Seeded DCSS version 0.35-a0-895-geb6f693df5 (webtiles) character file. Game seed: 1244847205936543451 (custom seed) 3 ibg0517 the Covered (level 1, 13/18 HPs) Began as a Human Fighter on Aug 29, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (37 turns). ibg0517 the Covered (Human Fighter) Turns: 37, Time: 00:00:07 Health: 13/18 AC: 6 Str: 16 XL: 1 Next: 50% Magic: 1/1 EV: 7 Int: 8 God: Gold: 24 SH: 4 Dex: 12 Spells: 0/0 levels left rFire . . . (100%) a - +0 war axe rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions m - 2 potions of might Skills: + Level 3.0 Fighting + Level 2.0 Axes + Level 3.1 Armour + Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History An endoplasm is nearby! You slash the endoplasm! You kill the endoplasm! You encounter a jackal. A jackal is nearby! The jackal barks! You hear a bark! x2 A jackal is nearby! The jackal bites you. x2 A jackal is nearby! You barely miss the jackal. The jackal bites you but does no damage. x2 You slash the jackal! You kill the jackal! You encounter a jackal. A jackal is nearby! A jackal is nearby! A jackal is nearby! You encounter a quokka and a bat. Found a stone staircase leading down. You see here a jackal corpse. You barely miss the jackal. The jackal bites you. You encounter a bat. The jackal misses you. There are monsters nearby! You hit the jackal but do no damage. The jackal bites you but does no damage. You block the jackal's attack. The bat leaves your sight. There are monsters nearby! You closely miss the jackal. The jackal bites you but does no damage. The jackal misses you. There are monsters nearby! You barely miss the jackal. The jackal bites you but does no damage. x2 There are monsters nearby! There are monsters nearby! You closely miss the jackal. The jackal bites you but does no damage. The jackal bites you. The bat leaves your sight. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #># .. #.. .. #.# . #.#.# #.#. #r. #h# #@# #######.# ........#####.# ######.)......# #.######## #.# #.# #.########### #...........# You could see a quokka and a jackal. Vanquished Creatures An endoplasm (D:1) A jackal (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ibg0517 the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 37 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic Action || total ---------------------------++------- Attack: Normal || 10 Melee: War axe || 10 Armour: Scale mail || 12 Dodge: Dodged || 2 Block: Buckler || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 41 | 41 | 0 | 0 | 22 | 1 | 41.0 | Dungeon | 41 | 41 | 0 | 0 | 22 | 1 | 41.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 41 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+