Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 13302934951412049546 48 idiq the Chiller (level 3, 0/24 HPs) Began as a Merfolk Ice Elementalist on Dec 7, 2025. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:39 (1957 turns). idiq the Chiller (Merfolk Ice Elementalist) Turns: 1957, Time: 00:03:39 Health: 0/24 AC: 9 Str: 8 XL: 3 Next: 72% Magic: 0/7 EV: 11 Int: 16 God: Gold: 136 SH: 0 Dex: 14 Spells: 0/7 levels left rFire . . . (100%) c - +1 short sword (freeze) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) f - +0 helmet rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of resist corrosion HPRegen 0.24/turn d - ring of wizardry MPRegen 0.10/turn %: wizardry (x1) @: ice-armoured A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons c - a +1 short sword of freezing (weapon) e - a +0 sling Armour a - a +0 robe (worn) f - a +0 helmet (worn) Jewellery b - a ring of resist corrosion (worn) d - a ring of wizardry (worn) Scrolls t - 2 scrolls of teleportation d - a scroll of revelation {unknown} e - a scroll of poison {unknown} Potions g - a potion of magic f - 2 potions of might {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.9 Spellcasting + Level 5.1 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 1% 1 b - Frozen Ramparts Ice 36% 1d6 2% 3 c - Ozocubu's Armour Ice 18% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 10% N/A 8% 3 Maxwell's Portable Pile Tloc 2% (3-9)d2 22% 3 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence D:3 Jessica Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History A film of ice covers your body! The wall freezes Terence but does no damage. Terence screams, "I hate trespassers!" Terence closely misses you. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 100% to hit) Okay, then. You are too injured to fight recklessly! You hit Terence. You freeze Terence. Terence is heavily wounded. The frozen ramparts melt away. Terence screams, "I want to be left alone!" Terence closely misses you. You barely miss Terence. Terence is heavily wounded. Terence misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 100% to hit) You freeze Terence. Terence is severely wounded. Terence screams, "I'm retired! Go away!" Terence hits you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 100% to hit) You freeze Terence. Terence is almost dead. Terence hits you with a +0 flail. You die... Terence says, "Finally, peace and quiet." #......##### #.# #.# #. #...##.# #.# #.# #. ##...#.# #.# #.# #. #......# #.# ###.#####. #....#.#######.###.#....... #####.#..................##.##. #..........#######..........##. #.###.#....####..........#####< #........@@.......>..# #. ##...#รท###########.### #. ###.#.#.# #.# #. #.......# #.# #. #.#.....##### #.# ## #.#....@....# #.# #......!.##.# #.# #..<)....# #.### #........# #...# You could see Terence. Vanquished Creatures Robin (D:2) 2 ribbon worms (D:2) An endoplasm (D:1) 2 hobgoblins 4 jackals (D:2) 3 quokkas 4 ball pythons (D:1) 4 bats A frilled lizard (D:2) 9 goblins 8 kobolds 2 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 415 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1294 | D:2 | You fall into a shaft and drop 1 floor! 1294 | D:3 | Found a faded altar of an unknown god. 1297 | D:3 | Encountered Jessica 1532 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1536 | D:2 | Learned a level 3 spell: Frozen Ramparts 1540 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1700 | D:2 | Reached skill level 5 in Ice Magic 1706 | D:2 | Encountered Robin 1711 | D:2 | Killed Robin 1935 | D:2 | Encountered Terence 1957 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_loops_corners D:2: minmay_wonky_spiral, layout_loops_ring, uniq_robin, uniq_terence D:3: layout_basic, old_standard_altar, nicolae_overflow_squiral, nicolae_ecumenical_pavilion, serial_shops, nicolae_shop_real_fake_doors, shop, serial_bayou, serial_bayou_ford_a, serial_bayou_lagoon_a, serial_bayou_pond_d, serial_bayou_pond_c, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 5 | 5.1 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.9 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Dagger || 1 Short sword || 11 Fire: Sling || 14 Cast: Freeze || 57 Frozen Ramparts || 3 Ozocubu's Armour || 1 Read: Teleportation || 1 Stab: Sleeping || 1 Armour: Robe || 39 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1962 | 1904 | 58 | 0 | 1601 | 3 | 654.0 | Dungeon | 1962 | 1904 | 58 | 0 | 1601 | 3 | 654.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1282 daAuts D:2: 659 daAuts D:3: 21 daAuts