Dungeon Crawl Stone Soup version 0.34-a0-1804-g99c0725460 (webtiles) character file. Game seed: 9629208527970763471 160 idiq the Poker (level 5, 41/41 HPs) Began as a Merfolk Gladiator on Dec 14, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:04:05 (2132 turns). idiq the Poker (Merfolk Gladiator) Turns: 2132, Time: 00:04:05 Health: 41/41 AC: 6 Str: 14 XL: 5 Next: 41% Magic: 5/5 EV: 12 Int: 8 God: Gold: 111 SH: 0 Dex: 17 Spells: 4/4 levels left rFire . . . (100%) b - +0 halberd rCold . . . (100%) [offhand occupied] rNeg . . . (100%) g - +0 ring mail rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons a - a +0 trident b - a +0 halberd (weapon) Missiles d - 3 throwing nets e - a javelin (quivered) Armour c - a +0 helmet (worn) g - a +0 ring mail (worn) Talismans f - the medusa talisman "Jaovofin" {*Corrode Int+3 Dex+6} (You found it on level 2 of the Dungeon) [medusa talisman] *Corrode: It may corrode you when you take damage. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). Scrolls e - a scroll of teleportation {unknown} h - a scroll of revelation {unknown} V - 3 scrolls of vulnerability Potions M - a potion of mutation w - a potion of heal wounds c - a potion of curing e - a potion of enlightenment Skills: + Level 3.3 Fighting * Level 6.8 Polearms - Level 2.0 Throwing + Level 5.1 Dodging + Level 1.0 Shapeshifting You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 0% N/A 95% 3 Launch Clockwork Bee Frge 0% N/A 95% 3 Cause Fear Hex 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Terence hits you from afar with a +0 trident. You reach to attack! You hit Terence. Terence is moderately wounded. Terence misses you. You reach to attack! You closely miss Terence. Terence is moderately wounded. Terence hits you but does no damage. You reach to attack! You closely miss Terence. Terence is moderately wounded. Terence hits you from afar with a +0 trident. You reach to attack! You hit Terence. Terence is moderately wounded. Terence hits you but does no damage. You reach to attack! You hit Terence. Terence is heavily wounded. Terence barely misses you. Terence closely misses you. You reach to attack! You hit Terence. Terence is almost dead. Terence barely misses you. You reach to attack! You closely miss Terence. Terence is almost dead. Terence looks scornfully at you. Terence closely misses you. You reach to attack! You barely miss Terence. Terence is almost dead. Terence barely misses you. You reach to attack! You hit Terence. You kill Terence! Your Shapeshifting skill increases to level 1! No target in view! e - a javelin Done exploring. Search for what [Enter for "."]? . As you read the scroll of identify, it crumbles to dust. d -> w - a potion of heal wounds As you read the scroll of identify, it crumbles to dust. f -> c - a potion of curing As you read the scroll of identify, it crumbles to dust. j -> e - a potion of enlightenment Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.######## #........# ##############.# #..............# #.######......)# #.# #.###...# #.# #.#.#...# #@# #.#..@..## #.# #.#.#....# #.# #.#...#..# #.# #.#......# #.# #.#.#.##.# #.# #.#.#....# #<# #.#.###### ### #.#.# #.#.# There were no monsters in sight! Vanquished Creatures Jessica (D:2) Terence (D:2) Robin (D:2) 3 gnolls 3 adders (D:2) 2 dart slugs (D:1) 3 endoplasms 4 hobgoblins 4 jackals (D:1) A quokka (D:2) 6 ball pythons 4 bats 2 frilled lizards 12 goblins 5 kobolds (D:1) 4 rats 56 creatures vanquished. Vanquished Creatures (others) A goblin (D:2) 1 creature vanquished. Grand Total: 57 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 63 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 163 | D:1 | Reached skill level 5 in Polearms 511 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 1055 | D:2 | Found Bute's Book Shoppe. 1058 | D:2 | Encountered Terence 1157 | D:2 | Reached XP level 4. HP: 34/34 MP: 4/4 1167 | D:2 | Encountered Robin 1172 | D:2 | Killed Robin 1173 | D:2 | Reached skill level 6 in Polearms 1614 | D:2 | Identified the medusa talisman "Jaovofin" {*Corrode Int+3 | Dex+6} 1850 | D:2 | Encountered Jessica 1852 | D:2 | Killed Jessica 1853 | D:2 | Reached skill level 5 in Dodging 1853 | D:2 | Reached XP level 5. HP: 41/41 MP: 5/5 2056 | D:2 | Killed Terence 2057 | D:2 | Reached skill level 1 in Shapeshifting 2132 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_loops_ring D:2: layout_basic, serial_shops, shop_fountains, uniq_terence, uniq_robin, uniq_jessica Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Polearms | 5 6 | 6.8 Fighting | 3 | 3.3 Dodging | 5 | 5.1 Shapeshifting | 1 | 1.0 Throwing | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 87 | 70 || 157 Melee: Trident | 87 | 26 || 113 Halberd | | 44 || 44 Throw: Stone | 2 | || 2 Javelin | 1 | 2 || 3 Read: Identify | 1 | 3 || 4 Vulnerability | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Leather armour | 16 | || 16 Ring mail | 26 | 45 || 71 Dodge: Dodged | 37 | 32 || 69 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2147 | 1978 | 169 | 38 | 1470 | 2 | 1073.5 | Dungeon | 2147 | 1978 | 169 | 38 | 1470 | 2 | 1073.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1364 daAuts D:1: 783 daAuts DLua errors: