hyungi Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (1, -26, D:1) a rat corpse (skeletalised by now) (2, -19, D:1) a +0 club a goblin corpse (skeletalised by now) (5, -42, D:1) a +0 whip (18, -8, D:1) a +1 dagger of freezing (18, -5, D:1) a +0 dagger (22, -43, D:1) a bat corpse (skeletalised by now) (22, -39, D:1) a +0 robe (24, 3, D:1) a +0 quarterstaff (28, -11, D:1) a bat skeleton (29, -45, D:1) a +0 sling (30, -2, D:1) a +3 short sword (31, -42, D:1) an amulet of guardian spirit (31, -14, D:1) a rat skeleton (31, 2, D:1) a +0 club a kobold skeleton (32, -13, D:1) a frilled lizard skeleton (34, -33, D:1) a +0 dagger (40, -29, D:1) 3 boomerangs (44, -29, D:1) a hobgoblin skeleton (45, -26, D:1) a rat skeleton (46, -38, D:1) a ring of protection from cold (57, -6, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (3, 11, D:2) a +6 ring of intelligence (10, 4, D:2) a ball python skeleton (11, -4, D:2) a +0 leather armour (11, 28, D:2) a +0 club (15, 32, D:2) a +0 flail (16, 26, D:2) a +0 spear a +0 spear (16, 27, D:2) a +0 spear (23, -10, D:2) a +0 spear (25, -14, D:2) a +0 dagger (26, 9, D:2) a +0 robe (34, 13, D:2) a +0 short sword 2 stones (44, 14, D:2) a +0 dagger (45, 4, D:2) a +0 robe (52, 14, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +6 ring of strength (1, 8, D:3) a +0 plate armour (5, 24, D:3) an amulet of reflection (10, 26, D:3) an amulet of dissipation (11, -9, D:3) a +0 rapier (13, 15, D:3) a +0 club (13, 16, D:3) a +0 leather armour a +0 dagger a +0 flail (13, 17, D:3) a +0 leather armour a +0 club (21, -2, D:3) a +0 chain mail (22, 26, D:3) a ring of magical power (40, 15, D:3) a +0 dagger (41, 7, D:3) a +0 whip (42, 9, D:3) a +0 mace 3 boomerangs a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 flail (1, -6, D:4) a +0 dagger (1, -1, D:4) a +0 spear a +0 spear (1, 5, D:4) a +4 short sword of draining (2, -3, D:4) a +0 flail (2, 7, D:4) a +0 dagger 4 stones (4, 5, D:4) a +0 hand axe (7, 8, D:4) a +0 dagger (7, 13, D:4) a +0 whip a +0 leather armour (7, 14, D:4) a +0 giant club (9, 8, D:4) a +0 flail a +0 ring mail (10, 2, D:4) a +0 giant club (10, 4, D:4) 6 boomerangs (13, 30, D:4) a +0 leather armour a +0 flail an orc skeleton (17, 16, D:4) a +0 short sword (21, -17, D:4) a +0 club (26, 31, D:4) a +0 trident (26, 35, D:4) a +0 robe (29, 21, D:4) a +0 ring mail (38, -11, D:4) a +0 hand axe a +0 flail (39, -12, D:4) a +0 robe a +1 dagger of speed (58, -8, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (1, -1, D:5) a +0 dagger (2, -1, D:5) a +0 dagger a +0 robe (2, 0, D:5) a +0 hand axe (11, 0, D:5) 20 gold pieces (15, 0, D:5) 2 poisoned darts the Ecumenical Temple the Necropolis (0, 0, Necropolis) a potion of mutation (0, 1, Necropolis) 14 gold pieces (1, 0, Necropolis) 12 gold pieces (1, 2, Necropolis) a scroll of immolation (2, 3, Necropolis) 10 gold pieces (3, 2, Necropolis) 16 gold pieces (3, 3, Necropolis) a potion of might (21, 10, Necropolis) a ring of protection from fire (21, 16, Necropolis) 5 gold pieces (22, 9, Necropolis) 9 gold pieces (22, 10, Necropolis) the +4 great sword of Royalism {flame, +Blink rC- Will+ Str+4 Stlth+} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (22, 11, Necropolis) +0 fire dragon scales (22, 12, Necropolis) 14 gold pieces (22, 13, Necropolis) 14 gold pieces (23, 11, Necropolis) a scroll of identify (23, 12, Necropolis) a potion of heal wounds (37, -5, Necropolis) the +11 mace of a bailey {chaos, *Slow Fly rC++} *Slow: It may slow you when you take damage. Fly: It grants you flight. rC++: It greatly protects you from cold. It cannot be enchanted further. (unseen) (37, -4, Necropolis) 12 gold pieces (38, -5, Necropolis) 8 gold pieces (38, -4, Necropolis) the +6 dagger "Sukaepn" {chaos, rElec rF- rC+ Int+4} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (38, 1, Necropolis) 10 gold pieces (43, -4, Necropolis) 4 gold pieces (44, 7, Necropolis) 11 gold pieces (49, 2, Necropolis) 10 gold pieces (49, 7, Necropolis) a potion of mutation (49, 8, Necropolis) 15 gold pieces (50, 7, Necropolis) 13 gold pieces (50, 8, Necropolis) the +7 hand axe of the Dwarven Hall {chaos, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen)