Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. idiq the Thaumaturge (Deep Elf Conjurer) Turns: 9910, Time: 00:28:33 Health: 66/66 AC: 11 Str: 4 XL: 11 Next: 0% Magic: 23/28 EV: 17 Int: 28 God: Sif Muna [**....] Gold: 1408 SH: 0 Dex: 17 Spells: 20/33 levels left rFire + . . (50%) p - +2 dagger (venom) rCold . . . (100%) b - orb {Stardust} rNeg . . . (100%) a - +0 robe rPois . (100%) g - +2 hat rElec . (100%) e - +1 cloak rCorr . (100%) o - +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} SInv . (no boots) Will +.... d - amulet of alchemy Stlth ++ l - ring of the Messenger {*Corrode rF+ AC+4 Dex+4 Slay+3} HPRegen 0.31/turn n - +5 ring of evasion MPRegen 0.42/turn %: corrode self (3%) @: on stardust cooldown A: magic regeneration a: Renounce Religion (0%), Channel Magic (67%) You are on level 1 of the Lair of Beasts. You worship Sif Muna. Sif Muna is pleased with you. You have visited 3 branches of the dungeon, and seen 12 of its levels. You have collected 1576 gold pieces. You have spent 168 gold pieces at shops. Inventory: Hand Weapons p - a +2 dagger of venom (weapon) Missiles h - 10 poisoned darts j - 2 throwing nets Armour a - a +0 robe (worn) b - an orb of stardust (worn) e - a +1 cloak (worn) g - a +2 hat (worn) m - a scarf of resistance o - the +0 pair of gloves of the gadgeteer (worn) {Gadgeteer Wandboost ^Fragile} (You acquired it on level 7 of the Dungeon) Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. Jewellery c - a ring of resist corrosion d - an amulet of alchemy (worn) f - a ring of willpower i - a +6 ring of dexterity k - an amulet of the acrobat l - the ring of the Messenger (worn) {*Corrode rF+ AC+4 Dex+4 Slay+3} (You found it on level 7 of the Dungeon) [ring of protection] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. AC+4: It affects your AC (+4). Dex+4: It affects your dexterity (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). n - a +5 ring of evasion (worn) Wands e - a wand of charming (25) p - a wand of polymorph (16) c - a wand of iceblast (6) b - a wand of quicksilver (5) Scrolls t - 4 scrolls of teleportation N - 3 scrolls of noise T - 2 scrolls of torment w - 4 scrolls of enchant weapon x - 2 scrolls of amnesia W - a scroll of brand weapon S - a scroll of silence p - a scroll of poison i - 3 scrolls of identify I - 2 scrolls of immolation r - a scroll of revelation Potions g - a potion of magic b - 2 potions of brilliance e - 4 potions of enlightenment M - 2 potions of mutation B - a potion of berserk rage c - 2 potions of curing a - a potion of ambrosia A - a potion of attraction C - a potion of cancellation m - 2 potions of might L - a potion of lignification h - a potion of haste Skills: + Level 6.4 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 11.7 Spellcasting + Level 10.5 Conjurations - Level 4.0 Translocations - Level 6.0 Alchemy + Level 5.8 Evocations You have 20 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 38% 3d17 1% 4 d - Iskenderun's Mystic Conj/Tloc 55% 2d12 (+2d61% 4 e - Blink Tloc 76% N/A 1% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 76% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Hailstorm Conj/Ice 46% 3d10 1% 3 Maxwell's Portable Pile Tloc 38% (3-9)d5 1% 3 Teleport Other Tloc 38% N/A 1% 3 Slow Hex 64% N/A 3% 1 Brom's Barrelling Bould Conj/Erth 46% 2d8 3% 4 Call Imp Summ 32% N/A 4% 2 Construct Spike Launche Frge 32% 2d4 4% 2 Scorch Fire 32% 2d6 4% 2 Sublimation of Blood Necr 16% N/A 4% 2 Launch Clockwork Bee Frge 16% N/A 10% 3 Airstrike Air 8% 2d(2-18) 32% 4 Animate Dead Necr 16% N/A 32% 4 Summon Forest Summ/Tloc 13% N/A 38% 5 Conjure Ball Lightning Conj/Air 23% 3x3d6 52% 6 Summon Mana Viper Hex/Summ 16% N/A 67% 5 Death Channel Necr 8% N/A 99% 6 Fire Storm Conj/Fire 23% 8d6 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:6 Lair (1/5) D:8 Orc: D:9-12 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 ? D:7 * D:10 * Annotations: D:10 4 runed translucent doors Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You now have 1379 gold pieces (gained 16). You now have 1389 gold pieces (gained 10). i - 3 scrolls of identify (gained 1) b - a wand of quicksilver (5) You now have 1408 gold pieces (gained 19). Found a stone staircase leading down. You don't currently have any unidentified items. You pick up a parchment of Summon Forest and begin reading... You add the spell Summon Forest to your library. You encounter a water moccasin. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (asleep, 100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. Your orb unleashes a flurry of shooting stars! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, ally target, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, ally target, 72% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The shooting star hits the water moccasin! The water moccasin is severely wounded. The water moccasin is knocked back. The searing ray hits the water moccasin! You kill the water moccasin! Sif Muna accepts your kill. You have reached level 11! ...... ............... ......#.#+#.#.#.##...... ... #............#...... ....#............#...... ....#................... .....##..####.#..#...... ........................ ................##.#..## .....°.@........#....... ....v°#..###....#....... .......### #....#....... ......# #...<........ ..>... #....#....... ..... #.....#....... # ##. ##............ . #....+....... #......####### There are no monsters in sight! Vanquished Creatures 2 two-headed ogres Pikel (D:6) Jeremiah (D:6) 2 vampires 10 yaks Grum (D:9) 3 steam dragons Menkaure (D:6) 3 water moccasins 2 ice beasts A black bear (D:4) 4 centaurs 2 wolves (D:9) 2 lemures (D:6) A kobold brigand (D:10) An unseen horror simulacrum (D:9) 2 unseen horror zombies (D:9) 2 bullfrogs (D:7) A gnoll sergeant (D:9) 2 rock fish (D:9) 7 wights 9 killer bees 2 howler monkeys A bombardier beetle (D:3) 3 hounds A jelly (D:5) An orc priest (D:9) 3 sleepcaps 3 drudes 5 iguanas 9 orc wizards A centaur simulacrum (D:9) 7 gnolls 5 adders A spectral howler monkey (D:9) 2 shadow imps 3 white imps 4 ufetubi 2 dart slugs 5 ribbon worms 6 hobgoblins 20 jackals 30 orcs 6 quokkas 9 ball pythons 7 bats 7 endoplasms 3 frilled lizards 10 goblins 9 kobolds 3 rats 228 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 105 | D:1 | Reached skill level 1 in Alchemy 266 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 270 | D:1 | Learned a level 2 spell: Searing Ray 439 | D:1 | Found Fieblolywk's Magic Scroll Boutique. 579 | D:1 | Bought a scroll of identify for 20 gold pieces 579 | D:1 | Bought a scroll of noise for 10 gold pieces 808 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1429 | D:3 | Reached XP level 4. HP: 18/24 MP: 1/10 1469 | D:3 | Learned a level 4 spell: Fulminant Prism 1827 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/12 1844 | D:3 | Reached skill level 4 in Spellcasting 1856 | D:3 | Reached skill level 5 in Conjurations 2258 | D:4 | Reached skill level 5 in Alchemy 2556 | D:4 | Reached XP level 6. HP: 32/32 MP: 7/14 2753 | D:4 | Reached skill level 5 in Spellcasting 3103 | D:5 | Entered Level 5 of the Dungeon 3190 | D:5 | Reached XP level 7. HP: 36/36 MP: 11/17 3312 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 3327 | D:5 | Reached skill level 6 in Spellcasting 3334 | D:5 | Reached skill level 1 in Translocations 3687 | D:5 | Reached skill level 1 in Fighting 4047 | D:6 | Encountered Menkaure 4050 | D:6 | Killed Menkaure 4051 | D:6 | Reached XP level 8. HP: 44/44 MP: 10/20 4108 | D:6 | Encountered a two-headed ogre 4121 | D:6 | Killed a two-headed ogre 4122 | D:6 | Reached skill level 7 in Spellcasting 4242 | D:6 | Found a statue of an orb of fire. 4243 | D:6 | Found a staircase to the Ecumenical Temple. 4244 | D:6 | Found a statue of an orb of fire. 4249 | Temple | Entered the Ecumenical Temple 4264 | Temple | Became a worshipper of Sif Muna the Loreminder 4313 | D:6 | Reached skill level 8 in Spellcasting 4448 | D:6 | Encountered Pikel 4461 | D:6 | Killed Pikel 4462 | D:6 | Reached XP level 9. HP: 52/52 MP: 8/23 4521 | D:6 | Encountered Jeremiah 4528 | D:6 | Killed Jeremiah 4529 | D:6 | Reached skill level 9 in Spellcasting 4889 | D:7 | Found Ojuaren's Assorted Antiques. 5330 | D:7 | Reached skill level 1 in Evocations 5479 | D:7 | Identified the ring of the Messenger {*Corrode rF+ AC+4 | Dex+4 Slay+3} 6193 | D:7 | Bought 2 scrolls labelled LUINIPN RI BAEQI for 46 gold | pieces 6193 | D:7 | Bought a bone wand for 92 gold pieces 6193 | D:7 | Identified 2 scrolls of acquirement 6194 | D:7 | Acquired 896 gold pieces 6196 | D:7 | Acquired the +0 pair of gloves of the gadgeteer {Gadgeteer | Wandboost ^Fragile} 6245 | D:8 | You fall into a shaft and drop 2 floors! 6245 | D:10 | Entered Level 10 of the Dungeon 6282 | D:10 | Identified the maw talisman of the Stars {rF+ Str+6} 6451 | D:8 | Reached * piety under Sif Muna 6554 | D:8 | Learned a level 2 spell: Blink 6613 | D:8 | Reached skill level 10 in Spellcasting 6629 | D:8 | Reached skill level 5 in Fighting 6902 | D:8 | Reached XP level 10. HP: 59/59 MP: 9/26 6993 | D:8 | Found a staircase to the Lair. 7290 | D:8 | Found a blossoming altar of Fedhas. 7695 | D:9 | Reached ** piety under Sif Muna 7823 | D:9 | Identified the inkwell talisman of Futuristic Curiosity | {Harm Rampage} 7872 | D:9 | Encountered Grum 7876 | D:9 | Killed Grum 8035 | D:9 | Encountered a two-headed ogre 8051 | D:9 | Killed a two-headed ogre 8052 | D:9 | Reached skill level 11 in Spellcasting 8052 | D:9 | Reached skill level 10 in Conjurations 8482 | D:9 | Reached skill level 5 in Evocations 8994 | D:10 | Encountered a sixfirhy 8995 | D:10 | Encountered a spark wasp 8996 | D:10 | Encountered a storm dragon 8997 | D:10 | Encountered a sixfirhy 9012 | D:10 | Encountered a shock serpent 9014 | D:10 | Encountered a deep elf zephyrmancer 9016 | D:10 | Encountered a spark wasp 9193 | D:10 | Found Vedd's Assorted Antiques. 9574 | D:10 | Found the +5 Storm Queen's Shield {shock, Fly rElec} 9861 | Lair:1 | Entered Level 1 of the Lair of Beasts 9910 | Lair:1 | Reached XP level 11. HP: 66/66 MP: 23/28 Illustrated notes Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Alchemy | 1 3 4 5 6 | 6.0 Spellcasting | 4 5 6 8 10 11 | 11.7 Conjurations | 5 6 8 9 10 | 10.5 Translocations | 2 4 | 4.0 Fighting | 1 3 5 6 | 6.4 Evocations | 3 5 | 5.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Cast: Magic Dart | 98 | 107 | 70 | 35 || 310 Searing Ray | 5 | 16 | 32 | 31 || 84 Fulminant Prism | | 3 | 20 | 15 || 38 Iskenderun's Myst | | | 2 | 3 || 5 Read: Identify | 2 | 2 | 8 | 3 || 15 Teleportation | 1 | | | || 1 Enchant weapon | 1 | | | || 1 Enchant armour | | 1 | | || 1 Blinking | | 1 | | || 1 Brand weapon | | 1 | | || 1 Silence | | 1 | | || 1 Amnesia | | 1 | | || 1 Torment | | 1 | | || 1 Acquirement | | | 2 | || 2 Armour: Robe | 6 | 4 | 23 | 26 || 59 Dodge: Dodged | 8 | 9 | 21 | 15 || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9913 | 9327 | 586 | 33 | 8074 | 12 | 826.1 | Dungeon | 9832 | 9274 | 558 | 33 | 8034 | 10 | 983.2 | Temple | 31 | 3 | 28 | 0 | 0 | 1 | 31.0 | Lair | 49 | 49 | 0 | 0 | 40 | 1 | 49.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 1325 daAuts D:10: 1250 daAuts D:8: 1233 daAuts D:9: 1164 daAuts D:4: 918 daAuts D:5: 882 daAuts D:6: 873 daAuts D:2: 805 daAuts D:3: 773 daAuts D:1: 606 daAuts Lair:1: 49 daAuts Temple: 31 daAuts