Dungeon Crawl Stone Soup version 0.34-a0-1914-g7991ae8747 (webtiles) character file. Game seed: 4139455435396591128 18 idiq the Conjurer (level 2, 10/20 HPs) Began as an Armataur Conjurer on Dec 26, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:35 (548 turns). idiq the Conjurer (Armataur Conjurer) Turns: 548, Time: 00:01:35 Health: 10/20 AC: 4 Str: 12 XL: 2 Next: 51% Magic: 1/5 EV: 8 Int: 18 God: Gold: 4 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . (100%) b - +3 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.42/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons b - a +3 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} e - 2 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The frilled lizard misses you. The hobgoblin hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. The frilled lizard bites you but does no damage. The hobgoblin hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The frilled lizard closely misses you. The hobgoblin hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! The frilled lizard closely misses you. Your Conjurations skill increases to level 4! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the frilled lizard. You kill the frilled lizard! You now have 4 gold pieces. Things that are here: a +0 club; a frilled lizard corpse Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# .........#### ... ............#...#..#.. ............#.... .... ............#...# #.. ..........#...##.#.. . .................. ....####.##.###...##.##. ..[....@..........##.... .......†.##.##....##.##. ....#######.......##.### ... .........#.##.# . ###.........#.# #..#####.##.### ................. .##..#####.##.### #. #.##.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 3 bats (D:1) 4 frilled lizards (D:1) 4 goblins (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 267 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 319 | D:1 | Learned a level 2 spell: Searing Ray 545 | D:1 | Reached skill level 4 in Conjurations 548 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic, minmay_shallow_snake_nest Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.2 Conjurations | 4 | 4.0 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Attack: Normal || 7 Melee: Unarmed || 5 Dagger || 2 Cast: Magic Dart || 36 Searing Ray || 2 Armour: Robe || 10 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 547 | 547 | 0 | 0 | 466 | 1 | 547.0 | Dungeon | 547 | 547 | 0 | 0 | 466 | 1 | 547.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 547 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+