Dungeon Crawl Stone Soup version 0.34-a0-1846-g28fbe87789 (webtiles) character file. Game seed: 7366848730515788525 20 idiq the Conjurer (level 2, 20/20 HPs) Began as a Draconian Conjurer on Dec 19, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:32 (814 turns). idiq the Conjurer (Draconian Conjurer) Turns: 814, Time: 00:01:32 Health: 20/20 AC: 5 Str: 9 XL: 2 Next: 58% Magic: 2/5 EV: 11 Int: 18 God: Gold: 50 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) b - +0 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) c - +0 pair of gloves rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +0 club b - a +0 dagger of venom (weapon) Armour c - a +0 pair of gloves (worn) Scrolls c - a scroll of blinking {unknown} e - 5 scrolls of teleportation {unknown} h - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations + Level 2.3 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Your magical contamination has completely faded away. You open the door. There is an open door here. You open the door. Found a club. There is an open door here. h - a scroll labelled SOVO LA JIGG Found a stone staircase leading down. You encounter a ball python. A ball python is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. The ball python is severely wounded. You encounter an endoplasm. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (severely wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! The endoplasm jiggles. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..# #......## ### #......# .# #......# .# #......## .# ###.....# .# #.....# .# #.####.....# .# #....'.....###.# ##...#...#...@.# #...#...####..# #...#...# #..# #..)#...# ##..# #...#...# ...> #...#...# ..... #...#...# J..... ##### ...$.. You could see an endoplasm. Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 goblins (D:1) A kobold (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 112 | D:1 | Reached skill level 1 in Alchemy 218 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 221 | D:1 | Learned a level 2 spell: Searing Ray 814 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 2 | 2.3 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 7 Melee: Dagger || 7 Cast: Magic Dart || 30 Searing Ray || 1 Armour: None || 14 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 812 | 788 | 24 | 129 | 545 | 1 | 812.0 | Dungeon | 812 | 788 | 24 | 129 | 545 | 1 | 812.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 812 daAuts DLua errors: