Dungeon Crawl Stone Soup version 0.34-a0-1866-g388b990e91 (webtiles) character file. Game seed: 10422318786660932094 936 idiq the Apothecary (level 7, 50/50 HPs) Began as a Black Draconian Conjurer on Dec 20, 2025. Quit the game on level 5 of the Dungeon. The game lasted 00:12:19 (5911 turns). idiq the Apothecary (Black Draconian Conjurer) Turns: 5911, Time: 00:12:20 Health: 50/50 AC: 7 Str: 9 XL: 7 Next: 87% Magic: 13/13 EV: 11 Int: 20 God: Gold: 165 SH: 0 Dex: 10 Spells: 7/14 levels left rFire + . . (50%) d - +3 short sword (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois + (33%) i - melded scarf {rC+ rF+} rElec + (33%) h - +0 pair of gloves rCorr . (100%) (no boots) SInv . j - amulet of wildshape Will ..... k - +4 ring of slaying Stlth ++ e - ring of protection from fire HPRegen 0.28/turn l - medusa talisman MPRegen 0.13/turn %: no passive effects @: medusa-form A: stinger hair, lithotoxin, galvanic breath, AC +6, unfitting armour, electricity resistance, cold-blooded, armoured tail 1 a: Galvanic Breath (5%) You were on level 5 of the Dungeon. You had a mane of long, stinging tendrils on your head. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 165 gold pieces. Inventory: Hand Weapons d - a +3 short sword of venom (weapon) Missiles b - 9 boomerangs c - 9 stones f - 6 poisoned darts g - 2 throwing nets Armour h - a +0 pair of gloves (worn) i - a scarf of resistance (melded) Jewellery a - a ring of poison resistance e - a ring of protection from fire (worn) j - an amulet of wildshape (worn) k - a +4 ring of slaying (worn) m - an amulet of guardian spirit Talismans l - a medusa talisman (worn) Scrolls w - 2 scrolls of enchant weapon V - a scroll of vulnerability f - 2 scrolls of fear t - a scroll of teleportation N - 2 scrolls of noise Potions g - 2 potions of magic e - a potion of enlightenment h - a potion of haste b - a potion of brilliance M - a potion of mutation k - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting + Level 5.6 Conjurations + Level 5.6 Alchemy - Level 3.4(8.4) Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 60% 2x1d7 4% 1 Poisonous Vapours Alch/Air 60% 1d2 4% 1 Shock Conj/Air 60% 1d6 4% 1 Stone Arrow Conj/Erth 30% 3d8 12% 3 Sandblast Erth 8% 2d5 13% 1 Soul Splinter Necr 16% N/A 13% 1 Grave Claw Necr 8% 2d7 19% 2 Sublimation of Blood Necr 4% N/A 19% 2 Passwall Erth 4% N/A 36% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Leda's Liquefaction Alch/Erth 7% N/A 38% 4 Starburst Conj/Fire 7% 6d4 99% 6 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Splinterfrost Shell Ice/Frge 2% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Dithmenos Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Zin Shops: D:4 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a mane of long, stinging tendrils on your head. Your tendrils poison nearby enemies when you attack. When significantly injured, you may petrify poisoned enemies. Your helmet and cloak are melded. You can breathe arcing electricity. Your glossy black scales are hard. (AC +6) You cannot fit into any form of body armour. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! HP restored. You feel your defenses recover. Magic restored. You now have 165 gold pieces (gained 18). Things that are here: a +0 dagger; a +0 robe; a +0 whip You encounter an orc. It is wielding a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. The orc is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the orc. The orc is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the orc. The orc is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! Found a stone staircase leading down. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####♣..#~.≈~# ...... #.~...~.~≈.~# #.... #.#~..≈~♣...## ####.... #....~~♣~....###..#.... # #..~♣~............... #.##~~~~~..~...#......## .......#.......#........ >......#...........).... ~≈.....J................ ~............##......... ~~..~........#.........# .~.~~................... #≈..~.....##..####...... ~~............###.)..... ~.~............###...... .≈.♣~..♣...............##.. # ...~. ... ##.)..##.####. There were no monsters in sight! Vanquished Creatures A water moccasin (D:5) An ice beast (D:5) A phantom (D:4) A gnoll sergeant (D:5) 2 scorpions A bombardier beetle (D:4) 2 hounds An orc priest (D:4) 3 orc wizards 8 adders 14 gnolls A white imp (D:5) 2 dart slugs 2 ribbon worms (D:2) 5 endoplasms 11 hobgoblins 4 jackals 8 orcs 4 quokkas 16 ball pythons 5 bats 3 frilled lizards 3 goblins 6 kobolds 10 rats 115 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 182 | D:1 | Reached skill level 1 in Alchemy 383 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 386 | D:1 | Learned a level 2 spell: Searing Ray 1180 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1492 | D:2 | Reached XP level 4. HP: 33/33 MP: 0/7 1499 | D:1 | Learned a level 4 spell: Fulminant Prism 2497 | D:2 | Encountered Terence 3195 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 3270 | D:3 | Reached XP level 5. HP: 38/38 MP: 5/8 3691 | D:3 | Found an opulent altar of Gozag. 3719 | D:3 | Found a sparkling altar of Nemelex Xobeh. 4226 | D:4 | Found Munewoce's Jewellery Shoppe. 4235 | D:4 | Found a statue of an orb of fire. 4277 | D:4 | Reached skill level 1 in Shapeshifting 4373 | D:4 | Found a staircase to the Ecumenical Temple. 4375 | D:4 | Found a statue of an orb of fire. 4382 | Temple | Entered the Ecumenical Temple 4443 | D:4 | Reached XP level 6. HP: 40/45 MP: 0/10 5034 | D:5 | Entered Level 5 of the Dungeon 5106 | D:5 | Your scales start taking on a glossy black colour. 5106 | D:5 | Reached XP level 7. HP: 50/50 MP: 5/11 5106 | D:5 | Gained mutation: You are resistant to electric shocks. | (rElec) [Black Draconian growth] 5280 | D:5 | Reached skill level 5 in Conjurations 5280 | D:5 | Reached skill level 5 in Alchemy 5911 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_b, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_e, chequers_serial_rivers_marsh D:2: layout_basic, uniq_terence D:3: layout_basic, grunt_temple_overflow_opulence, nicolae_overflow_crystal_walls, serial_curves, eino_curves_03, eino_curves_04 D:4: layout_cave_pools, minmay_temple_entry_hall, serial_shops, nicolae_shop_pleasant_corner_grove D:5: layout_cave_pools, nicolae_wu_jian_immortal_techniques, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_marsh, chequers_serial_rivers_room_b, chequers_serial_rivers_small_b Temple: hellmonk_temple_two_chambers Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Alchemy | 1 2 3 4 5 | 5.6 Shapeshifting | 2 3 | 3.4 Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.6 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 1 | 11 | 20 || 32 Melee: Spear | 1 | | || 1 Short sword | | 11 | 20 || 31 Tailslap | | 2 | 2 || 4 Stingers | | 1 | 8 || 9 Cast: Magic Dart | 44 | 87 | 30 || 161 Searing Ray | 10 | 26 | 7 || 43 Fulminant Prism | | | 3 || 3 Ability: Galvanic Breath | | | 1 || 1 Read: Enchant weapon | 1 | | || 1 Identify | | 3 | 1 || 4 Teleportation | | 1 | || 1 Fear | | 1 | || 1 Noise | | 1 | || 1 Vulnerability | | 1 | || 1 Silence | | 1 | || 1 Fog | | 1 | || 1 Armour: None | 7 | 20 | 18 || 45 Dodge: Dodged | 8 | 25 | 12 || 45 Form: Medusa | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5928 | 5712 | 216 | 232 | 4643 | 6 | 988.0 | Dungeon | 5926 | 5710 | 216 | 232 | 4643 | 5 | 1185.2 | Temple | 2 | 2 | 0 | 0 | 0 | 1 | 2.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1451 daAuts D:1: 1296 daAuts D:4: 1196 daAuts D:3: 1188 daAuts D:5: 794 daAuts Temple: 2 daAuts DLua errors: