Dungeon Crawl Stone Soup version 0.35-a0-23-gca6055191c (webtiles) character file. Game seed: 7886229688887459316 55 idiq the Tinkerer (level 3, 29/29 HPs) Began as a Mountain Dwarf Forgewright on Jan 27, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:04:17 (1570 turns). idiq the Tinkerer (Mountain Dwarf Forgewright) Turns: 1570, Time: 00:04:18 Health: 29/29 AC: 5 Str: 12 XL: 3 Next: 67% Magic: 5/6 EV: 9 Int: 17 God: Gold: 47 SH: 0 Dex: 8 Spells: 2/6 levels left rFire . . . (100%) d - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) f - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons d - a +0 spear (weapon) Armour f - a +0 ring mail (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of fog {unknown} Potions g - a potion of magic f - a potion of lignification {unknown} Skills: - Level 2.0 Fighting - Level 1.3 Dodging - Level 1.4 Stealth - Level 2.0 Spellcasting - Level 5.0 Forgecraft + Level 2.4 Earth Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 72% 1d6 3% 1 b - Construct Spike Laun Frge 36% 2d4 4% 2 c - Sandblast Erth 20% 2d7 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 18% N/A 9% 3 Forge Blazeheart Golem Fire/Frge 10% N/A 63% 4 Forge Lightning Spire Air/Frge 10% 3d4 63% 4 Dispel Undead Necr 1% 3d6 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Aim: an adder (moderately wounded, grapneled, 57% to hit) The kinetic grapnel hits the adder. The adder is almost dead. You reach to attack! The grapnel guides your strike. You hit the adder. You kill the adder! Training target 2.0 for Earth Magic reached! Your Earth Magic skill increases to level 2! You need to enable at least one skill for training. There is an open door here. You encounter a rat. The rat squeaks loudly. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (74% to hit) The kinetic grapnel hits the rat. You kill the rat! You see here a rat corpse. You encounter an adder. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (57% to hit) The kinetic grapnel hits the adder. The adder is heavily wounded. You reach to attack! The grapnel guides your strike. You puncture the adder! You kill the adder! You encounter a hobgoblin. You encounter a bat. The hobgoblin shouts! You see here an adder corpse. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (60% to hit) You miscast Kinetic Grapnel. Nothing appears to happen. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .#. .. ... . .## #.. .## ... #g# ... ..... #.##.# ...... #.... ......####b.# ..........@###### ......#........... #.#...##.#.####### #.#........#### #.#..##......... #.##....#.###.#. #.##.#........# #.##.#....###.# #.##.#....# You could see a hobgoblin and a bat. Vanquished Creatures 2 adders (D:2) 3 dart slugs (D:1) A ribbon worm (D:2) 3 endoplasms 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) 4 bats (D:1) 2 goblins (D:1) 3 kobolds (D:1) 6 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | idiq the Mountain Dwarf Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 138 | D:1 | Reached skill level 1 in Fighting 299 | D:1 | Reached XP level 2. HP: 23/23 MP: 3/5 304 | D:1 | Learned a level 2 spell: Construct Spike Launcher 665 | D:1 | Reached skill level 5 in Forgecraft 759 | D:1 | Learned a level 1 spell: Sandblast 886 | D:1 | Reached skill level 1 in Earth Magic 888 | D:1 | Reached XP level 3. HP: 29/29 MP: 0/6 1570 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_corners, minmay_unequal D:2: layout_rooms, grunt_ministairs_11 Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Spellcasting | 2 | 2.0 Forgecraft | 5 | 5.0 Earth Magic | 1 2 | 2.4 Dodging | | 1.3 Stealth | | 1.4 Action || total ---------------------------++------- Attack: Normal || 19 Melee: Dagger || 2 Spear || 16 Mace || 1 Cast: Kinetic Grapnel || 46 Construct Spike L || 1 Sandblast || 4 Armour: Robe || 3 Scale mail || 9 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1572 | 1533 | 39 | 0 | 1333 | 2 | 786.0 | Dungeon | 1572 | 1533 | 39 | 0 | 1333 | 2 | 786.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1390 daAuts D:2: 181 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+