Dungeon Crawl Stone Soup version 0.35-a0-383-g62b9a60c63 (webtiles) character file. Game seed: 14436491049273368717 148 icedessert the Magician (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on May 26, 2026. Slain by an iguana (10 damage) ... on level 4 of the Dungeon. The game lasted 00:02:15 (404 turns). icedessert the Magician (Deep Elf Conjurer) Turns: 404, Time: 00:02:16 Health: -2/28 AC: 2 Str: 4 XL: 5 Next: 8% Magic: 7/14 EV: 11 Int: 25 God: Gold: 8 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands c - a wand of warping (8) Scrolls c - a scroll of fog {unknown} e - a scroll of teleportation {unknown} h - a scroll of fear {unknown} Potions g - a potion of magic d - 2 potions of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting - Level 4.3 Conjurations + Level 4.1 Alchemy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 68% 1d7 3% 1 Mephitic Cloud Conj/Alch/Air 20% N/A 8% 3 Fulminant Prism Conj/Alch 13% 3d9 14% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Nazja's Percussive Temp Frge 3% 4d4 92% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23593 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (74% to hit) You focus your ray upon the kobold. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) You stop channelling your searing ray. You hear the slow rusting of a very distant drain. You encounter an iguana. Things that are here: a +0 whip; a kobold corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (82% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is moderately wounded. The iguana bites you! The searing ray hits the iguana but does no damage. The iguana is moderately wounded. The iguana bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the iguana. The iguana is severely wounded. You finish channelling your searing ray. The iguana completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (severely wounded, 82% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. The iguana is almost dead. (Press . to maintain the ray.) The iguana bites you! You die... ################## #................. #.################ #.# #.# ### #@# .. #l# #. ..# #. #### #. ######. #...... ####..###. # #......... .##.#.##.†###. You could see an iguana. Vanquished Creatures An ogre (D:4) An orc wizard (D:4) An adder (D:4) A dart slug (D:1) A ribbon worm (D:4) 3 orcs 3 endoplasms 3 hobgoblins 2 quokkas 2 ball pythons 2 bats (D:1) 2 frilled lizards 2 goblins 2 kobolds 2 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | icedessert the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Reached skill level 4 in Spellcasting 60 | D:1 | Reached XP level 2. HP: 11/15 MP: 1/9 66 | D:1 | Learned a level 2 spell: Searing Ray 264 | D:4 | Reached XP level 3. HP: 18/19 MP: 6/11 265 | D:4 | Reached skill level 5 in Spellcasting 338 | D:4 | Encountered an ogre 345 | D:4 | Killed an ogre 346 | D:4 | Reached XP level 4. HP: 24/24 MP: 4/13 346 | D:4 | Reached XP level 5. HP: 28/28 MP: 4/14 404 | D:4 | Slain by an iguana Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, serial_shops, shop, nicolae_shop_cornered_store, shop, shop_coins, minmay_misc_feat_encased D:2: cheibrodos_greedy_goblins, layout_loops_ring, minmay_misc_feat_alley D:3: layout_loops_ring D:4: layout_loops_ring, gup_sewer_entry_spiral, serial_shops, shop, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.0 Alchemy | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 9 | || 9 Melee: Unarmed | 9 | || 9 Cast: Magic Dart | 15 | || 15 Searing Ray | 15 | 3 || 18 Armour: Robe | 12 | 3 || 15 Dodge: Dodged | 11 | 1 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 405 | 378 | 27 | 0 | 0 | 4 | 101.2 | Dungeon | 405 | 378 | 27 | 0 | 0 | 4 | 101.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 157 daAuts D:1: 153 daAuts D:3: 77 daAuts D:2: 17 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+