Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 6400962717299940316 14 idiq the Chiller (level 2, -5/19 HPs) Began as a Merfolk Ice Elementalist on Dec 9, 2025. Slain by a gnoll ... wielding a +0 flail (13 damage) ... on level 1 of the Dungeon. The game lasted 00:02:08 (370 turns). idiq the Chiller (Merfolk Ice Elementalist) Turns: 370, Time: 00:02:09 Health: -5/19 AC: 2 Str: 8 XL: 2 Next: 41% Magic: 1/5 EV: 11 Int: 14 God: Gold: 46 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - a potion of heal wounds {unknown} j - a potion of enlightenment {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.4 Spellcasting + Level 4.7 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 10% 3 Ozocubu's Armour Ice 15% N/A 10% 3 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) You freeze the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) You freeze the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) You freeze the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) You freeze the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ###............# ##. ...............#####.. ##..)........##..... #.............†..... #.###............... ..# ###.# #†.............. #.# #...###............... #.####.####j.#............. #.##..))..@.#.#............ #.##.......#...#........... #.##..#######.#######...... #†##..# ##.......## #....S. #.##..###.........###..#### #..l..##...........##.j# #.##..#.............#..## #....##.............##†.## #...#.#.............#.#..# You could see a gnoll. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 191 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 370 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_rooms, minmay_misc_feat_iff Action || total ---------------------------++------- Attack: Normal || 5 Melee: Dagger || 5 Cast: Freeze || 23 Stab: Sleeping || 1 Armour: Robe || 8 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 369 | 369 | 0 | 4 | 221 | 1 | 369.0 | Dungeon | 369 | 369 | 0 | 4 | 221 | 1 | 369.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 369 daAuts