Dungeon Crawl Stone Soup version 0.35-a0-542-gedf2d32dfa (webtiles) character file. Game seed: 7340888657199560637 562078 iamslow the Slayer (level 26, 0/221 (222) HPs) Began as a Human Necromancer on June 16, 2026. Was the Champion of Kikubaaqudgha. Slain by a vault guard ... wielding a +0 war axe ... led by a vault warden (4 damage) ... on level 5 of the Vaults on June 19, 2026. The game lasted 09:17:28 (67277 turns). iamslow the Slayer (Human Necromancer) Turns: 67277, Time: 09:17:28 HP: 0/221 (222) AC: 18 Str: 10 XL: 26 Next: 67% MP: 21/44 EV: 26 Int: 38 God: Kikubaaqudgha [******] Gold: 6021 SH: 17 Dex: 22 Spells: 4/59 levels left rFire + . . (50%) a - +2 spear (pain) rCold + . . (50%) i - +3 warlock's mirror {omnireflect} rNeg + . . (50%) m - +5 robe of Night {Dark Will+ SInv} rPois + (33%) U - +3 hat of Distant Worlds {Snipe, *Slow rElec Regen+ Str+3} rElec + (33%) w - scarf {Repulsion} rCorr + (50%) C - +2 pair of gloves SInv + h - +2 pair of boots "Rienwer" {rF+ Int+5} Will ++... I - amulet of Fogustocho {Reflect rC+ SH+5 Stlth+} Stlth +++++ z - ring of Peace {^Drain rCorr Dex+8 Stlth+} HPRegen 1.36/turn q - ring of Gebycvock {rPois rN+ Str-4 Int+8 Slay-3 Stlth+} MPRegen 0.29/turn %: slow self (1%), repel missiles, reflection @: death channelling, slowed, studying 2 skills, lightly drained, very slow A: explore regen, poor constitution 1, persistent drain }: 3/15 runes: serpentine, barnacled, slimy a: Renounce Religion (0%), Unearth Wretches (0%), Sign of Ruin (0%) You were on level 5 of the Vaults. You worshipped Kikubaaqudgha. Kikubaaqudgha was exalted by your worship. You visited 10 branches of the dungeon, and saw 48 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Ice Cave, Volcano and Wizlab. You collected 7473 gold pieces. You spent 1452 gold pieces at shops. Inventory: Hand Weapons a - a +2 spear of pain (weapon) b - a +0 trishula of holy wrath s - a +2 heavy demon trident E - a +2 antimagic spear S - a +0 partisan of freezing V - a +4 demon trident of venom Y - a +2 trident of entangling Missiles l - 8 throwing nets B - 6 curare-tipped darts Armour f - the +3 ring mail "Zymua" {rElec rF+ Will++ Regen+ Slay-3} (You found it in a volcano) rElec: It insulates you from electricity. rF+: It protects you from fire. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It cannot be enchanted further. h - the +2 pair of boots "Rienwer" (worn) {rF+ Int+5} (You found it on level 4 of the Depths) rF+: It protects you from fire. Int+5: It affects your intelligence (+5). It cannot be enchanted further. i - the +3 warlock's mirror (worn) {omnireflect} (You found it on level 4 of the Shoals) Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. It cannot be enchanted further. m - the +5 robe of Night (worn) {Dark Will+ SInv} (You found it on level 14 of the Dungeon) Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. n - a +1 kite shield of fire resistance p - a +1 kite shield of protection r - a +2 robe of resistance t - the +0 buckler of Life {Reflect, Str+4 Int-3 Dex+3 SInv} (You bought it in a shop on level 2 of the Orcish Mines) Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. w - a scarf of repulsion (worn) A - a +1 kite shield of corrosion resistance C - a +2 pair of gloves (worn) F - a +2 cloak of stealth J - the scarf of the Learner {Harm, rC+ Regen+ rCorr} (You found it in a wizard's laboratory) rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. L - a scarf of resistance O - the +9 ice dragon scales "Idduq" {Harm rElec rF- rC++ Int+5 Slay-4} (You found it in an ice cave) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Int+5: It affects your intelligence (+5). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. P - a +2 kite shield of cold resistance Q - a +2 robe of willpower U - the +3 hat of Distant Worlds (worn) {Snipe, *Slow rElec Regen+ Str+3} (You took it off Wiglaf on level 4 of the Snake Pit) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). It cannot be enchanted further. W - the +0 ring mail of the Oily Jabberwock {rF+ Regen+ Str+4} (You found it in a volcano) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). It cannot be enchanted further. X - a +0 buckler of poison resistance Z - a +0 pair of boots of flying Magical Staves v - a staff of necromancy Jewellery c - a ring of flight d - the amulet of the Cast Vote {Dissipate Int+3 Dex+7} (You found it on level 5 of the Pits of Slime) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). e - a +5 ring of evasion g - an amulet of chemistry j - the amulet of Hatomuen {rN++ RegenMP+ Slay+2} (You found it on level 3 of the Depths) [amulet of magic regeneration] rN++: It greatly protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). k - a ring of see invisible o - a ring of magical power q - the ring of Gebycvock (worn) {rPois rN+ Str-4 Int+8 Slay-3 Stlth+} (You took it off a vault guard on level 3 of the Vaults) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Int+8: It affects your intelligence (+8). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). Stlth+: It makes you more stealthy. u - a ring of positive energy x - the ring "Ziden" {rElec rC+ Int+4} (You took it off Josephina on level 3 of the Depths) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). y - the amulet of Equivalence {Chemistry rPois Int+2} (You found it on level 5 of the Pits of Slime) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). z - the ring of Peace (worn) {^Drain rCorr Dex+8 Stlth+} (You found it in a treasure trove) [ring of dexterity] ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Dex+8: It affects your dexterity (+8). Stlth+: It makes you more stealthy. D - a ring of resist corrosion G - a ring of poison resistance H - an amulet of guardian spirit I - the amulet of Fogustocho (worn) {Reflect rC+ SH+5 Stlth+} (You found it in a treasure trove) [amulet of reflection] Reflect: It reflects blocked missile attacks. rC+: It protects you from cold. SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. K - the amulet "Menijoysk" {Dissipate rPois rF+} (You found it on level 1 of the Vaults) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rPois: It protects you from poison. rF+: It protects you from fire. M - a +6 ring of strength N - the amulet "Hofevure" {Acrobat rElec Dex+4} (You found it in an ice cave) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). R - a +4 ring of protection T - a ring of wizardry Wands d - a wand of digging (4) c - a wand of roots (33) b - a wand of light (6) p - a wand of polymorph (32) e - a wand of paralysis (25) f - a wand of mindburst (29) a - a wand of flame (63) Scrolls g - 10 scrolls of fog N - 7 scrolls of noise V - 12 scrolls of vulnerability p - 8 scrolls of poison r - 2 scrolls of revelation a - 8 scrolls of enchant armour T - a scroll of torment w - 10 scrolls of enchant weapon t - 12 scrolls of teleportation I - 7 scrolls of immolation S - 5 scrolls of silence f - 8 scrolls of fear Potions e - 6 potions of enlightenment i - 6 potions of invisibility h - 10 potions of haste C - 3 potions of cancellation w - 2 potions of heal wounds M - 8 potions of mutation b - 10 potions of brilliance L - 4 potions of lignification v - 8 potions of moonshine c - 9 potions of curing A - 5 potions of attraction B - a potion of berserk rage r - 3 potions of resistance m - 6 potions of might a - 4 potions of ambrosia g - a potion of magic Miscellaneous g - a +3 lightning rod (4/4) h - a +5 phantom mirror i - a +3 phial of floods j - a +2 sack of spiders k - a +1 condenser vane (inert) Skills: + Level 21.2 Fighting - Level 14.0 Polearms + Level 12.8 Armour + Level 18.2 Dodging - Level 2.0 Stealth + Level 15.0 Shields + Level 17.1 Spellcasting - Level 14.0 Hexes - Level 8.0 Summonings - Level 21.0 Necromancy - Level 9.0 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 0% 1 b - Borgnjor's Vile Clut Necr/Erth 42% N/A 1% 5 c - Grave Claw Necr 100% 2d14 0% 2 d - Animate Dead Necr 100% N/A 0% 4 e - Dispel Undead Necr 100% 3d31 0% 4 f - Haunt Necr/Summ 48% N/A 2% 7 g - Death Channel Necr 56% N/A 1% 6 h - Rimeblight Ice/Necr 49% 2d9 (prima1% 7 i - Infestation Necr 56% N/A 1% 8 j - Enfeeble Hex 47% N/A 3% 7 k - Sublimation of Blood Necr 100% N/A 0% 2 l - Blink Tloc 64% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 0% 1 Slow Hex 100% N/A 0% 1 Jinxbite Hex 100% 2d4 0% 2 Confusing Touch Hex 95% N/A 0% 3 Fugue of the Fallen Necr 100% N/A 0% 3 Gloom Hex/Necr 100% N/A 0% 3 Sigil of Binding Hex 95% N/A 0% 3 Tukima's Dance Hex 95% N/A 0% 3 Vampiric Draining Necr 100% 2d13 0% 3 Anguish Hex/Necr 52% N/A 0% 4 Foxfire Conj/Fire 100% 2x1d9 1% 1 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Sandblast Erth 64% 2d14 1% 1 Shock Conj/Air 100% 1d9 1% 1 Call Imp Summ 100% N/A 1% 2 Construct Spike Launche Frge 64% 2d5 1% 2 Scorch Fire 64% 2d7 1% 2 Searing Ray Conj 64% 2d6 1% 2 Static Discharge Conj/Air 64% 3-6/arc 1% 2 Call Canine Familiar Summ 76% N/A 1% 3 Summon Ice Beast Ice/Summ 77% N/A 1% 3 Cause Fear Hex 47% N/A 1% 4 Cigotuvi's Putrefaction Necr/Air 84% N/A 1% 4 Martyr's Knell Necr/Summ 97% N/A 1% 4 Launch Clockwork Bee Frge 32% N/A 3% 3 Passwall Erth 32% N/A 3% 3 Stone Arrow Conj/Erth 64% 3d11 3% 3 Swiftness Air 32% N/A 3% 3 Teleport Other Tloc 32% N/A 3% 3 Volatile Blastmotes Fire/Tloc 64% 2d15 3% 3 Airstrike Air 16% 2d(3-19) 12% 4 Flame Wave Conj/Fire 32% 2d9 12% 4 Forge Blazeheart Golem Fire/Frge 32% N/A 12% 4 Forge Lightning Spire Air/Frge 32% 3d6 12% 4 Fulminant Prism Conj/Alch 16% 3d10 12% 4 Iskenderun's Mystic Bla Conj/Tloc 32% 2d8 (+2d4 12% 4 Leda's Liquefaction Alch/Erth 16% N/A 12% 4 Olgreb's Toxic Radiance Alch 32% N/A 12% 4 Passage of Golubria Tloc 32% N/A 12% 4 Petrify Alch/Erth 16% N/A 12% 4 Rending Blade Conj/Frge 32% 2d(8+2*) 12% 4 Sticky Flame Fire/Alch 32% 2d7 12% 4 Curse of Agony Necr 100% N/A 0% 5 Metabolic Englaciation Hex/Ice 44% N/A 1% 5 Silence Hex/Air 36% N/A 1% 5 Hoarfrost Cannonade Ice/Frge 30% 3d8/3d16 4% 5 Summon Forest Summ/Tloc 29% N/A 6% 5 Summon Cactus Giant Summ 38% N/A 7% 6 Freezing Cloud Conj/Ice/Air 26% 6-21 10% 5 Sphinx Sisters Hex/Summ 43% N/A 11% 7 Death's Door Necr 56% N/A 22% 9 Ozocubu's Refrigeration Ice 39% 4d16 24% 7 Discord Hex 47% N/A 24% 8 Permafrost Eruption Ice/Erth 30% 2x4d7 28% 6 Sculpt Simulacrum Ice/Alch 30% N/A 28% 6 Arcjolt Conj/Air 16% 1d26 32% 5 Detonation Catalyst Fire/Alch 32% 2d2 32% 5 Irradiate Conj/Alch 16% 3d17 32% 5 Lee's Rapid Deconstruct Erth 16% 3d10* 32% 5 Nazja's Percussive Temp Frge 16% 4d6 32% 5 Summon Hydra Summ 38% N/A 36% 7 Bombard Conj/Erth 16% 9d3 87% 6 Forge Monarch Bomb Fire/Frge 16% 4d9 87% 6 Fortress Blast Frge 42% 6d9 87% 6 Gell's Gavotte Tloc 16% 2d(18-27) 87% 6 Plasma Beam Fire/Air 16% 2x1d27 87% 6 Starburst Conj/Fire 16% 6d6 87% 6 Malign Gateway Summ/Tloc 29% N/A 88% 7 Summon Horrible Things Summ 38% N/A 96% 8 Manifold Assault Tloc 16% N/A 100% 7 Orb of Destruction Conj 16% 9d7 100% 7 Disjunction Tloc 16% N/A 100% 8 Ignition Fire 16% 3d6 100% 8 Lehudib's Crystal Spear Conj/Erth 16% 10d5 100% 8 Dragon's Call Summ 38% N/A 100% 9 Polar Vortex Ice 39% 12d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:11 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (5/5) Lair:4 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (0/5) Depths:4 IceCv (visited) Volcano (visited) WizLab (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:8 * D:14 : Orc:2 =[*( Elf:2 :[ Shoals:1 :( Snake:4 [: Vaults:3 [ Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:3 Pandemonium: Depths:2 Ziggurat: Depths:1 Annotations: D:10 Erolcha Elf:3 exclusion: floor Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Your body sometimes grows weak upon taking damage. Your health recovers twice as slowly from being drained. Message History Your death scarab drains the undying armoury's vigour! The undying armoury seems to slow down. Your death scarab bites the yaktaur!! Your death scarab draws vitality from the yaktaur's injuries! Your death scarab bites the deep elf annihilator. Your death scarab draws vitality from the deep elf annihilator's injuries! The vault guard blocks your death scarab's attack. The warg bites your spectral stone giant! Your death scarab bites the yaktaur but does no damage. Your death scarab bites the lich! Your death scarab drains the lich's vigour! The lich seems to slow down. Your death scarab bites the vault guard!! Your death scarab draws vitality from the vault guard's injuries! The vault guard dies! Kikubaaqudgha accepts your kill. A glowing mist starts to gather... Your spectral yaktaur captain hits the yaktaur!! The yaktaur dies! Kikubaaqudgha accepts your kill. A death scarab bursts from the yaktaur! A glowing mist starts to gather... The lich touches your spectral vault warden! Something hits your spectral ironbound preserver! Your spectral crawling flesh cage barely misses the shadow dragon. The orc warrior shoots an arrow. The arrow hits your spectral stone giant. The vault warden hits you from afar with a +0 bardiche!! * * * LOW HITPOINT WARNING * * * You block the undying armoury's attack. x2; The undying armoury hits you!! * * * LOW HITPOINT WARNING * * * You feel yourself slow down. The yaktaur unwields a +0 arbalest. The yaktaur completely misses your spectral vault warden. The shadow dragon closely misses you. The shadow dragon claws you! * * * LOW HITPOINT WARNING * * * The shadow dragon completely misses you. The vault guard blocks your death scarab's attack. Your spectral stone giant hits the orc warrior. The vault guard hits you with a +0 war axe. You die... Kikubaaqudgha rasps: You have failed me! Welcome... death! #....# .# . #....#.)## ..#....#)Z.. .....)o)Z). #).))hoZB### ...)