Dungeon Crawl Stone Soup version 0.35-a0-389-gd87ce67ea8 (webtiles) character file. Game seed: 16529806586841740366 53 icedessert the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on May 27, 2026. Splashed by a jelly's acid (7 damage) ... on level 5 of the Dungeon. The game lasted 00:02:53 (424 turns). icedessert the Conjurer (Deep Elf Conjurer) Turns: 424, Time: 00:02:53 Health: -4/19 AC: 3 Str: 4 XL: 3 Next: 62% Magic: 7/11 EV: 11 Int: 24 God: Gold: 31 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) b - orb {Glass} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of glass (worn) c - a +0 pair of gloves (worn) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of amnesia {unknown} h - a scroll of fog {unknown} j - a scroll of silence {unknown} k - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.8 Spellcasting + Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 10% 2d5 14% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26954 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (asleep, 100% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is moderately wounded. (Press . to maintain the ray.) The searing ray hits the bombardier beetle! The bombardier beetle is severely wounded. The searing ray misses the bombardier beetle. The jelly quivers. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. You finish channelling your searing ray. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! You encounter a jelly. You shake off some of the fire as you move. The liquid fire burns you! The jelly quivers. You shake off some of the fire as you move. The liquid fire burns you! The jelly closely misses you. Found a scroll labelled HIRHEC KUPPIFE. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The jelly attacks as it pursues you! The jelly closely misses you. You shake off the liquid fire. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... ..### #....## .....## ######## #....# #......## #####.#.####......#. #....)..##.......... #..#......####.#... ##@##....### #.##.. #J..J.B....# #.##.. #....####........##.. #....... #........##.. #...##... ...........#. .... #.....#........#... #.# ?.... #.........#j. #. .......#........ ##.. ....... You could see a bombardier beetle and 2 jellies. Vanquished Creatures 3 adders A dart slug (D:2) 3 orcs (D:4) 2 ribbon worms (D:2) 3 endoplasms 2 hobgoblins A ball python (D:3) 3 bats 2 frilled lizards (D:1) 2 goblins (D:4) 4 kobolds 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | icedessert the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 149 | D:3 | Reached XP level 2. HP: 15/15 MP: 2/8 193 | D:2 | Learned a level 2 spell: Searing Ray 291 | D:3 | Reached XP level 3. HP: 19/19 MP: 2/10 380 | D:5 | Entered Level 5 of the Dungeon 382 | D:5 | Encountered a water moccasin 399 | D:5 | Reached skill level 5 in Conjurations 424 | D:5 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_basic, shapermc_ecumenical_altar_mp_ritualfount, interstate_on_off D:2: layout_loops_corners, chequers_avenue, uniq_jessica D:3: layout_rooms D:4: minmay_roachtagon, layout_basic, lemuel_round_altar, mainiacjoe_overflow_alcove_2, chequers_decorated_corner, st_stairs_9 D:5: layout_rooms, gup_sewer_entry_glass Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.8 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Magic Dart || 24 Searing Ray || 14 Armour: Robe || 13 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 426 | 426 | 0 | 0 | 0 | 5 | 85.2 | Dungeon | 426 | 426 | 0 | 0 | 0 | 5 | 85.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 218 daAuts D:4: 81 daAuts D:1: 56 daAuts D:5: 44 daAuts D:3: 25 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+