hyungi Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 9, D:1) a +0 whip 3 stones (5, 31, D:1) a bat corpse (skeletalised by now) (11, 7, D:1) a +0 club (17, 19, D:1) a +0 robe (18, 14, D:1) a +0 mace (26, 6, D:1) a +0 dagger a kobold skeleton (26, 8, D:1) a +0 club (28, 10, D:1) a rat skeleton (33, 12, D:1) a +0 mace (35, 21, D:1) a +0 war axe (37, 15, D:1) a +0 leather armour (37, 33, D:1) a +0 whip (39, 30, D:1) a hobgoblin skeleton (43, 22, D:1) a ball python skeleton (44, 1, D:1) a +0 club (48, 24, D:1) a +0 short sword a kobold skeleton (51, 1, D:1) a +0 whip 3 stones (53, 0, D:1) a bat skeleton (55, 13, D:1) a hobgoblin skeleton (65, 25, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 whip (3, 2, D:2) an adder corpse (skeletalised by now) (9, -60, D:2) a bat corpse (skeletalised by now) (9, -5, D:2) a hobgoblin corpse (skeletalised by now) (10, 1, D:2) a bat corpse (skeletalised by now) (12, 1, D:2) a ring of protection from fire (13, 0, D:2) a +0 dagger of venom 4 stones (19, -51, D:2) a ball python skeleton (21, -47, D:2) an adder skeleton (21, -32, D:2) 6 poisoned darts (21, -13, D:2) a +0 club a goblin skeleton (28, -51, D:2) a +0 robe (28, -18, D:2) a parchment of Construct Spike Launcher (28, -16, D:2) a scroll of noise (30, -40, D:2) a +0 hammer (31, -17, D:2) a ball python skeleton (39, -48, D:2) a rat corpse (skeletalised by now) (40, -53, D:2) a +0 robe (42, -24, D:2) a quokka skeleton (48, -59, D:2) a +0 dagger a goblin corpse (skeletalised by now) (55, -49, D:2) a scroll of noise (58, 2, D:2) a ball python corpse (skeletalised by now) (62, 2, D:2) a +0 club (64, -47, D:2) a quokka corpse (skeletalised by now) (64, -44, D:2) a jackal corpse (skeletalised by now) (65, -42, D:2) a jackal corpse (skeletalised by now) (65, -37, D:2) a +0 trident (69, -4, D:2) a bat corpse (skeletalised by now) (69, 1, D:2) a rat corpse (skeletalised by now) (70, 1, D:2) a ball python corpse (skeletalised by now) (71, 0, D:2) a +0 club (71, 2, D:2) a +0 club (75, 0, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a kobold corpse (skeletalised by now) (4, 2, D:3) a +0 club 2 boomerangs an orc corpse (skeletalised by now) (5, 12, D:3) a +0 hand axe an orc skeleton (5, 13, D:3) a +0 leather armour a +0 whip (6, 11, D:3) a +0 flail (7, 12, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (8, 9, D:3) an adder corpse (skeletalised by now) (8, 21, D:3) a parchment of Launch Clockwork Bee (11, 15, D:3) a +0 sling a +0 dagger (14, 4, D:3) a +0 dagger a +0 robe (14, 18, D:3) a +0 chain mail (18, -1, D:3) a +0 ring mail (24, 0, D:3) a +0 mace (24, 1, D:3) a +0 dagger a +0 leather armour a +0 club a +0 leather armour an orc skeleton (24, 2, D:3) a +0 trident a +0 ring mail an orc skeleton (25, 0, D:3) a +0 leather armour (26, -3, D:3) a +2 dagger of draining a +0 robe an orc skeleton (26, 14, D:3) a +0 club (27, -9, D:3) a +0 flail (30, -6, D:3) a +1 vampiric whip (30, -5, D:3) a +0 dagger a +0 robe an orc skeleton (32, -5, D:3) a +0 trident a +0 ring mail an orc skeleton (33, -3, D:3) a +0 whip a +0 robe (33, 4, D:3) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (38, 1, D:3) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (38, 4, D:3) a +0 chain mail (40, -9, D:3) a +0 dagger (40, -5, D:3) a +0 dagger (40, -2, D:3) a +0 dagger (40, -1, D:3) a +0 dagger a +0 robe (42, -4, D:3) a +0 long sword a +0 robe an orc corpse (skeletalised by now) (42, 9, D:3) a frilled lizard corpse (skeletalised by now) (42, 28, D:3) 4 poisoned darts (43, 0, D:3) a +0 short sword a kobold corpse (skeletalised by now) (45, -3, D:3) a +0 sling (45, 29, D:3) 2 poisoned darts (48, 22, D:3) a scroll of noise Level 4 of the Dungeon (1, -4, D:4) an iguana corpse (skeletalised by now) (1, 20, D:4) a +0 giant spiked club an ogre corpse (skeletalised by now) (2, 25, D:4) a quokka skeleton (3, -7, D:4) a +0 hand axe an orc corpse (skeletalised by now) (5, 21, D:4) a +0 dagger (6, 8, D:4) a +0 chain mail (9, 9, D:4) a +0 club (15, 1, D:4) a ball python skeleton (17, -11, D:4) a jackal skeleton (18, -11, D:4) a jackal skeleton (23, -13, D:4) an iguana skeleton (23, -11, D:4) a +0 robe a +0 scythe (33, -13, D:4) a +0 leather armour a +0 dagger (33, -12, D:4) a +0 flail an orc skeleton (34, -13, D:4) a +0 club (34, -12, D:4) a +0 club an orc skeleton (36, -33, D:4) a +0 flail (41, -27, D:4) a +0 short sword a kobold skeleton (42, 28, D:4) a +2 heavy flail a +0 chain mail the human corpse of Edmund (skeletalised by now) (50, -17, D:4) a scroll of amnesia Level 5 of the Dungeon (2, -2, D:5) a +0 war axe (3, 19, D:5) a +4 ring of protection (4, -18, D:5) a quokka skeleton (5, -17, D:5) a +0 dagger (14, 21, D:5) a +0 giant club (16, -3, D:5) a +0 robe (23, -18, D:5) a hound skeleton (24, -19, D:5) an iguana skeleton (26, -4, D:5) a +0 robe (28, 6, D:5) a quill talisman Level 6 of the Dungeon (0, 0, D:6) a +0 robe (9, -15, D:6) a +0 dagger (14, -7, D:6) a +0 leather armour (17, -26, D:6) a +0 ring mail (19, -30, D:6) the earth staff "Tiown" {rElec rF+ Int+4 Earth} [staff of earth] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Earth: It increases the power of your Earth spells. (22, -2, D:6) a +0 halberd (23, -3, D:6) 3 stones a +0 whip a +0 club a +2 whip of electrocution (24, -8, D:6) a +0 giant spiked club a +0 club (24, -7, D:6) a +0 spear a +0 ring mail a +0 spear of venom (24, -5, D:6) a +0 short sword a curare-tipped dart a +0 dagger a +0 flail (24, -4, D:6) 4 stones a +0 whip (26, 0, D:6) a +0 mace (27, -4, D:6) a boomerang a +0 whip (32, -28, D:6) a +0 ring mail (32, -19, D:6) a +0 spear (34, -18, D:6) a +0 club (38, -24, D:6) a +0 whip (38, -23, D:6) a +0 whip (39, -7, D:6) a +0 long sword (45, -22, D:6) a +0 cloak (47, -1, D:6) a +0 robe Level 7 of the Dungeon (18, -33, D:7) a +0 dagger (19, -28, D:7) the +8 long sword of a volcano {drain, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (20, -53, D:7) a +0 sling (29, -41, D:7) a ring of wizardry (38, 5, D:7) a ring of wizardry (42, -12, D:7) a +0 club (42, -11, D:7) a +0 short sword (42, -10, D:7) a +0 halberd 6 poisoned darts a +0 dagger (42, -9, D:7) a +0 short sword 4 boomerangs (42, -8, D:7) 5 stones a +0 club 2 boomerangs (46, -3, D:7) a +0 spear (48, -4, D:7) a +4 trident of draining a +1 robe of fire resistance an orb of guile (49, -3, D:7) a +0 giant spiked club (49, -2, D:7) a +0 short sword (57, -40, D:7) a +0 ring mail Level 8 of the Dungeon (14, 8, D:8) a +0 robe a +2 whip of electrocution (15, 1, D:8) 6 poisoned darts a +0 dagger (16, 0, D:8) a +0 whip (16, 38, D:8) a +0 robe (17, 1, D:8) a +0 club (21, 5, D:8) a +0 leather armour (31, 21, D:8) a parchment of Iskenderun's Battlesphere (33, 2, D:8) a parchment of Forge Blazeheart Golem (47, -7, D:8) a +1 pair of boots (54, 8, D:8) a +0 dagger a +0 robe (62, -7, D:8) a +0 pair of gloves (63, 19, D:8) a +0 quarterstaff (65, 35, D:8) a +0 shortbow Level 9 of the Dungeon (9, 3, D:9) a +0 robe (27, 0, D:9) 19 gold pieces (still there?) a +0 dagger (still there?) a curare-tipped dart (still there?) a +0 dagger (still there?) 3 stones (still there?) a +0 short sword (still there?) (28, 0, D:9) 8 gold pieces a +0 short sword 2 stones the Ecumenical Temple