Dungeon Crawl Stone Soup version 0.35-a0-383-g62b9a60c63 (webtiles) character file. Game seed: 14490233165878645554 23 icedessert the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on May 25, 2026. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:21 (597 turns). icedessert the Conjurer (Deep Elf Conjurer) Turns: 597, Time: 00:03:22 Health: -1/15 AC: 4 Str: 4 XL: 2 Next: 75% Magic: 3/8 EV: 11 Int: 22 God: Gold: 74 SH: 0 Dex: 13 Spells: 3/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +1 helmet "Xasaroh" {rElec Stlth+} rElec + (33%) b - scarf {Shadows} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a scarf of shadows (worn) c - the +1 helmet "Xasaroh" (worn) {rElec Stlth+} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. Wands e - a wand of charming (2) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of brand weapon {unknown} h - a scroll of blinking {unknown} j - a scroll of teleportation {unknown} k - a scroll of noise {unknown} l - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - a potion of curing {unknown} Skills: - Level 2.4 Dodging + Level 2.9 Stealth * Level 3.7 Spellcasting + Level 4.6 Conjurations + Level 1.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 B - Blink Tloc 8% N/A 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 34% 3 Tukima's Dance Hex 4% N/A 34% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17400 Altars: Ashenzari Gozag Wu Jian Annotations: D:2 Sigmund D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a shout! There is a stone staircase leading down here. There is a stone staircase leading down here. Found a scroll labelled LEOPLINUBB. You encounter a goblin. It is wielding a +0 club. You see here a scroll labelled LEOPLINUBB. l - a scroll labelled LEOPLINUBB The goblin shouts! You hear a shout! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (74% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a +0 club. A magic dart appears from out of thin air! The magic dart hits you! Ouch! That really hurt! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) The searing ray hits something. The searing ray hits something. Something hits you. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Something hits you. You die... # #.# .## #.# ......##.## #.# #.#...###### #.# #.:........# ..# ###.>.####.# ## ######.# ##.## #.### ... .......# ##.## ##.... .# #@# ###...###...## .### #.# #.{.#.......# ... #.# #.#...###...# .# #####.###.###.# ##.## .# .......)...# .###.#.## ## .......##### #.##.###). # .####### #.....#.## .... ### #.## .#.# #.# There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 hobgoblins 3 ball pythons 4 bats An endoplasm (D:1) 4 goblins 2 kobolds (D:3) 3 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | icedessert the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 93 | D:1 | Found a faded altar of an unknown god. 137 | D:2 | Encountered Sigmund 196 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 243 | D:2 | Learned a level 2 spell: Searing Ray 347 | D:3 | Encountered Grinder 371 | D:3 | Identified the +1 helmet "Xasaroh" {rElec Stlth+} 417 | D:3 | Found an ornate altar of the Wu Jian Council. 421 | D:3 | Reached skill level 1 in Alchemy 453 | D:3 | Learned a level 2 spell: Blink 497 | D:3 | Found an opulent altar of Gozag. 515 | D:3 | Found a broken altar of Ashenzari. 597 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_basic, shapermc_ecumenical_altar_notcrosses D:2: layout_basic, serial_bayou_pond_d, uniq_sigmund D:3: layout_loops_ring, mainiacjoe_overflow_surrounded_room, nicolae_overflow_rhomboverflow, nicolae_gozag_cash_rules_everything_around_me, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.9 Spellcasting | | 3.7 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 22 Searing Ray || 7 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 598 | 560 | 38 | 0 | 0 | 3 | 199.3 | Dungeon | 598 | 560 | 38 | 0 | 0 | 3 | 199.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 258 daAuts D:2: 216 daAuts D:1: 123 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+