Dungeon Crawl Stone Soup version 0.35-a0-379-g092a145782 (webtiles) character file. Game seed: 9073828027272405001 87 icedessert the Magician (level 4, -2/27 HPs) Began as an Octopode Conjurer on May 19, 2026. Slain by a gnoll ... wielding a +0 club (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:41 (1232 turns). icedessert the Magician (Octopode Conjurer) Turns: 1232, Time: 00:01:42 Health: -2/27 AC: 1 Str: 6 XL: 4 Next: 51% Magic: 2/10 EV: 12 Int: 22 God: Gold: 97 SH: 0 Dex: 16 Spells: 8/11 levels left rFire . . . (100%) a - +1 dagger (devious) rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) c - quill talisman of Moaxaeca {Dex+6} %: no passive effects @: quill-form A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons a - a +1 devious dagger (weapon) Missiles b - a throwing net Magical Staves d - a staff of earth Talismans c - the quill talisman of Moaxaeca (worn) {Dex+6} (You found it on level 2 of the Dungeon) [quill talisman] Dex+6: It affects your dexterity (+6). Scrolls c - 2 scrolls of enchant armour {unknown} e - a scroll of identify {unknown} h - a scroll of brand weapon {unknown} Potions g - a potion of magic d - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 4.3 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 52% 2x1d6 4% 1 Confusing Touch Hex 4% N/A 32% 3 Launch Clockwork Bee Frge 4% N/A 32% 3 Ozocubu's Armour Ice 4% N/A 32% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10767 Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The ball python is struck by your quills. The ball python barely misses you. The ball python is struck by your quills. The ball python bites you. The gnoll closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 vampiric whip (81% to hit) You focus your ray upon the gnoll. The searing ray hits the ball python. You kill the ball python! The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 club! The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll is struck by your quills. The gnoll barely misses you. You hit the gnoll. You grab the gnoll. The gnoll is heavily wounded. You stop channelling your searing ray. You constrict the gnoll. The gnoll hits you with a +0 vampiric whip. The gnoll draws strength from your wounds! The gnoll closely misses you. You hit the gnoll. The gnoll is almost dead. You constrict the gnoll. You kill the gnoll! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. You grab the gnoll. The gnoll is moderately wounded. You constrict the gnoll. The gnoll hits you with a +0 club! You die... .##.........# ... S........)..######### ♣P.♣ ..#..........##......# ♣~~♣ . ##..........#......# P~P ######.####.#......# ♣~♣ #.........j....>...# ♣♣~♣♣♣♣♣♣.####.######......# P♣♣~~~♣.♣P~#...#)j.## #......# ~~~.~~~~~~......@...###......# ♣~♣~.~♣♣P♣♣..........######### ♣♣~♣♣♣♣♣♣..........# ♣~.♣ ♣...........# ♣P.♣♣ #....).....##### ♣♣.~♣ ##.............######## ♣.~♣# #....#.##............# #)..# ##.#.......##.######.# #.#.# #.###.###....#####..# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) 4 adders (D:2) 2 endoplasms 2 hobgoblins (D:2) 7 ball pythons 7 bats A frilled lizard (D:1) 5 goblins 3 kobolds (D:1) 3 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | icedessert the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 196 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 782 | D:2 | Reached XP level 3. HP: 14/21 MP: 5/7 963 | D:2 | Learned a level 2 spell: Searing Ray 1132 | D:2 | Reached XP level 4. HP: 18/27 MP: 9/9 1137 | D:2 | Identified the quill talisman of Moaxaeca {Dex+6} 1232 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_ring D:2: layout_rooms, serial_bayou, serial_bayou_crossing, serial_bayou_ford_a, serial_bayou_shore_a, serial_bayou_pond_e Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.3 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 44 | 5 || 49 Melee: Dagger | 43 | 5 || 48 Tentacles | 4 | || 4 Constrict | 11 | 2 || 13 Unarmed | 1 | || 1 Cast: Magic Dart | 5 | || 5 Searing Ray | 3 | 2 || 5 Stab: Sleeping | 13 | || 13 Armour: None | 16 | 6 || 22 Dodge: Dodged | 15 | 5 || 20 Form: Quill | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1232 | 1210 | 22 | 18 | 936 | 2 | 616.0 | Dungeon | 1232 | 1210 | 22 | 18 | 936 | 2 | 616.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 765 daAuts D:2: 466 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+