icedessert Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (1, -39, D:1) a hobgoblin corpse (skeletalised by now) (4, -31, D:1) a parchment of Dimensional Bullseye (5, -20, D:1) a +0 helmet (9, -2, D:1) a hobgoblin corpse (skeletalised by now) (11, -18, D:1) a hobgoblin skeleton (12, 8, D:1) an inkwell talisman (21, -38, D:1) a +0 club a goblin corpse (skeletalised by now) (21, -37, D:1) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (35, -31, D:1) a +0 robe (37, 3, D:1) a ball python skeleton (41, -37, D:1) a bat skeleton (41, -36, D:1) a hobgoblin skeleton (41, -13, D:1) a +0 ring mail (46, -15, D:1) a +0 plate armour (59, -32, D:1) a frilled lizard corpse (skeletalised by now) (61, 8, D:1) a rat corpse (skeletalised by now) (63, 5, D:1) a +0 club (64, -12, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Xeuv's Magic Scroll Emporium a scroll of enchant weapon (90 gold) a parchment of Launch Clockwork Bee (105 gold) a parchment of Ensorcelled Hibernation (69 gold) a scroll of enchant weapon (90 gold) a scroll of identify (24 gold) a scroll of fog (48 gold) a scroll of blinking (unknown) (114 gold) a scroll of identify (24 gold) a scroll of vulnerability (48 gold) (5, -16, D:2) 3 poisoned darts (13, 3, D:2) a parchment of Dimensional Bullseye (14, -28, D:2) a bat skeleton (17, 9, D:2) a +0 scale mail (21, -11, D:2) a +0 leather armour (31, -25, D:2) a +3 whip a +0 club a +0 whip an adder corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (35, 7, D:2) a hobgoblin skeleton (39, 3, D:2) a bat skeleton (40, -15, D:2) a +0 hand axe (47, -16, D:2) an adder corpse (skeletalised by now) (50, -35, D:2) a +0 dagger a +1 dagger of draining a +0 dagger a hobgoblin corpse (skeletalised by now) (50, -34, D:2) a +0 club a +0 animal skin a +0 helmet of intelligence a +0 dagger a +0 dagger a +0 club a +0 sling a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (50, -33, D:2) a +0 dagger (51, -32, D:2) a +0 club (53, -31, D:2) a bat corpse (skeletalised by now) (54, 0, D:2) a +0 morningstar (59, -23, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) 2 datura-tipped darts (2, 16, D:3) a +0 robe (10, 3, D:3) a +0 club a boomerang a +0 robe an orc corpse (skeletalised by now) (10, 4, D:3) a +0 club a +0 ring mail a +0 hand axe a +0 club a +0 leather armour a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (19, -19, D:3) a +0 ring mail (20, -27, D:3) a +0 dagger (21, -21, D:3) a +0 trident (31, -4, D:3) a +0 sling (33, 8, D:3) a rat corpse (skeletalised by now) (34, 15, D:3) a +0 club (42, 6, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the air staff of Spores {rElec rC+++ Will- Int-5 Necro Air} (5790 gold) [staff of air] rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Int-5: It affects your intelligence (-5). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. the fortress talisman "Julelapu" {rElec rF+} (6000 gold) [fortress talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. the +4 sling of the Saviour {heavy, rElec rF- rCorr} (3530 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the necromancy staff of Qoimifuf {rF- rN+ Str+4 Summ Necro Ice} (4460 gold) [staff of necromancy] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. the ring "Tigeuruo" {rElec rCorr Str+3 SInv} (4090 gold) [ring of see invisible] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. the +8 hand axe of the Hierophant {venom, rElec Will+ Dex+3} (6950 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the air staff "Sicezyeh" {rElec rC+ Air} (3900 gold) [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Air: It increases the power of your Air spells. the ring "Ittuwor" {Fly Will++} (3850 gold) [ring of flight] Fly: It grants you flight. Will++: It greatly increases your willpower. the +3 ring mail of Hadjma {rC+ Will++ Regen+} (4700 gold) rC+: It protects you from cold. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the cold staff "Jihozih" {rC+ Str+5 Dex-5 Necro Tloc Ice} (4320 gold) [staff of cold] rC+: It protects you from cold. Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. the +2 leather armour "Afu Roheoss" {rPois rCorr} (2880 gold) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +1 robe of Fun and Games {Harm} (1290 gold) Harm: It increases damage dealt and taken. It cannot be enchanted further. the +0 chain mail "Mepsuusk" {rCorr Dex+5 Stlth-} (2770 gold) rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. the +4 sling of Russ {drain, rElec rN+ rCorr} (4650 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the ring "Lazucvext" {Str+3 Dex+6} (4930 gold) [ring of dexterity] Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). the +0 mace of Exquisite Death {concuss, rF+} (1700 gold) rF+: It protects you from fire. It cannot be enchanted further. the ring of Nemelex Xobeh's Grace {*Corrode rPois rC+ rN++ Wiz} (5310 gold) [ring of wizardry] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Wiz: It increases the success rate of your magical spells. the +2 ring mail "Neuxadud" {*Slow rPois rC+ Dex+2} (3080 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +1 ring mail "Tycaocs" {Fly rElec rC+} (3210 gold) Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. the amulet of the Inquisitive Youths {Acrobat rElec} (4400 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. (31, 14, D:4) a +0 short sword 3 stones (32, -12, D:4) a +0 chain mail (40, -13, D:4) a +0 giant spiked club an ogre corpse (skeletalised by now) (46, 14, D:4) 6 boomerangs (49, -6, D:4) a +0 short sword a kobold skeleton (49, -5, D:4) an adder skeleton (59, 1, D:4) a +0 flail a +0 spear a gnoll skeleton (59, 2, D:4) a +0 flail a gnoll skeleton (60, 2, D:4) a +0 flail a gnoll skeleton Level 5 of the Dungeon (6, -3, D:5) a +0 war axe (9, -6, D:5) a +0 mace (9, -5, D:5) a +0 dagger a +0 robe (12, -19, D:5) a +0 helmet (15, -14, D:5) a +0 ring mail (18, -14, D:5) a +0 ring mail (26, -14, D:5) a +0 falchion (27, 0, D:5) 6 poisoned darts (34, -17, D:5) a +3 dire flail of holy wrath a +0 leather armour (35, -18, D:5) a +0 chain mail (36, -10, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 spear (11, 21, D:6) a +2 whip of venom (12, 23, D:6) a +0 pair of boots (22, -1, D:6) a +0 leather armour (31, 2, D:6) a +1 pair of gloves (38, 13, D:6) a +0 trident (40, -4, D:6) a +0 robe (40, 2, D:6) an amulet of dissipation (45, 4, D:6) a +0 club (46, 4, D:6) a +0 mace (47, 5, D:6) a +0 dagger a +0 robe a +2 whip of freezing a +0 robe (64, 10, D:6) a +0 short sword (65, 26, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Kuobran's Book Shop a parchment of Silence (276 gold) a parchment of Cause Fear (195 gold) a parchment of Sculpt Simulacrum (375 gold) a parchment of Shock (60 gold) a parchment of Cigotuvi's Putrefaction (195 gold) a parchment of Slow (60 gold) a parchment of Iskenderun's Mystic Blast (195 gold) a parchment of Ensorcelled Hibernation (87 gold) [Shop] Jyajoacaim's Vocational Training a manual of Invocations (1360 gold) a manual of Evocations (1360 gold) [Shop] Isukkil's Antique Armour Boutique the +0 ring mail of Daisies {Regen+} (297 gold) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a +0 chain mail (162 gold) a +0 robe (24 gold) a +0 scale mail (108 gold) a +0 pair of gloves of dexterity (310 gold) a +0 leather armour (54 gold) +1 acid dragon scales (1269 gold) the +1 chain mail of the Valley of Death {Fly Int+2} (656 gold) Fly: It grants you flight. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (0, 0, D:7) a +0 spear (2, 2, D:7) a +0 spear (2, 3, D:7) a +0 spear (4, -4, D:7) a +0 flail (4, 3, D:7) a +0 spear (5, -2, D:7) a +0 ring mail a +0 falchion (5, -1, D:7) a +0 chain mail a +1 mace of venom (6, -2, D:7) a +0 leather armour a +0 club (13, -13, D:7) a +0 mace a +0 robe (15, -14, D:7) a +0 short sword 4 stones (18, 2, D:7) a +0 robe a +0 flail (18, 16, D:7) a -1 whip of freezing (19, -5, D:7) a +0 club a +0 robe a +0 scimitar (19, -2, D:7) a +2 short sword of venom (19, -1, D:7) a +0 robe a +2 long sword of electrocution (20, -17, D:7) a +1 short sword of speed (20, -3, D:7) a +0 robe a +1 mace of freezing (21, -2, D:7) a +0 whip 6 poisoned darts a +0 whip (22, -2, D:7) a +0 dagger (23, -21, D:7) an amulet of regeneration (28, -13, D:7) a +0 dagger of venom a +0 leather armour a +0 dagger a +0 robe (30, -14, D:7) a +0 dagger a +0 robe (30, -13, D:7) a +0 dagger a +0 ring mail (30, -12, D:7) a +0 morningstar a +0 leather armour (38, 8, D:7) a +0 scale mail (39, -5, D:7) a +0 dagger 2 boomerangs (40, -2, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe (1, 6, D:8) a +0 club (2, 4, D:8) a +0 shortbow (10, 27, D:8) a +0 dagger (16, 19, D:8) a parchment of Animate Dead (18, 34, D:8) a +0 ring mail a +0 falchion a +0 club a +0 chain mail a +2 dagger of electrocution (19, 33, D:8) a +0 short sword a +0 whip a +0 scale mail a +0 hand axe (19, 34, D:8) a +0 robe a +0 dagger a +0 chain mail a +0 glaive (20, 32, D:8) a +0 dagger a +0 robe (25, 24, D:8) a +0 flail (25, 39, D:8) a +0 dagger (26, 41, D:8) a +0 hand axe (27, 38, D:8) a +0 robe a +0 dagger (27, 41, D:8) a +0 robe a +0 dagger (29, 32, D:8) a +0 club (30, 12, D:8) a +0 dagger a +0 sling 3 stones (32, 12, D:8) a +0 short sword 6 poisoned darts (33, 14, D:8) a +0 short sword a +0 mace 4 poisoned darts a +0 dagger (34, 14, D:8) a +0 short sword (34, 15, D:8) a +0 devious short sword a +0 whip 3 stones (34, 20, D:8) a +0 leather armour (38, 42, D:8) a +0 dagger (38, 43, D:8) a +0 dagger 7 poisoned darts a +0 dagger a +0 dagger 4 stones (38, 45, D:8) a +0 dagger (38, 47, D:8) a +0 whip (42, 18, D:8) a +0 dagger a +0 robe Level 9 of the Dungeon [Shop] Reh Mae's Antique Armour Shop an orb of attunement (676 gold) a +0 chain mail (156 gold) the +9 ring mail "Qish" {rElec rC+ Will- Stlth+} (1783 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 chain mail (156 gold) a +0 plate armour (468 gold) a +0 helmet of light (299 gold) a +1 plate armour of poison resistance (702 gold) a +0 leather armour (52 gold) a +0 ring mail (104 gold) a +0 leather armour (52 gold) (0, 0, D:9) a +0 spear (10, -1, D:9) a +0 ring mail (14, 10, D:9) a +1 broad axe of flaming +1 acid dragon scales (21, 14, D:9) a +1 barding (27, 32, D:9) a +0 short sword a +0 robe of willpower a +2 dagger a +0 robe (28, 31, D:9) a +0 dagger a +0 robe (29, 34, D:9) an amulet of guardian spirit (37, 10, D:9) a +0 shortbow (37, 46, D:9) a +0 mace (48, 0, D:9) 5 atropa-tipped darts (54, 29, D:9) a +0 morningstar a +0 robe (54, 30, D:9) a +0 mace a +0 robe a +0 hand axe a +0 robe (55, 30, D:9) a +0 dagger a +0 robe a +0 trident a +0 robe Level 10 of the Dungeon [Shop] Loytun's Weapon Emporium a +4 vampiric halberd (510 gold) 3 datura-tipped darts (40 gold) a +0 dagger (30 gold) a +0 arbalest (112 gold) a +0 scimitar of electrocution (255 gold) a +0 great sword of electrocution (405 gold) a +0 dagger (30 gold) a +2 heavy longbow (477 gold) a +0 flail (52 gold) 4 javelins (180 gold) [Shop] Qelaf's Armour Emporium a +0 scale mail (72 gold) +0 ice dragon scales (900 gold) a +0 ring mail (72 gold) the +8 scale mail of the Candlemaker {rC++ Int+4} (1384 gold) rC++: It greatly protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 chain mail (108 gold) a +0 plate armour (324 gold) a +1 plate armour of poison resistance (486 gold) a +0 scale mail (72 gold) [Shop] Lyqata's Book Emporium a parchment of Scorch (92 gold) a parchment of Lesser Beckoning (92 gold) a parchment of Summon Cactus Giant (400 gold) a parchment of Ignition (668 gold) a parchment of Flame Wave (208 gold) a parchment of Conjure Ball Lightning (400 gold) a parchment of Hailstorm (140 gold) a parchment of Ensorcelled Hibernation (92 gold) a parchment of Call Imp (92 gold) (39, -34, D:10) a +0 dagger a curare-tipped dart a +0 glaive a +0 chain mail a +1 scimitar of electrocution a +0 chain mail a +0 short sword 3 boomerangs a +0 chain mail (39, -20, D:10) a scarab talisman (40, -34, D:10) a +0 dagger a +0 robe a +0 club (41, -35, D:10) a +0 dagger 2 boomerangs (41, -34, D:10) a +0 dagger a +0 club (42, -19, D:10) a +0 leather armour (46, -28, D:10) a +0 whip (47, -28, D:10) a +0 dagger 4 stones (48, -27, D:10) a +0 dagger (53, -28, D:10) a +0 dagger (53, -14, D:10) a +0 leather armour (55, -41, D:10) a parchment of Shock Level 11 of the Dungeon (2, -2, D:11) a +0 club (13, 9, D:11) a +0 giant club a +0 giant spiked club (16, 4, D:11) a +0 scale mail (22, -17, D:11) a +0 dagger a +0 robe (22, 13, D:11) a staff of air (23, -16, D:11) a +0 whip a +0 robe (23, -15, D:11) a +0 dagger (23, -14, D:11) a +0 club 6 poisoned darts (24, -16, D:11) a +0 leather armour (24, -15, D:11) a +0 short sword a curare-tipped dart (25, -1, D:11) a +0 giant spiked club a +0 giant club (28, 13, D:11) a +0 great mace (37, 13, D:11) a +0 leather armour Level 12 of the Dungeon (5, 33, D:12) the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. It cannot be enchanted further. (10, -3, D:12) a +0 giant club a +0 dire flail (11, -2, D:12) a +1 dagger of venom (11, 4, D:12) 3 flux baubles (16, -2, D:12) a +0 club (17, 6, D:12) 13 gold pieces a +0 dagger a +0 robe a +0 dagger a +0 robe (17, 14, D:12) a +0 orcbow (18, -2, D:12) a +0 plate armour a +0 war axe (20, -2, D:12) a +0 leather armour a +0 mace (30, -2, D:12) 7 poisoned darts a +0 dagger of venom (30, 7, D:12) a +0 ring mail a +0 battleaxe (33, 13, D:12) 6 large rocks (34, -3, D:12) a +0 dagger 4 poisoned darts (34, -2, D:12) a curare-tipped dart a +0 short sword (35, 14, D:12) 4 large rocks (36, -3, D:12) 3 stones a +0 dagger (36, 8, D:12) 3 javelins (36, 15, D:12) a +2 dagger of distortion a +0 robe (38, 16, D:12) a +0 dagger 7 poisoned darts (38, 17, D:12) a +0 whip (39, 8, D:12) a +0 quarterstaff (42, 9, D:12) a +0 whip (46, 4, D:12) a +0 orcbow