Dungeon Crawl Stone Soup version 0.34-a0-1846-g28fbe87789 (webtiles) character file. Game seed: 9586178899095899511 12 idiq the Conjurer (level 2, 17/20 HPs) Began as a Draconian Conjurer on Dec 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:42 (614 turns). idiq the Conjurer (Draconian Conjurer) Turns: 614, Time: 00:01:43 Health: 17/20 AC: 4 Str: 9 XL: 2 Next: 20% Magic: 1/5 EV: 11 Int: 18 God: Gold: 42 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) c - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons a - a +0 trident b - a +0 dagger c - a +0 short sword (weapon) Scrolls c - a scroll of torment {unknown} Potions g - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations + Level 1.9 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 1% N/A 26% 2 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Found a stone staircase leading down. You now have 42 gold pieces (gained 10). You encounter an endoplasm. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) You miscast Magic Dart. Nothing appears to happen. The endoplasm freezes you. You are frozen. You feel yourself slow down. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. You feel yourself speed up. The endoplasm freezes you. You are frozen. The endoplasm hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #. #.# #.# #########. #.# #.@.....#. #.#### #.#####.#.####.#... #. #.#>......... #. #.#.......... #. #.#....#.#.## #. #.#.#........ #. #.####.#.#.## #. #......#.#.# ########.#+# There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) 3 jackals (D:1) A bat (D:1) 2 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 48 | D:1 | Found a faded altar of an unknown god. 146 | D:1 | Reached skill level 1 in Alchemy 260 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 263 | D:1 | Learned a level 2 spell: Searing Ray 614 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, hellmonk_ecumenical_altar_crossroads Skill XL: | 1 | ---------------+----+----- Alchemy | 1 | 1.9 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Trident || 2 Cast: Magic Dart || 23 Armour: None || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 615 | 577 | 38 | 0 | 512 | 1 | 615.0 | Dungeon | 615 | 577 | 38 | 0 | 512 | 1 | 615.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 615 daAuts DLua errors: