Dungeon Crawl Stone Soup version 0.34-a0-1003-g34f3ec3571 (webtiles) character file. Game seed: 4664457918469973583 79 hydragon99 the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Oct 23, 2025. Slain by an orc wizard ... wielding a +1 dagger of electrocution (17 damage) ... on level 4 of the Dungeon. The game lasted 00:02:31 (2216 turns). hydragon99 the Magician (Djinni Conjurer) Turns: 2216, Time: 00:02:32 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 62% Gold: 98 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of wizardry Stlth ++ e - ring of protection from cold HPRegen 0.25/turn %: wizardry (x1), infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 98 gold pieces. Inventory: Missiles d - a throwing net Armour a - a +0 robe (worn) Jewellery b - a ring of wizardry (worn) e - a ring of protection from cold (worn) Talismans c - a scarab talisman Scrolls c - 2 scrolls of identify {unknown} d - a scroll of butterflies {unknown} e - a scroll of enchant armour {unknown} h - a scroll of vulnerability {unknown} m - a scroll of torment {unknown} n - a scroll of silence {unknown} Potions f - 3 potions of curing {unknown} j - a potion of resistance {unknown} k - a potion of invisibility {unknown} l - a potion of berserk rage {unknown} Skills: * Level 2.3 Dodging + Level 1.6 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Forgecraft * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 8% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 8% 4 e - Apportation Tloc 46% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the orc wizard but does no damage. Your fulminant prism crackles loudly. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +1 dagger of electrocution and wearing a +0 robe (ally target, 100% to hit) The magic dart hits the orc wizard. The orc wizard is lightly wounded. Your fulminant prism explodes! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +1 dagger of electrocution and wearing a +0 robe (lightly wounded, 100% to hit) The magic dart hits the orc wizard but does no damage. The orc wizard is lightly wounded. The orc wizard hits you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +1 dagger of electrocution and wearing a +0 robe (lightly wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you with a +1 dagger of electrocution. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +1 dagger of electrocution and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is severely wounded. An orc priest comes into view. It is wielding a +0 falchion. The orc wizard gestures at you while chanting. The puff of flame hits you. You resist. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +1 dagger of electrocution and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is severely wounded. The orc priest shouts! The orc priest calls upon Beogh to heal the orc wizard. The orc wizard is healed somewhat. The orc wizard hits you with a +1 dagger of electrocution. You are electrocuted! Ouch! That really hurt! You die... .......... ......... .)....... o........ ########........ #.....##........ #.###.##o....... #.<.@...# ######### You could see an orc priest and an orc wizard. Vanquished Creatures 3 adders 3 ribbon worms An orc (D:4) 7 endoplasms 6 hobgoblins A jackal (D:3) 4 quokkas 6 ball pythons 5 bats A frilled lizard (D:3) 4 goblins 3 kobolds 4 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hydragon99 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | hydragon99 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 79 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 887 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 887 | D:2 | Learned a level 1 spell: Apportation 1327 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 2216 | D:4 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_basic D:2: layout_basic D:3: layout_basic, nemelex_spade_bored_becter D:4: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.3 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 68 | 50 || 118 Fulminant Prism | | 6 || 6 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 9 | || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2214 | 2095 | 119 | 100 | 1743 | 4 | 553.5 | Dungeon | 2214 | 2095 | 119 | 100 | 1743 | 4 | 553.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1079 daAuts D:1: 766 daAuts D:3: 324 daAuts D:4: 44 daAuts