Dungeon Crawl Stone Soup version 0.35-a0-385-gf75c647dae (webtiles) character file. Game seed: 15427631734216343447 13 icedessert the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on May 26, 2026. Slain by Terence ... wielding a +0 trident (11 damage) ... on level 3 of the Dungeon. The game lasted 00:01:29 (231 turns). icedessert the Conjurer (Deep Elf Conjurer) Turns: 231, Time: 00:01:29 Health: -4/15 AC: 2 Str: 4 XL: 2 Next: 24% Magic: 1/8 EV: 11 Int: 22 God: Gold: 9 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of fear c - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.8 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23765 Temple: D:4-7 Altars: Elyvilon Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is heavily wounded. The searing ray misses Terence. Terence barely misses you. The searing ray hits Terence! Terence is almost dead. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead, 82% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence hits you from afar with a +0 trident. You stop channelling your searing ray. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ... ##......#..#........§§ ###.##..#.##.#..#.. ....§.. ........#.## #..#.# ...§... ..#.......##.#..#.##....... ........................... ..........####.##.#........ ..................#.#####.. .....#.#.......####.# .......#..#...@.@...# .....#.#............# ##.###.#............# .......#............# .... ..#............# ##.###.#...########.# ##.†...#...# #.# ##.#...)...########.# ...#...#..###.......##... You could see Terence. Vanquished Creatures An adder (D:3) 2 endoplasms A bat (D:3) A rat (D:3) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | icedessert the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 49 | D:3 | Found a white marble altar of Elyvilon. 89 | D:4 | Encountered a sleepcap 108 | D:4 | Encountered a sleepcap 168 | D:3 | Encountered Terence 192 | D:3 | Reached XP level 2. HP: 15/15 MP: 2/8 196 | D:3 | Learned a level 2 spell: Searing Ray 231 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_corners, minivault_24, darby_scavenged_remnants D:2: layout_basic, uniq_natasha D:3: layout_basic, nicolae_elyvilon_little_fluffy_clouds, serial_shops, nicolae_shop_real_fake_doors, uniq_terence D:4: minmay_door_path, layout_loops_ring, nicolae_overflow_rhomboverflow Action || total ---------------------------++------- Cast: Magic Dart || 11 Searing Ray || 2 Read: Fear || 1 Blinking || 1 Brand weapon || 1 Armour: Robe || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 234 | 234 | 0 | 0 | 0 | 4 | 58.5 | Dungeon | 234 | 234 | 0 | 0 | 0 | 4 | 58.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 155 daAuts D:4: 43 daAuts D:1: 32 daAuts D:2: 3 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+