Dungeon Crawl Stone Soup version 0.35-a0-384-gb5a32d538b (webtiles) character file. Game seed: 7835523893691773259 19 icedessert the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on May 26, 2026. Killed from afar by a white imp (11 damage) ... with a puff of frost ... on level 6 of the Dungeon. The game lasted 00:01:32 (237 turns). icedessert the Conjurer (Deep Elf Conjurer) Turns: 237, Time: 00:01:33 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 55% Magic: 6/8 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - a potion of mutation {unknown} Skills: + Level 2.8 Dodging + Level 2.9 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 6% 2d10 34% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Irradiate Conj/Alch 6% 3d13 78% 5 Disjunction Tloc 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 23760 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (severely wounded, 79% to hit) You focus your ray upon the rat. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You stop channelling your searing ray. f - a lumpy purple potion You open the door. Found a leather armour. There is an open door here. There is a shaft here. There is a shaft here. You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. Found a stone staircase leading up. Unknown command. There is a stone staircase leading up here. You open the door. There is an open door here. You encounter a white imp. Found 16 gold pieces. You encounter a shadow imp and 2 rock fish. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (asleep, 100% to hit) You focus your ray upon the white imp. The searing ray hits the white imp. The white imp is moderately wounded. (Press . to maintain the ray.) The shadow imp shouts! The white imp gestures at you. The puff of frost hits you. You stop channelling your searing ray. The white imp gestures at you. The puff of frost hits you! Ouch! That really hurt! You die... ......... F......## .......# +##F#...$..# .......55..# ...........# ##.##+# #.....# #@....# .##+#####.....# .......'......# .......#<.....+ .......##.....# .......##.....## .......#.......+ .......#......## .########.....# You could see a white imp and a shadow imp. Vanquished Creatures An adder (D:2) 2 endoplasms 2 hobgoblins A quokka (D:2) A ball python (D:2) A bat (D:2) A goblin (D:3) 2 kobolds A rat (D:3) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | icedessert the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 121 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 169 | D:3 | Learned a level 2 spell: Searing Ray 220 | D:3 | You fall into a shaft and drop 3 floors! 234 | D:6 | Encountered a rock fish 234 | D:6 | Encountered a rock fish 237 | D:6 | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_loops_ring D:2: layout_basic, st_stairs_8 D:3: layout_loops_corners, serial_shops, nicolae_shop_rolled_up D:6: layout_gridville, tso_metal_star, serial_demonic, serial_demonic_b, serial_demonic_f, serial_demonic_f, serial_demonic_c, serial_demonic_g, serial_demonic_b, serial_demonic_c, serial_demonic_g, serial_demonic_c, serial_demonic_a Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Magic Dart || 26 Searing Ray || 2 Armour: Robe || 9 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 238 | 238 | 0 | 0 | 0 | 4 | 59.5 | Dungeon | 238 | 238 | 0 | 0 | 0 | 4 | 59.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 94 daAuts D:3: 75 daAuts D:1: 51 daAuts D:6: 17 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+