Dungeon Crawl Stone Soup version 0.34-a0-1846-g28fbe87789 (webtiles) character file. Game seed: 8286657862237987540 15 idiq the Conjurer (level 2, 20/20 HPs) Began as a Draconian Conjurer on Dec 19, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:41 (566 turns). idiq the Conjurer (Draconian Conjurer) Turns: 566, Time: 00:01:42 Health: 20/20 AC: 4 Str: 9 XL: 2 Next: 34% Magic: 3/5 EV: 11 Int: 18 God: Gold: 32 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles a - 5 stones Potions g - a potion of magic d - 2 potions of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations + Level 2.1 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Vhi's Electric Charge Tloc/Air 2% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The jackal is severely wounded. You stop channelling your searing ray. The jackal bites you but does no damage. The jackal barely misses you. You barely miss the jackal. You tail-slap the jackal. The jackal is almost dead. The jackal barely misses you. You hit the jackal. You kill the jackal! Your Alchemy skill increases to level 2! You pick up a parchment of Vhi's Electric Charge and begin reading... You add the spell Vhi's Electric Charge to your library. HP restored. You encounter a rat. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! d - 2 amethyst potions (gained 1) You encounter a ball python. The ball python hisses angrily. A ball python is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (100% to hit) The magic dart hits the ball python. The ball python is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ................ .. ...............### .... ......†..........# #.#.. ...............#.##..... ...............#....†.# ......................# ..†.................# #.....##..........# ##.............#@## ...#..##......##.# .......#......#..# .......#.#..###### ...........## .#.###....## #+# .#.......## ##.## .......#..# ##...## .......#..# #+###.....## There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) 2 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 195 | D:1 | Reached skill level 1 in Alchemy 397 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 400 | D:1 | Learned a level 2 spell: Searing Ray 566 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_rooms, serial_glass, glass_columns_b, glass_columns_c, serial_shops, nicolae_shop_well_armoured, chequers_serial_rivers_micro_c, roderic_serpentine_path Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 2 | 2.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 18 Melee: Dagger || 18 Tailslap || 2 Cast: Magic Dart || 27 Searing Ray || 1 Armour: None || 16 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 565 | 565 | 0 | 27 | 414 | 1 | 565.0 | Dungeon | 565 | 565 | 0 | 27 | 414 | 1 | 565.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 565 daAuts DLua errors: