Dungeon Crawl Stone Soup version 0.35-a0-385-gf75c647dae (webtiles) character file. Game seed: 17394737902145905227 14 icedessert the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on May 26, 2026. Slain by an iguana (10 damage) ... on level 4 of the Dungeon. The game lasted 00:02:42 (390 turns). icedessert the Conjurer (Deep Elf Conjurer) Turns: 390, Time: 00:02:43 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 31% Magic: 12/18 EV: 11 Int: 22 God: Gold: 60 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of magical power HPRegen 0.22/turn (no ring) MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of magical power (worn) Scrolls i - a scroll of identify Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting - Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 28% 3-5/arc 7% 2 Summon Small Mammal Summ 16% N/A 11% 1 Volatile Blastmotes Fire/Tloc 8% 2d10 32% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23596 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (wandering, hasn't noticed you, 82% to hit) Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (wandering, hasn't noticed you, 100% to hit) The magic dart hits the iguana. The iguana is lightly wounded. The iguana hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (lightly wounded, 82% to hit) You focus your ray upon the iguana. The searing ray misses the iguana. (Press . to maintain the ray.) The searing ray hits the iguana but does no damage. The iguana is lightly wounded. The searing ray hits the iguana. The iguana is heavily wounded. The searing ray hits the iguana. The iguana is heavily wounded. You finish channelling your searing ray. The iguana bites you! Ouch! That really hurt! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (heavily wounded, 82% to hit) You focus your ray upon the iguana. The searing ray misses the iguana. (Press . to maintain the ray.) The iguana bites you! Ouch! That really hurt! You die... #..P~~...†.~~♣P~...##..#.#..# #..♣~P.....~~~P~P..##....#..# #..~~P.....~P~PPP...#..#)##.# #.~~P.......PP~~P.........#.. #P~P........PP~~.........#.. ##...)#....###.......<...... ###..####..####........#... ##<)###.....#........#### #....#..@l..#.....)..# # ##......##.....###..## # #..##..##.....## #.## # #..#...###.......... . #..#.### #........... . ##..#. ##.#......... #...#. #.#.......... #........# .. .... #........# .. .... You could see an iguana. Vanquished Creatures An adder zombie (D:2) 3 hobgoblins A quokka (D:2) 2 ball pythons A ball python zombie (D:2) A bat (D:2) A frilled lizard (D:2) 3 goblins 2 kobolds 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | icedessert the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 194 | D:2 | Found a faded altar of an unknown god. 293 | D:3 | Reached XP level 2. HP: 15/15 MP: 9/9 298 | D:3 | Learned a level 2 spell: Searing Ray 390 | D:4 | Slain by an iguana Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_ring D:2: wad_lake_hut, layout_basic, serial_undead, serial_undead_f, serial_undead_f, serial_undead_a, serial_undead_d, serial_undead_a, chequers_ecumenical_altar_island D:3: layout_basic, mainiacjoe_overflow_concentric_impassable, serial_shops, shop, minivault_14 D:4: layout_cave_pools, nicolae_shop_firing_range, serial_bayou_lagoon_a, minivault_27 Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 8 Read: Identify || 1 Enchant weapon || 1 Armour: Robe || 6 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 402 | 361 | 41 | 0 | 0 | 4 | 100.5 | Dungeon | 402 | 361 | 41 | 0 | 0 | 4 | 100.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 203 daAuts D:3: 80 daAuts D:4: 77 daAuts D:1: 42 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+