Dungeon Crawl Stone Soup version 0.35-a0-384-gb5a32d538b (webtiles) character file. Game seed: 4607684800727669323 66 icedessert the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on May 26, 2026. Slain by a scorpion (2 damage) ... on level 4 of the Dungeon. The game lasted 00:02:07 (250 turns). icedessert the Conjurer (Deep Elf Conjurer) Turns: 250, Time: 00:02:07 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 96% Magic: 5/10 EV: 11 Int: 24 God: Gold: 9 SH: 0 Dex: 13 Spells: 7/10 levels left rFire + . . (50%) b - +1 long sword (elec) rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -8), resistant A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons b - a +1 long sword of electrocution (weapon) Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: - Level 3.0 Dodging - Level 3.0 Stealth - Level 4.0 Spellcasting - Level 5.0 Conjurations + Level 1.3 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23747 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray misses the adder. The adder barely misses you. The searing ray misses the adder. The adder bites you. You are poisoned. The adder poisons you! The searing ray hits the adder. You kill the adder! You finish channelling your searing ray. You feel sick. Your Alchemy skill increases to level 1! You feel sick. Found 9 gold pieces. You feel sick. You feel sick. You are no longer poisoned. You encounter a scorpion. You see here 9 gold pieces. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) The scorpion misses you. The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The searing ray hits the scorpion. The scorpion is severely wounded. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * It was a potion of resistance. You feel protected. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. You die... ### #.. ###.## #§P§P# #P§$.## #P♣§P.#.# #..sP...# ###@##### #.# #.# ##.## #####...## .........# #####..<.# ##.#†# #..... You could see a scorpion. Vanquished Creatures An iguana (D:3) 4 adders An orc (D:3) A goblin (D:3) 2 kobolds 3 rats 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | icedessert the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 101 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 104 | D:2 | Learned a level 2 spell: Searing Ray 170 | D:3 | Reached XP level 3. HP: 19/19 MP: 6/10 217 | D:3 | Reached skill level 5 in Conjurations 235 | D:4 | Reached skill level 1 in Alchemy 242 | D:4 | Encountered a scorpion 250 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, shapermc_ecumenical_altar_mp_vishouse D:2: layout_loops_corners D:3: layout_basic, lemuel_zombie_altar_kikubaaqudgha, serial_aquarium, aquarium_bridge_square [aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_window], aquarium_window_3, aquarium_window_corner, aquarium_window_2, aquarium_view_2d, aquarium_balcony_double_1, aquarium_pool_1, serial_shops, nicolae_shop's_first_dollar D:4: layout_loops_ring, serial_demonic, serial_demonic_e, serial_demonic_f, serial_demonic_a, serial_demonic_b, serial_demonic_b Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 5 | 5.0 Alchemy | 1 | 1.3 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Long sword || 2 Cast: Magic Dart || 18 Searing Ray || 4 Drink: Resistance || 1 Armour: Robe || 4 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 251 | 216 | 35 | 0 | 0 | 4 | 62.8 | Dungeon | 251 | 216 | 35 | 0 | 0 | 4 | 62.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 123 daAuts D:1: 80 daAuts D:2: 27 daAuts D:4: 20 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+