Dungeon Crawl Stone Soup version 0.35-a0-384-gb5a32d538b (webtiles) character file. Game seed: 17287697939494031281 24 icedessert the Magician (level 2, 0/14 (15) HPs) Began as a Deep Elf Conjurer on May 26, 2026. Was an Initiate of Vehumet. Slain by Terence ... wielding a +2 hand axe of draining (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:51 (257 turns). icedessert the Magician (Deep Elf Conjurer) Turns: 257, Time: 00:01:52 HP: 0/14 (15) AC: 2 Str: 4 XL: 2 Next: 79% MP: 5/9 EV: 11 Int: 22 God: Vehumet [......] Gold: 23 SH: 0 Dex: 13 Spells: 6/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: weak-willed, lightly drained A: magic regeneration a: Renounce Religion (0%) You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - a potion of enlightenment {unknown} j - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting - Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 k - Kinetic Grapnel Frge 20% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 10% 2d7 16% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23767 Temple (1/1) D:4 Zot: 5972 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Makhleb Okawaru Qazlal Ru Trog Uskayaw Vehumet Wu Jian Zin The Shining One Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter an adder. e - a scroll labelled UBU UPSAZYOLAF Terence bares his teeth. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" You see here 5 poisoned darts. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 hand axe of draining and wearing a +3 chain mail of fire resistance (85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits the adder! You kill the adder! Vehumet accepts your kill. Terence hits you with a +2 hand axe of draining. You feel drained. Your life force feels restored. The searing ray hits Terence. Terence is lightly wounded. You finish channelling your searing ray. Terence looks irritated. Terence hits you with a +2 hand axe of draining. You feel drained. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. As you read the scroll labelled SEIJ ILOASHORGH, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. Terence hits you with a +2 hand axe of draining. You die... Terence says, "Finally, peace and quiet." ##.#....#....# #...##.##.# #### #...##.##.##.[. #...#####.#..# #.....# #.#.# ####..#.###...# .###.......##..### ..............@# ###...†###.##@# #....###.##.......# #...........###.### ####.....#### #.....# #.>...# ###.#.# .#.# .. # You could see Terence (weak-willed). Vanquished Creatures 2 adders (D:3) 2 hobgoblins A ball python (D:4) An endoplasm (D:1) A frilled lizard (D:1) 2 rats 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | icedessert the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 116 | D:2 | You fall into a shaft and drop 2 floors! 116 | D:4 | Found a statue of an orb of fire. 116 | D:4 | Found a staircase to the Ecumenical Temple. 116 | D:4 | Found a statue of an orb of fire. 135 | Temple | Entered the Ecumenical Temple 148 | Temple | Became a worshipper of Vehumet 148 | Temple | Offered knowledge of Kinetic Grapnel by Vehumet. 169 | D:4 | Found a glowing golden altar of the Shining One. 182 | D:4 | Found an iron altar of Okawaru. 185 | D:4 | Encountered a scorpion 198 | D:3 | Reached XP level 2. HP: 12/15 MP: 5/9 202 | D:3 | Learned a level 1 spell: Kinetic Grapnel 205 | D:3 | Learned a level 2 spell: Searing Ray 236 | D:3 | Encountered Terence 257 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic, minmay_close_crescents D:2: layout_rooms, dreamdust_ecumenical_altar_hidden_monk_grotto, grunt_decor_cap, nicolae_shop_antique_consumables, roderic_lattice_a, uniq_natasha, uniq_jessica, uniq_sigmund D:3: layout_basic, serial_undead, serial_undead_e, serial_undead_e, serial_undead_a, uniq_terence, uniq_ijyb D:4: nicolae_BIG_FREAKIN_CUBE, layout_basic, okawaru_ov_weapons_minmay, xom_redecorated, tso_altar, temple_entry_dummy, serial_shops, nicolae_shop_mannequins, kennysheep_path_1, uniq_duvessa Temple: zaba_magenta_temple Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.7 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 12 Searing Ray || 2 Kinetic Grapnel || 1 Read: Identify || 1 Teleportation || 1 Vulnerability || 1 Armour: Robe || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 259 | 233 | 26 | 0 | 0 | 5 | 51.8 | Dungeon | 232 | 231 | 1 | 0 | 0 | 4 | 58.0 | Temple | 27 | 2 | 25 | 0 | 0 | 1 | 27.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 72 daAuts D:3: 63 daAuts D:4: 52 daAuts D:2: 44 daAuts Temple: 27 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 1495 | 15 | 3 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct || total ----------------------++------- Kill Living || 3 ----------------------++------- Conduct count Conduct || total ----------------------++------- Kill Living || 4 ----------------------++-------