Seeded DCSS version 0.35-a0-895-geb6f693df5 (webtiles) character file. Game seed: 9130671567730715438 (custom seed) 3 ibg0517 the Trooper (level 1, 13/18 HPs) Began as a Human Fighter on Aug 29, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (76 turns). ibg0517 the Trooper (Human Fighter) Turns: 76, Time: 00:00:09 Health: 13/18 AC: 6 Str: 16 XL: 1 Next: 50% Magic: 1/1 EV: 7 Int: 8 God: Gold: 0 SH: 4 Dex: 12 Spells: 0/0 levels left rFire . . . (100%) a - +0 war axe rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls c - a scroll of teleportation {unknown} Potions m - 2 potions of might d - a potion of heal wounds {unknown} Skills: + Level 3.1 Fighting + Level 2.0 Axes + Level 3.0 Armour + Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You encounter a bat. Found a scroll labelled GIRATUTSITH. You block the bat's attack. You slash the bat! You kill the bat! No target in view! You encounter a hobgoblin. The hobgoblin shouts! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! The hobgoblin hits you. A hobgoblin is nearby! You slash the hobgoblin! You kill the hobgoblin! No target in view! HP restored. You see here a +0 dagger. Found a sling. c - a scroll labelled GIRATUTSITH No target in view! You see here a +0 sling. You open the door. You encounter a ball python. You slash the ball python! You kill the ball python! There is an open door here. You see here a ball python corpse. You encounter a kobold. It is wielding a +0 whip and quivering stones. Found a bubbling black potion. The kobold shouts! A kobold is nearby! You closely miss the kobold. You block the kobold's attack. A kobold is nearby! You barely miss the kobold. The kobold hits you with a +0 whip. The kobold hits you but does no damage. A kobold is nearby! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #+#######†# #..# #.## #..## ##..## ##..# ##.# #..##.### #....@K# ####........# ####.....# #....# #..!# ...# ..# ## You could see a kobold. Vanquished Creatures A hobgoblin (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ibg0517 the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 76 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_rooms, nrook_campfire, due_unseen_surprise Action || total ---------------------------++------- Attack: Normal || 8 Melee: War axe || 8 Armour: Scale mail || 4 Dodge: Dodged || 1 Block: Buckler || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 79 | 0 | 0 | 55 | 1 | 79.0 | Dungeon | 79 | 79 | 0 | 0 | 55 | 1 | 79.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 79 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+