Dungeon Crawl Stone Soup version 0.34-a0-1846-g28fbe87789 (webtiles) character file. Game seed: 14209537087447640576 131 idiq the Conjurer (level 4, 33/33 HPs) Began as a Draconian Conjurer on Dec 19, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:04:36 (2767 turns). idiq the Conjurer (Draconian Conjurer) Turns: 2767, Time: 00:04:37 Health: 33/33 AC: 5 Str: 10 XL: 4 Next: 91% Magic: 1/7 EV: 11 Int: 20 God: Gold: 103 SH: 0 Dex: 9 Spells: 0/7 levels left rFire . . . (100%) d - +2 dagger (drain) rCold + . . (50%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... a - ring of protection from cold Stlth ++ b - +4 ring of slaying HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons d - a +2 dagger of draining (weapon) Missiles c - 11 stones Jewellery a - a ring of protection from cold (worn) b - a +4 ring of slaying (worn) Scrolls c - a scroll of blinking {unknown} e - a scroll of teleportation {unknown} h - a scroll of torment {unknown} Potions g - 2 potions of magic L - a potion of lignification e - a potion of enlightenment h - a potion of haste d - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations + Level 4.2 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 24% 2 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Animate Dead Necr 2% N/A 83% 4 Forge Phalanx Beetle Frge 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 exclusion: orc wizard Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard! The orc wizard is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard! You kill the orc wizard! You stop channelling your searing ray. You encounter an orc. It is wielding a +0 club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. The orc is lightly wounded. The orc shouts! You hear a shout! x3 Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the orc. The orc is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (severely wounded, 78% to hit) You focus your ray upon the orc. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) You stop channelling your searing ray. An orc wizard comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .... #... ######(.# ... ######...$..##.... .......###........ ######.............. #..............o!... #...##....##........ #.....#@##)....... ##...##).)o<.......#.#o. #....##................ ##.#.................... #..#...#............#... #####.##........##.......... ####.....##.#......# ......|.. #.........#.>#.....# #....# #.........##.##....####....# . You could see an orc wizard. Vanquished Creatures A bombardier beetle (D:3) An orc wizard (D:3) 2 adders A ribbon worm (D:3) A dart slug (D:1) An orc (D:3) 4 endoplasms 6 hobgoblins 6 jackals 3 quokkas 9 ball pythons 3 bats (D:1) A frilled lizard (D:1) 7 goblins 7 kobolds 6 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 95 | D:1 | Reached skill level 1 in Alchemy 387 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 390 | D:1 | Learned a level 2 spell: Searing Ray 433 | D:1 | Found a faded altar of an unknown god. 1171 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 2227 | D:3 | Reached XP level 4. HP: 33/33 MP: 0/7 2232 | D:3 | Learned a level 4 spell: Fulminant Prism 2767 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_loops_ring, ebering_ecumenical_altar_ruins D:2: layout_rooms D:3: layout_rooms, mainiacjoe_overflow_concentric_impassable Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 1 2 3 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.3 Conjurations | | 4.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 16 | || 16 Melee: Unarmed | 12 | || 12 Dagger | 4 | || 4 Tailslap | 1 | || 1 Cast: Magic Dart | 96 | 5 || 101 Searing Ray | 7 | 6 || 13 Read: Identify | 2 | 1 || 3 Armour: None | 15 | 1 || 16 Dodge: Dodged | 17 | || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2768 | 2736 | 32 | 248 | 2133 | 3 | 922.7 | Dungeon | 2768 | 2736 | 32 | 248 | 2133 | 3 | 922.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1350 daAuts D:2: 851 daAuts D:3: 567 daAuts DLua errors: