Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 14897896151614651429 35 idiq the Chiller (level 3, 24/24 HPs) Began as a Merfolk Ice Elementalist on Dec 9, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:00 (1526 turns). idiq the Chiller (Merfolk Ice Elementalist) Turns: 1526, Time: 00:03:00 Health: 24/24 AC: 3 Str: 8 XL: 3 Next: 35% Magic: 6/7 EV: 16 Int: 16 God: Gold: 91 SH: 0 Dex: 14 Spells: 0/7 levels left rFire . . . (100%) b - +0 spear rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ c - ring of protection from cold HPRegen 0.24/turn e - +5 ring of evasion MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Magical Staves f - a staff of conjuration Jewellery c - a ring of protection from cold (worn) e - a +5 ring of evasion (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of silence {unknown} l - a scroll of teleportation {unknown} Potions g - a potion of magic d - 3 potions of heal wounds {unknown} f - a potion of lignification {unknown} j - a potion of might {unknown} k - a potion of haste {unknown} n - a potion of curing {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.8 Spellcasting + Level 5.0 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 2% 1 b - Frozen Ramparts Ice 36% 1d6 7% 3 c - Ozocubu's Armour Ice 18% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 19% 1 Summon Ice Beast Ice/Summ 10% N/A 21% 3 Call Canine Familiar Summ 2% N/A 50% 3 Vampiric Draining Necr 2% 2d6 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the jackal but do no damage. The jackal is heavily wounded. The wall freezes the jackal. You kill the jackal! No target in view! The frozen ramparts melt away. You now have 84 gold pieces (gained 13). Found a faded altar of an unknown god. Your legs become a tail as you dive into the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. Your legs become a tail as you dive into the water. Your +0 pair of boots melds into your body. Your +0 pair of boots unmelds from your body. You encounter a rat. The rat squeaks loudly. You reach to attack! You hit the rat. You kill the rat! You now have 91 gold pieces (gained 7). You see here a +0 robe. There is a stone staircase leading down here. You see here an adder skeleton. n - a glowing amethyst potion You encounter a ball python. You hit the ball python but do no damage. The ball python bites you but does no damage. Casting: Frozen Ramparts (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (100% to hit) You freeze the ball python. You kill the ball python! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#..#.#########.# #.#..#.#.........# #.#..#.#.######### #.#..#.#.# #.#..#.#.# #.#..#.#.# #.#..#.#.# #.####.#.# #.@....#.# ########.# #.....<#.# #.######.# #.# #.# #.# #># #†# #.# #.######.# #........# There were no monsters in sight! Vanquished Creatures An adder (D:2) An endoplasm (D:2) 2 hobgoblins 3 jackals (D:2) 2 quokkas (D:1) 3 ball pythons 5 bats 5 frilled lizards (D:1) 3 goblins 3 kobolds 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 299 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1098 | D:2 | Reached XP level 3. HP: 19/24 MP: 1/7 1102 | D:2 | Learned a level 3 spell: Frozen Ramparts 1106 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1230 | D:2 | Reached skill level 5 in Ice Magic 1390 | D:2 | Found a faded altar of an unknown god. 1526 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_ring D:2: layout_basic, shapermc_ecumenical_altar_mp_ritualfount Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 5 | 5.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.8 Action || total ---------------------------++------- Attack: Normal || 27 Melee: Spear || 25 Unarmed || 2 Cast: Freeze || 33 Frozen Ramparts || 1 Stab: Sleeping || 7 Armour: Robe || 11 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1525 | 1436 | 89 | 0 | 1235 | 2 | 762.5 | Dungeon | 1525 | 1436 | 89 | 0 | 1235 | 2 | 762.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 978 daAuts D:2: 547 daAuts