Dungeon Crawl Stone Soup version 0.34-a0-1846-g28fbe87789 (webtiles) character file. Game seed: 4164270872398434897 51 idiq the Poker (level 3, 5/28 HPs) Began as a Merfolk Gladiator on Dec 18, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:01:44 (1793 turns). idiq the Poker (Merfolk Gladiator) Turns: 1793, Time: 00:01:45 Health: 5/28 AC: -4 Str: 14 XL: 3 Next: 81% Magic: 3/3 EV: 13 Int: 10 God: Gold: 172 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois + (33%) f - +0 helmet {Int+3} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + g - ring of wizardry HPRegen 0.24/turn c - ring of poison resistance MPRegen 0.08/turn %: wizardry (x1) @: corroded A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 172 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - a throwing net (quivered) e - a javelin h - 6 poisoned darts Armour b - a +0 leather armour (worn) f - a +0 helmet of intelligence (worn) Jewellery c - a ring of poison resistance (worn) g - a ring of wizardry (worn) Scrolls c - a scroll of summoning {unknown} e - a scroll of poison {unknown} h - a scroll of revelation {unknown} j - a scroll of identify {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of vulnerability {unknown} Potions d - 2 potions of heal wounds {unknown} f - 2 potions of mutation {unknown} Skills: + Level 2.9 Fighting * Level 5.7 Polearms - Level 2.0 Throwing + Level 4.6 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 19% 1 Call Imp Summ 0% N/A 28% 2 Sublimation of Blood Necr 0% N/A 28% 2 Cigotuvi's Putrefaction Necr/Air 0% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The clockroach is almost dead. The clockroach misses you. You puncture the clockroach! You kill the clockroach! HP restored. You encounter a hobgoblin. The hobgoblin shouts! You encounter a jelly. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin misses you. You closely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you but does no damage. You puncture the hobgoblin! You kill the hobgoblin! You hit the jelly. Your hands burn! The jelly is lightly wounded. The jelly closely misses you. You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly misses you. You hit the jelly but do no damage. Your hands burn! The acid corrodes you! The jelly is moderately wounded. The jelly hits you. You are splashed with acid. The acid corrodes you! Throw: 3 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jelly (moderately wounded, 90% to hit, immune to nets) You throw a throwing net. The throwing net completely misses the jelly. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * Throw: 2 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jelly (moderately wounded, 90% to hit, immune to nets) You throw a throwing net. The throwing net hits the jelly. The jelly effortlessly oozes through the net! The jelly is moderately wounded. The jelly closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# ### #.# .. #.# #.##.. # ###....# ####.## #....#.# ....... #...####....... #.....#....... #### ##.##.@J...... ....##.###........ #..#.###...##..# #....####.# . ###..### ....# #....####... .# . #..#......## ... .. ###.#........ #.##. #.>...####### You could see a jelly. Vanquished Creatures A clockroach (D:3) An adder (D:2) A ribbon worm (D:2) 3 endoplasms A hobgoblin (D:3) A bat (D:1) 4 frilled lizards 4 goblins 2 kobolds (D:1) A rat (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 508 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 1142 | D:2 | Reached skill level 5 in Polearms 1731 | D:3 | Reached XP level 3. HP: 28/28 MP: 3/3 1793 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_basic D:2: minmay_door_path, layout_loops_ring, minivault_5, ebering_dispersal_statue_hall, nicolae_underground_beach D:3: layout_rooms, grunt_temple_overflow_lords_of_destruction, mainiacjoe_overflow_chevrons, nicolae_twisty_statue_hallways Skill XL: | 1 2 | ---------------+-------+----- Polearms | 5 | 5.7 Fighting | | 2.9 Throwing | | 2.0 Dodging | | 4.6 Action || total ---------------------------++------- Attack: Normal || 56 Melee: Trident || 56 Throw: Throwing net || 2 Stab: Sleeping || 3 Armour: Leather armour || 16 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1794 | 1733 | 61 | 0 | 1564 | 3 | 598.0 | Dungeon | 1794 | 1733 | 61 | 0 | 1564 | 3 | 598.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 946 daAuts D:2: 765 daAuts D:3: 82 daAuts DLua errors: