of the Scorching Firefly {pain, rElec Int+5}. d - a staff of conjuration (weapon) Okay, then. Unknown command. Okay, then. Okay, then. Okay, then. You start removing your armour. You continue removing the +5 ring mail of Bixtav {rC+ rN+ Int-4 Stlth+}. x5 You finish removing the +5 ring mail of Bixtav {rC+ rN+ Int-4 Stlth+}. You start putting on your armour. You continue putting on your +0 swamp dragon scales. x5 You finish putting on your +0 swamp dragon scales. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Unknown command. Okay, then. Okay, then. Unknown command. Okay, then. Okay, then. Okay, then. Okay, then. You see here a +0 tower shield. You drop a +2 buckler. Things that are here: a +6 ring of strength; a +5 ring of evasion; a ring of protection from fire You drop the amulet of Votojiaf {Faith rPois Will- Str+4 Stlth+}. Okay, then. What level of the Shoals? (default 1, ? - help) You see here a fire dragon skeleton. You see here 5 boomerangs. Items here: ))) ÷. Items here: )))) [ ÷÷. Things that are here: a +0 dire flail; a +0 giant spiked club There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a staircase to the Lair here. You climb downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon here. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusions: floor and trap There is a stone staircase leading up here. You see here a +0 war axe. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a wyvern skeleton. You see here a yak skeleton. You see here a yak skeleton. There is a staircase to the Shoals here. You climb downwards. Welcome to the Shoals! This branch is noisy: sounds don't travel as far here. This branch contains the barnacled rune of Zot. Found a potion of curing and a potion of brilliance. There is a staircase back to the Lair here. Okay, then. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start removing your armour. You continue removing your +0 swamp dragon scales. x5 You finish removing your +0 swamp dragon scales. You start putting on your armour. You continue putting on the +0 steam dragon scales "Pussiaq" {Int+3}. x3 You encounter a merfolk. It is wielding a +0 trident. You stop putting on your armour. The merfolk shouts! You hear an angry hiss. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. You start putting on your armour. You continue putting on the +0 steam dragon scales "Pussiaq" {Int+3}. x5 You finish putting on the +0 steam dragon scales "Pussiaq" {Int+3}. You feel clever. Okay, then. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Unknown command. What level of the Elven Halls? (default 1, ? - help) You see here a yak skeleton. You see here a wyvern skeleton. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusions: floor and trap There is a stone staircase leading down here. You see here a +0 war axe. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase to the Orcish Mines here. You climb downwards. Welcome back to the Orcish Mines! There is a staircase back to the Dungeon here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a staircase to the Elven Halls here. You climb downwards. Welcome back to the Elven Halls! There is a staircase back to the Mines here. You unwield your staff of conjuration. You feel clever. You have a feeling of ineptitude. R - the +6 short sword of the Scorching Firefly (weapon) {pain, rElec Int+5} There is an open door here. Items here: ))))) [[[ ÷. Items here: )) [[ ÷÷. There is an open door here. There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. Level annotation: 3 runed translucent doors There is a stone staircase leading up here. Okay, then. There is an open door here. There is a stone staircase leading down here. You climb downwards. You encounter 2 thermic dynamos. Found a scroll of immolation. There is a stone staircase leading up here. There are monsters nearby! Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the thermic dynamo!! The thermic dynamo is severely damaged. The thermic dynamo is knocked back by the mystic blast. The mystic blast hits the thermic dynamo. The thermic dynamo is lightly damaged. The thermic dynamo is knocked back by the mystic blast. The thermic dynamo slams into the stone wall! The thermic dynamo is moderately damaged. A wild whirl of ice shoots out from the thermic dynamo at you. Welcome back, humterzook the Deep Elf Conjurer. Game seed: 4235683285252875100 (custom seed) Vehumet says: Let it end in hellfire! Welcome back, humterzook the Deep Elf Conjurer. Game seed: 4235683285252875100 (custom seed) Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Cast which spell? (? or * to list) You conjure a globe of magical energy. The thermic dynamo overcharges itself and releases excess heat at you. The rebounding bolt of fire misses you. The rebounding bolt of fire hits your battlesphere! Your battlesphere resists. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the thermic dynamo!! You destroy the thermic dynamo! Vehumet accepts your kill. You feel your power returning. Your battlesphere fires at the thermic dynamo! The barrage of energy hits the thermic dynamo!! You destroy the thermic dynamo! Vehumet accepts your kill. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a fire elemental (79% to hit) You focus your ray upon the fire elemental. The searing ray hits the fire elemental! The fire elemental is moderately damaged. Your battlesphere fires at the fire elemental! The barrage of energy hits the fire elemental!! The fire elemental is almost destroyed. (Press . to maintain the ray.) Your battlesphere fires at the fire elemental! The barrage of energy hits the fire elemental!! You destroy the fire elemental! Vehumet accepts your kill. You stop channelling your searing ray. Found 21 gold pieces. Found a stone staircase leading up. I - 3 scrolls of immolation (gained 1) There are no items here. You see here a +2 halberd of protection. You swap places with your battlesphere. You now have 3796 gold pieces (gained 21). You swap places with your battlesphere. You see here a +2 halberd of protection. Your battlesphere wavers and loses cohesion. You now have 3813 gold pieces (gained 17). You encounter a deep elf knight, a deep elf pyromancer and a deep elf zephyrmancer. Found an amulet of the acrobat. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf zephyrmancer, wielding a +0 long sword and wearing a +0 robe (asleep) You feel a surge of power! The deep elf knight shouts! The deep elf zephyrmancer shouts! You hear a shout! The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf knight is engulfed in freezing vapours. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a deep elf zephyrmancer. It is wielding a +0 dagger of venom. The deep elf zephyrmancer shouts! The deep elf zephyrmancer points at you and mumbles some strange words. The bolt of lightning hits you! You resist. The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf pyromancer casts a spell. The deep elf pyromancer blinks! The deep elf knight is engulfed in freezing vapours. The deep elf knight gestures wildly while chanting. The deep elf knight seems to speed up. You hear a shout! Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the deep elf pyromancer!! The deep elf pyromancer is almost dead. The deep elf pyromancer is knocked back by the mystic blast. The mystic blast hits the deep elf zephyrmancer!! You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. The deep elf knight is engulfed in freezing vapours. The deep elf knight gestures wildly while chanting. The deep elf knight flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Vehumet accepts your kill. You feel your power returning. Reactivating autopickup. You feel a bit more experienced. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! The deep elf pyromancer is engulfed in freezing vapours. You kill the deep elf pyromancer! Vehumet accepts your kill. The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! The deep elf zephyrmancer mumbles some strange words. The deep elf zephyrmancer blinks! Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the deep elf zephyrmancer! The deep elf zephyrmancer is almost dead. The deep elf zephyrmancer is knocked back by the mystic blast. The deep elf zephyrmancer slams into the rock wall. You kill the deep elf zephyrmancer! Vehumet accepts your kill. Your Fire Magic skill increases to level 14! Magic restored. Things that are here: a +0 dagger of venom; a +0 robe; an elf corpse You open the door. There is an open door here. You open the large door. Found a leather armour. There is a large open door here. Found a rapier. You pick up a parchment of Summon Mana Viper and begin reading... You add the spell Summon Mana Viper to your library. Found a ring mail. Found Oshreub's Book Boutique. You pick up a parchment of Spellspark Servitor and begin reading... You add the spell Spellspark Servitor to your library. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x7 You finish memorising. Spell assigned to 'j'. (You may use Imbue Servitor from the ability menu to change which spell your servitor casts.) Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! Press: ? - help, v - describe, . - travel, g - get item Here: a spellspark servitor (minion, friendly) Item here: a ring mail. The floor. Unknown command. You open the door. There is an open door here. You swap places with your spellspark servitor. Your spellspark servitor fades away. Press: ? - help, v - describe, . - travel The floor. Placed new exclusion. There is an open door here. There is an entrance to Oshreub's Book Boutique here. Things that are here: a +0 leather armour; a +0 ring mail As you open the door, it creaks loudly! There is an open door here. Found an orcbow. Found Inuta's Jewellery Shoppe. There is an entrance to Inuta's Jewellery Shoppe here. Unknown command. There is an open door here. You open the large door. There is a large open door here. Found a broad axe. Press: ? - help, . - travel You can't see that place. Placed new exclusion. You open the door. There is an open door here. You open the door. You encounter a deep elf pyromancer, a deep elf knight and a deep elf zephyrmancer. The deep elf pyromancer is wielding a +0 dagger of freezing. The deep elf pyromancer shouts! The deep elf knight shouts! You hear a shout! The deep elf pyromancer mumbles some strange words. The deep elf pyromancer blinks! You encounter a deep elf knight. It is wielding a +0 short sword. The deep elf zephyrmancer gestures at you while chanting. The bolt of lightning hits you! You resist. You hear a shout! x13 Casting: Spellspark Servitor (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the deep elf pyromancer! The deep elf pyromancer is moderately wounded. The deep elf pyromancer is knocked back by the mystic blast. The deep elf pyromancer collides with the deep elf knight! The deep elf knight is moderately wounded. The deep elf pyromancer is severely wounded. The deep elf knight mumbles some strange words. The deep elf knight seems to speed up. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a deep elf knight, wielding a +0 short sword, wearing a +0 robe and wearing a +0 buckler (moderately wounded) You feel a surge of power! The deep elf pyromancer is engulfed in freezing vapours. The deep elf pyromancer casts a spell. The deep elf knight is engulfed in freezing vapours. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a fire elemental (summoned) You feel a surge of power! Okay, then. Unknown command. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! The deep elf pyromancer is engulfed in freezing vapours. You kill the deep elf pyromancer! Vehumet accepts your kill. The fire elemental disappears in a puff of smoke! The deep elf zephyrmancer is engulfed in freezing vapours. The deep elf knight is engulfed in freezing vapours. x2 The deep elf knight mumbles some strange words. The deep elf knight seems to speed up. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the deep elf knight! You kill the deep elf knight! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the deep elf zephyrmancer!! The deep elf zephyrmancer is almost dead. The deep elf zephyrmancer is knocked back by the mystic blast. The deep elf knight is engulfed in freezing vapours. x2 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the deep elf knight! The deep elf knight is severely wounded. The deep elf knight is knocked back by the mystic blast. The deep elf zephyrmancer is engulfed in freezing vapours. You kill the deep elf zephyrmancer! Vehumet accepts your kill. You feel your power returning. Training target 23.0 for Spellcasting reached! Your Spellcasting skill increases to level 23! Your Forgecraft skill increases to level 1! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf knight, wielding a +0 short sword and wearing a +0 leather armour (freezing vapour, severely wounded, fast, 68% to hit) You focus your ray upon the deep elf knight. The searing ray hits the deep elf knight! You kill the deep elf knight! Vehumet accepts your kill. (Press . to maintain the ray.) Unknown command. You stop channelling your searing ray. Found a scroll of identify. Found an escape hatch in the ceiling. i - a scroll of identify As you read the scroll of identify, it crumbles to dust. l -> L - 4 potions of lignification You open the large door. Found a runed cloak and a potion of magic. There is a large open door here. Found 21 gold pieces. You see here a +0 cloak of air. m - a +0 cloak of air g - 2 potions of magic (gained 1) You now have 3834 gold pieces (gained 21). Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x8 You finish memorising. Spell assigned to 'k'. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. d - 7 potions of moonshine (gained 1) You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the large door. You encounter a water elemental and a deep elf pyromancer. Found a parchment of Yara's Violent Unravelling. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the deep elf pyromancer!! The deep elf pyromancer is heavily wounded. The deep elf pyromancer is knocked back by the mystic blast. The deep elf pyromancer slams into the rock wall! The deep elf pyromancer is severely wounded. The mystic blast hits the water elemental but does no damage. The water elemental closely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water elemental! The water elemental is lightly damaged. The water elemental is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! Your spellspark servitor conjures a glowing orb. The deep elf pyromancer casts a spell. The deep elf pyromancer blinks! The wavering orb of destruction hits the water elemental!!! The water elemental is blown up! Vehumet accepts your kill. Your spellspark servitor conjures an orb of pure magic. The orb of destruction hits the deep elf pyromancer!!!! The deep elf pyromancer is blown up! Vehumet accepts your kill. Vehumet offers you knowledge of Eringya's Noxious Bog. Your Earth Magic skill increases to level 1! Okay, then. You swap places with your spellspark servitor. Unknown command. There is a large open door here. Things that are here: a +0 short sword; a +0 leather armour You pick up a parchment of Yara's Violent Unravelling and begin reading... You add the spell Yara's Violent Unravelling to your library. Okay, then. Unknown command. Found a scroll labelled NIPILU FIUHAEG. You swap places with your spellspark servitor. Your spellspark servitor fades away. d - 2 scrolls labelled NIPILU FIUHAEG (gained 1) You open the large door. There is a large open door here. You encounter a deep elf archer. It is wielding a +0 rapier and carrying a +0 shortbow. The deep elf archer unwields a +0 rapier. The deep elf archer wields a +0 shortbow. The deep elf archer shoots an arrow. The arrow barely misses you. There is a large open door here. Casting: Spellspark Servitor (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the deep elf archer!!! You kill the deep elf archer! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. There is a large open door here. You open the large door. There is a large open door here. You encounter a deep elf demonologist. It is wielding a +3 long sword. The deep elf demonologist shouts! The deep elf demonologist gestures wildly while chanting. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the hellwing!!! The hellwing is almost dead. The fireball engulfs the deep elf demonologist!!! The deep elf demonologist is almost dead. The fireball engulfs the rust devil. The rust devil completely resists. The deep elf demonologist casts a spell. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hellwing (almost dead, summoned) The fireball explodes! The fireball engulfs the hellwing!!! You kill the hellwing! The hellwing disappears in a puff of smoke! The fireball engulfs the rust devil. The rust devil completely resists. The deep elf demonologist gestures wildly while chanting. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the deep elf demonologist!! You kill the deep elf demonologist! Vehumet accepts your kill. The rust devil disappears in a puff of smoke! The neqoxec disappears in a puff of smoke! Your Earth Magic skill increases to level 2! You see here a +2 halberd of protection. There is a stone staircase leading up here. You climb upwards. Level annotation: 3 runed translucent doors Magic restored. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusions: floor and unknown terrain Welcome back, humterzook the Deep Elf Conjurer. Game seed: 4235683285252875100 (custom seed) Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. What level of the Dungeon? (default 10, ? - help) You climb upwards. Level annotation: 3 runed translucent doors There is a stone staircase leading down here. There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. Items here: )) [[ ÷÷. There is an open door here. Items here: ))))) [[[ ÷. There is a staircase back to the Mines here. You climb upwards. Welcome back to the Orcish Mines! There is a staircase to the Elven Halls here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Orcish Mines here. Okay, then. Cast which spell? (? or * to list) Okay, then. What level of the Elven Halls? (default 1, ? - help) You climb downwards. Welcome back to the Orcish Mines! There is a staircase back to the Dungeon here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a staircase to the Elven Halls here. You climb downwards. Welcome back to the Elven Halls! There is a staircase back to the Mines here. There is an open door here. Items here: ))))) [[[ ÷. Items here: )) [[ ÷÷. There is an open door here. There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. Level annotation: 3 runed translucent doors There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusions: floor and unknown terrain There is a stone staircase leading up here. Things that are here: a +0 robe; a +3 long sword You open the door. There is an open door here. You now have 3856 gold pieces (gained 22). Things that are here: a +0 leather armour; a +0 shortbow; a +0 rapier There is an open door here. Items here: ) [[ ÷. Things that are here: a +0 robe; a +0 dagger of freezing You encounter a deep elf elementalist. It is wielding a +0 long sword, wearing an amulet of faith and carrying a +0 sling. Cast which spell? (? or * to list) You forge a servant imbued with your destructive magic! The deep elf elementalist shouts! The deep elf elementalist casts a spell. The deep elf elementalist seems to speed up. The deep elf elementalist unwields a +0 long sword. The deep elf elementalist wields a +0 sling. The deep elf elementalist shoots a sling bullet. You block the sling bullet. The deep elf elementalist gestures wildly while chanting. The deep elf elementalist sculpts a pair of cannons out of ice! The deep elf elementalist casts a spell at you. The fireball explodes! The fireball engulfs you! You resist. Your spellspark servitor launches a ball of destructive magic. Casting: Spellspark Servitor (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The deep elf elementalist shoots a sling bullet. The sling bullet hits you. Your orb of destruction hits a rock wall. Casting: Iskenderun's Battlesphere (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf elementalist, wielding a +0 sling, wearing a +0 robe, wearing an amulet of faith and carrying a +0 long sword (fast, deflecting missiles, ally target, 100% to hit) The magic dart hits the deep elf elementalist. The deep elf elementalist is lightly wounded. Your battlesphere fires at the deep elf elementalist! The barrage of energy hits the deep elf elementalist. The deep elf elementalist is lightly wounded. The deep elf elementalist shoots a sling bullet. The sling bullet hits you! The deep elf elementalist shoots a sling bullet. You block the sling bullet. The hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits your battlesphere! Your battlesphere partially resists. Your battlesphere is flash-frozen. The hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice misses you. The shard of frigid ice hits your battlesphere! Your battlesphere partially resists. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf elementalist, wielding a +0 sling, wearing a +0 robe, wearing an amulet of faith and carrying a +0 long sword (lightly wounded, fast, deflecting missiles, ally target, 100% to hit) The magic dart hits the deep elf elementalist! The deep elf elementalist is lightly wounded. Your battlesphere fires at the deep elf elementalist! The barrage of energy hits the deep elf elementalist!! The deep elf elementalist is severely wounded. The deep elf elementalist gestures at you while chanting. The fireball explodes! The fireball engulfs your spellspark servitor! Your spellspark servitor resists. Your spellspark servitor launches a ball of destructive magic. Your orb of destruction hits a rock wall. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf elementalist, wielding a +0 sling, wearing a +0 robe, wearing an amulet of faith and carrying a +0 long sword (severely wounded, fast, deflecting missiles, ally target, 31% to hit) You focus your ray upon the deep elf elementalist. The searing ray hits the deep elf elementalist! The deep elf elementalist is almost dead. Your battlesphere fires at the deep elf elementalist! The barrage of energy hits the deep elf elementalist! You kill the deep elf elementalist! Vehumet accepts your kill. You feel your power returning. The hoarfrost cannon melts away. x2 (Press . to maintain the ray.) You swap places with your spellspark servitor. You stop channelling your searing ray. You start resting. Your battlesphere is no longer encased in ice. HP restored. There is a large open door here. You now have 3944 gold pieces (gained 88). Items here: " )) [ †. There is an escape hatch in the ceiling here. You swap places with your spellspark servitor. Items here: " )) [ †. Your spellspark servitor fades away. There is a large open door here. You now have 3956 gold pieces (gained 12). You swap places with your battlesphere. There is a large open door here. Your battlesphere wavers and loses cohesion. There is a large open door here. You open the door. You encounter a deep elf demonologist. It is wielding a +0 rapier. The deep elf demonologist shouts! There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Spellspark Servitor. Nothing appears to happen. The deep elf demonologist casts a spell. Casting: Spellspark Servitor (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! The deep elf demonologist mumbles some strange words. Casting: Spellspark Servitor (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf demonologist, wielding a +0 rapier and wearing a +0 robe (ally target) Your orb of destruction hits a rock wall. Your spellspark servitor launches a ball of destructive magic. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Orb of Destruction (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf demonologist, wielding a +0 rapier and wearing a +0 robe (ally target) The orb of destruction hits the deep elf demonologist!!! The deep elf demonologist is blown up! Vehumet accepts your kill. The balrug disappears in a puff of smoke! The hellion disappears in a puff of smoke! Your Earth Magic skill increases to level 3! Things that are here: a +0 rapier; a +0 robe Your magical contamination has completely faded away. Magic restored. There is a large open door here. Your spellspark servitor fades away. Found a robe. You see here a +0 robe. You open the large door. There is a large open door here. There is an open door here. There is an open door here. You encounter a deep elf death mage. It is wielding a +0 dagger. The deep elf death mage shouts! You encounter a deep elf high priest. It is wielding the +1 spear of Eqyj {venom, rC+ rN+ Str+2}, wearing a +2 scale mail of fire resistance, wearing a ring of see invisible and quivering a throwing net. Unknown command. Casting: Orb of Destruction (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You forge a servant imbued with your destructive magic! The deep elf high priest shouts! You encounter a deep elf master archer. It is carrying a +0 longbow. The deep elf death mage beckons forth restless souls! The deep elf high priest invokes the aid of its god against you. Something smites you! The deep elf master archer shouts! Casting: Spellspark Servitor (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You sculpt a pair of cannons out of ice! The deep elf master archer wields a +0 longbow. The deep elf master archer shoots an arrow. The arrow barely misses you. The deep elf high priest mumbles some strange prayers to its god. The deep elf death mage's spells are empowered by the prayer of brilliance! Casting: Hoarfrost Cannonade (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the deep elf high priest! The deep elf high priest resists. The deep elf high priest is moderately wounded. The fireball engulfs the deep elf master archer!!! The deep elf master archer is heavily wounded. The deep elf master archer shoots an arrow. The arrow hits you!! The deep elf death mage points at you and mumbles some strange words. The bolt of negative energy hits your hoarfrost cannon. Your hoarfrost cannon completely resists. The bolt of negative energy hits you! You partially resist. You feel drained. The deep elf high priest invokes the aid of its god against you. Something smites you! The deep elf master archer shoots an arrow. You block the arrow. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the deep elf high priest!! The deep elf high priest resists. The deep elf high priest is severely wounded. The fireball engulfs the deep elf master archer!! The deep elf master archer is severely wounded. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice misses the lost soul. Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the deep elf death mage! The deep elf death mage is flash-frozen. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the lost soul! The lost soul resists. The lost soul is severely damaged. The fireball engulfs the deep elf high priest! The deep elf high priest resists. The deep elf high priest is almost dead. The fireball engulfs the deep elf master archer!!! The lost soul assumes the form of the deep elf master archer and becomes anchored to this world! The deep elf high priest mumbles some strange prayers to its god. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The deep elf high priest calls down the wrath of its god upon you. The sphere of damnation explodes! The damnation engulfs you!! * * * LOW HITPOINT WARNING * * * The damnation engulfs your spellspark servitor! Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the deep elf death mage! Your hoarfrost cannon fires a salvo of icy shards. The shard of frigid ice hits the deep elf death mage! There is an open door here. You don't have any such object. Fire/throw/use which item? (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34.1-3-ga2c7840dd7 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 9, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [humterzook] Species: Deep Elf Job: Conjurer HP: 6/91; mods: -2/0 MP: 39/55; mod: 0 Stats: 4 52 11 Position: (13, 27), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: open door Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 6 | 1526 | 42/495 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 5 | 1103 | 43/424 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 5 | 1099 | 39/424 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 23 | 9989 | 0/1026 Conjurations | X | 0 | 0 | 20 | 10767 | 488/1199 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 3 | 252 | 0/168 Forgecraft | X | 0 | 0 | 1 | 72 | 30/84 Fire Magic | X | 0 | 0 | 14 | 4795 | 65/756 Ice Magic | X | 0 | 0 | 8 | 1513 | 0/379 Air Magic | X | 0 | 0 | 3 | 252 | 0/168 Earth Magic | X | 1 | 100 | 3 | 280 | 28/168 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 4166 #13: 210 #23: 23567 #24: -846648447 #49: 4312 #73: 258361 Mutations: deformed body: 1 wild magic: 1 magic regeneration: 1 (innate) efficient magic: 1 meek: 1 Inventory bugs: Equipment: eq slot #6, inv slot #10: +0 pair of boots of Bucuklule {rC+ Will++ Regen+ Dex-2} eq slot #4, inv slot #38: +1 hat of ice eq slot #9, inv slot #0: +6 ring of intelligence eq slot #3, inv slot #47: +0 steam dragon scales "Pussiaq" {Int+3} eq slot #10, inv slot #7: amulet of Ezyshreor {RegenMP+ rCorr Int+6} eq slot #8, inv slot #8: +1 cloak of willpower eq slot #5, inv slot #11: +2 pair of gloves eq slot #2, inv slot #40: +0 kite shield eq slot #9, inv slot #50: ring "Vifezx Inuh" {rF+ rC+ rN+ MP+9} eq slot #1, inv slot #43: +6 short sword of the Scorching Firefly {pain, rElec Int+5} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##....## #... ##..## ##.. ##'# ##. #.# #' ##.# #. #..# #. ##.# #. #9# #. ##@## #. ##...## #. ##I....######### #. ##....I*#.......## ## #.....e..........## # #........e........#### #.........e........'.. #..................'.. #.................#### dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< vaults_end_crystal: false ice_cave_hard: false necropolis_difficulty: depths_crypt >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>