Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 15072020479036488626 109 idiq the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Dec 8, 2025. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:04:26 (2179 turns). idiq the Conjurer (Deep Elf Conjurer) Turns: 2179, Time: 00:04:27 Health: 0/24 AC: 2 Str: 10 XL: 4 Next: 59% Magic: 9/11 EV: 11 Int: 25 God: Gold: 271 SH: 0 Dex: 13 Spells: 2/9 levels left rFire . . . (100%) c - +0 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of flight HPRegen 0.24/turn d - +6 ring of strength MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -1), flying A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 271 gold pieces. Inventory: Hand Weapons c - a +0 dagger of venom (weapon) Missiles e - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery b - a ring of flight (worn) d - a +6 ring of strength (worn) Scrolls T - a scroll of torment Potions g - a potion of magic M - 5 potions of mutation f - a potion of haste {unknown} j - a potion of invisibility {unknown} k - a potion of curing {unknown} l - 2 potions of heal wounds {unknown} n - a potion of resistance {unknown} o - 2 potions of lignification {unknown} p - a potion of might {unknown} s - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 4.5 Conjurations + Level 4.4 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d9 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 8% 2d3 14% 2 Lesser Beckoning Tloc 8% N/A 14% 2 Brom's Barrelling Bould Conj/Erth 15% 2d5 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) The searing ray hits the scorpion but does no damage. The searing ray misses the scorpion. The searing ray misses the scorpion. You finish channelling your searing ray. The scorpion stings you. You are poisoned. The scorpion poisons you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) You feel sick. The scorpion closely misses you. The scorpion stings you. The searing ray misses the scorpion. You feel sick. The scorpion stings you. The searing ray hits the scorpion. The scorpion is moderately wounded. You feel sick. The scorpion barely misses you. The searing ray misses the scorpion. You finish channelling your searing ray. You feel sick. The scorpion closely misses you. Magic courses through your body. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) You feel sick. The scorpion closely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion! You kill the scorpion! You die... ##.##### #.# #.# ######.##### #.# #..........# #+# #.###..###.# ... #..# #.# .... #..###.# ..... #...##.# ....?.###....#.# ......†@.......# .$.............# .....####.#.#### .).. #...## ... #..... #+ #...### ##### There were no monsters in sight! Vanquished Creatures A scorpion (D:4) A gnoll (D:1) 4 adders (D:2) A dart slug (D:2) 2 ribbon worms 2 orcs (D:3) 4 endoplasms 4 hobgoblins 8 jackals 3 quokkas 4 ball pythons 6 bats 5 frilled lizards 8 goblins 6 kobolds 7 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 86 | D:1 | Reached skill level 1 in Alchemy 203 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 206 | D:1 | Learned a level 2 spell: Searing Ray 413 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 1077 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/10 1082 | D:2 | Learned a level 4 spell: Fulminant Prism 2178 | D:4 | HP: 1/24 [scorpion (6)] 2179 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic D:2: layout_rooms, minmay_quadrilaterals D:3: layout_basic, minivault_11 D:4: layout_loops_corners, mainiacjoe_overflow_alcove_1, nicolae_uskayaw_dance_hall Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 3 4 | 4.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.3 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 66 | 36 || 102 Searing Ray | 7 | 7 || 14 Drink: Magic | | 1 || 1 Read: Identify | | 1 || 1 Teleportation | | 1 || 1 Torment | | 1 || 1 Immolation | | 1 || 1 Vulnerability | | 1 || 1 Butterflies | | 1 || 1 Armour: Robe | 12 | 8 || 20 Dodge: Dodged | 7 | 6 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2181 | 2085 | 96 | 22 | 1776 | 4 | 545.2 | Dungeon | 2181 | 2085 | 96 | 22 | 1776 | 4 | 545.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 755 daAuts D:2: 727 daAuts D:3: 605 daAuts D:4: 94 daAuts